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[00:00:00] thank you
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[00:00:00] hello and welcome to this after effects
[00:00:00] certification preparation series of
[00:00:00] videos I'm Louisa Winters in this video
[00:00:00] we're going to cover objective 1.5 1.5 a
[00:00:00] to be more exact which is to demonstrate
[00:00:00] knowledge of common animation terms and
[00:00:00] principles so let's get to it easing
[00:00:00] easing is the process of making an
[00:00:00] animation not so severe or pronounced in
[00:00:00] other words just an acceleration or a
[00:00:00] deceleration it's not just linear it's
[00:00:00] not just going from here okay very
[00:00:00] robotic like it's more fluid motion it's
[00:00:00] an acceleration a deceleration
[00:00:00] the movement that starts slowly and
[00:00:00] accelerates is called an ease out so
[00:00:00] that's like accelerating in your car
[00:00:00] pushing the gas pedal when you ease in
[00:00:00] you're decelerating so acceleration
[00:00:00] deceleration is out is in
[00:00:00] this is an example
[00:00:00] squashed squash and stretch it gives
[00:00:00] your animated characters and objects the
[00:00:00] illusion of gravity weight and
[00:00:00] flexibility is It's Just an Illusion
[00:00:00] because of course these are just
[00:00:00] computer generated this is a good
[00:00:00] example of it
[00:00:00] anticipation anticipation helps to
[00:00:00] prepare the viewer for what's about to
[00:00:00] happen when applied it has the effect of
[00:00:00] making the object's actions more
[00:00:00] realistic so this is a good example of
[00:00:00] anticipation it's just about hitting the
[00:00:00] ball staging staging and animation is a
[00:00:00] lot like composition in artwork and uh
[00:00:00] what is meant by this is that you should
[00:00:00] use motion to guide the viewer's eye to
[00:00:00] where you want that attention to be so
[00:00:00] use motion for that and this is a good
[00:00:00] example of of that
[00:00:00] moving on Straight Ahead action and post
[00:00:00] to post uh this is kind of uh difficult
[00:00:00] in After Effects because uh everything
[00:00:00] is going to be keyframed so there is not
[00:00:00] too much Straight Ahead action but I'll
[00:00:00] try to demonstrate this the best I can
[00:00:00] keep in mind that this is working in the
[00:00:00] industry not working in After Effects if
[00:00:00] it were After Effects then you know we
[00:00:00] have to do posts those would be kind of
[00:00:00] like the the keyframes so straight ahead
[00:00:00] action info involves drawing frame by
[00:00:00] frame boom boom three
[00:00:00] Straight Ahead action is involves
[00:00:00] drawing frame by frame drawing frame one
[00:00:00] then two three four five six seven eight
[00:00:00] nine well post to post you draw the
[00:00:00] beginning and then the end and then a
[00:00:00] few in between if you need to and that's
[00:00:00] how the animation is done so this is a
[00:00:00] good example of Straight Ahead actions
[00:00:00] and I get it in After Effects is kind of
[00:00:00] difficult because it doesn't really
[00:00:00] exist but see how there's like a
[00:00:00] keyframe on each and every frame
[00:00:00] and in here you have just a couple of
[00:00:00] key frames and that's enough to uh to to
[00:00:00] give you the the motion that you need
[00:00:00] so post to pose or straight ahead Action
[00:00:00] Moving On follow through an overlapping
[00:00:00] action when objects come to a standstill
[00:00:00] after being in motion different parts of
[00:00:00] the object will stop at different rates
[00:00:00] similarly not everything on an object
[00:00:00] will move at the same rate similar to
[00:00:00] the stretch and squash but a little bit
[00:00:00] different so this would be a good
[00:00:00] example of that
[00:00:00] slow in and slow out well this is kind
[00:00:00] of the same as easing right is out and
[00:00:00] acceleration is in a deceleration in
[00:00:00] here they have it as two separate terms
[00:00:00] uh but it's it's related to easy so uh
[00:00:00] again here is another uh example of that
[00:00:00] arc when working in an animation it's
[00:00:00] best to stick with the loss of physics
[00:00:00] and most objects follow an arc or a path
[00:00:00] when they're moving so your animations
[00:00:00] should reflect that if you throw a ball
[00:00:00] in the air it's just going to go up and
[00:00:00] down in an arc and that's what they're
[00:00:00] talking about here
[00:00:00] secondary action secondary actions are
[00:00:00] used to support the main action going on
[00:00:00] with the scene adding secondary actions
[00:00:00] help add more Dimension to your
[00:00:00] characters and objects
[00:00:00] timing for this principle of Animation
[00:00:00] we need to look at the laws of physics
[00:00:00] again if you move an object more quickly
[00:00:00] or slowly than it would naturally move
[00:00:00] in the real world the effect would not
[00:00:00] be believable unless of course you're
[00:00:00] using exaggeration which we're going to
[00:00:00] talk about a little bit later but that's
[00:00:00] another technique right so just make
[00:00:00] sure that things are timed in a natural
[00:00:00] fashion so that they are more believable
[00:00:00] exaggeration too much realism can ring
[00:00:00] an animation in other words if it's too
[00:00:00] realistic yeah it's not going to work
[00:00:00] well if you exaggerate some things then
[00:00:00] you bring things like comic relief and
[00:00:00] you know it's uh it actually delivers
[00:00:00] the message quite well solid drawing you
[00:00:00] need to understand the basics of drawing
[00:00:00] perspective and this includes how to
[00:00:00] draw three-dimensional space and
[00:00:00] understanding form and Anatomy that's
[00:00:00] why a lot of artists take classes in
[00:00:00] anatomy so that they know how the human
[00:00:00] muscles move naturally how to draw them
[00:00:00] etc etc
[00:00:00] appeal your characters objects and the
[00:00:00] world in which they live need to appeal
[00:00:00] to the viewer in other words if they're
[00:00:00] boring ugly or whatever then people are
[00:00:00] not going to want to watch them so if
[00:00:00] they're cute or funny or whatever then
[00:00:00] you increase their appeal and this
[00:00:00] brings us to the end of this video thank
[00:00:00] you for watching and see you on the next
[00:00:00] one
[00:00:00] foreign
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