Working in the motion graphics industry part 5
Understand essential terms and tools in digital audio and video including frame rate, aspect ratio, safe zones, and more.
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Transcript
[00:00:00] [Music]
[00:00:00] thank you
[00:00:00] [Music]
[00:00:00] hello and welcome to this after effects
[00:00:00] certification preparation series of
[00:00:00] videos on Louisa Winters in this video
[00:00:00] I'd like to cover objective 1.4 a so
[00:00:00] this is to demonstrate knowledge of
[00:00:00] digital video and audio terminology so
[00:00:00] I'm gonna go through the key terms and
[00:00:00] definitions so that you can properly
[00:00:00] answer these questions in case they
[00:00:00] appear on the test let's get to it
[00:00:00] frame rate frame rate is the frequency
[00:00:00] at which consecutive images are captured
[00:00:00] or displayed okay so this is how it
[00:00:00] works video per se moving images and all
[00:00:00] of that they don't really exist all the
[00:00:00] technology that we have is the
[00:00:00] capability of taking stills and then
[00:00:00] playing them at a certain rate right
[00:00:00] frames per second right and that gives
[00:00:00] the illusion of movement because our
[00:00:00] mind connects these images so that's
[00:00:00] what a frame rate is uh you can have
[00:00:00] frame rates that are 24 frames per
[00:00:00] second which is film 25 frames per
[00:00:00] second which would be pal which is
[00:00:00] what's used in Europe
[00:00:00] um 30 frames per second or almost 30
[00:00:00] frames per second which is what we use
[00:00:00] here in the United States which is
[00:00:00] called ntsc so just knowing the concept
[00:00:00] that frames per second exist and why
[00:00:00] they're there is super important for
[00:00:00] answering any questions related to this
[00:00:00] on the test
[00:00:00] all right moving on we have the title
[00:00:00] actions safe zones or areas
[00:00:00] you know this is becoming less and less
[00:00:00] important as years go by and we change
[00:00:00] how we're consuming the media but it's
[00:00:00] still relevant this has to do with
[00:00:00] overscanned or what all that this means
[00:00:00] is that there are some monitors that
[00:00:00] show more pixels than others right and
[00:00:00] if you want to make sure that everything
[00:00:00] that is important in your video say text
[00:00:00] logos Etc show up in everybody's monitor
[00:00:00] then you need to stay Within These safe
[00:00:00] action and title zones and you see the
[00:00:00] action and title safe areas in here
[00:00:00] those are those two rectangles the
[00:00:00] outside rectangle is going to mean the
[00:00:00] safe action area and the inside one is
[00:00:00] the safe text area
[00:00:00] image and video resolution I have a
[00:00:00] problem with these words you know
[00:00:00] resolution doesn't really exist in video
[00:00:00] because resolution is a term that
[00:00:00] implies pixels per inch or dots per inch
[00:00:00] so it's really more a print term than
[00:00:00] anything else I prefer the term frame
[00:00:00] size which is how many pixels you have
[00:00:00] across by how many pixels you have down
[00:00:00] not resolution having said that it's a
[00:00:00] losing battle for me because everybody
[00:00:00] calls it resolution so a resolution of
[00:00:00] 1920x1080 right that would be HD or uh
[00:00:00] 4K
[00:00:00] etc etc so the resolution is defined as
[00:00:00] the area of an image's pixels in After
[00:00:00] Effects you set this frame size I'm
[00:00:00] gonna call it how I like it frame size
[00:00:00] is really width times height so 1920 by
[00:00:00] 1080 and you see it displayed in this
[00:00:00] graphic very very easy
[00:00:00] moving on pixels so a pixel would be
[00:00:00] considered like the molecule of the
[00:00:00] image when you put all the pixels
[00:00:00] together right then you you see the
[00:00:00] image that's what we're counting when we
[00:00:00] talk about frame size or resolution
[00:00:00] right so 1920 by 1080 what pixels so
[00:00:00] it's the smallest part in which you can
[00:00:00] divide the image pixels are single color
[00:00:00] you cannot have a pixel that is two
[00:00:00] colors which is why the more pixels you
[00:00:00] have the more different colors you can
[00:00:00] represent and the image is considered to
[00:00:00] be better so they say hey a high
[00:00:00] resolution image is better than a low
[00:00:00] resolution image and that's very
[00:00:00] subjective right because a high
[00:00:00] resolution image only has more pixels
[00:00:00] all right moving on rendering rendering
[00:00:00] or image synthesis is the process of
[00:00:00] generating a photorealistic or
[00:00:00] non-photorealistic image from a 2d or 3D
[00:00:00] model by means of a computer program
[00:00:00] so the resulting image here is going to
[00:00:00] be called the render like you render a
[00:00:00] 3D model right you can see it all right
[00:00:00] moving on let's talk about rendering uh
[00:00:00] saying hey let me export this video and
[00:00:00] in here you see a picture of the export
[00:00:00] settings from Adobe Media encoder from
[00:00:00] Premiere Pro and therefore after effects
[00:00:00] uses as well and you can use this to
[00:00:00] render your image out so for example you
[00:00:00] can render something so that you don't
[00:00:00] need after effects to watch it you can
[00:00:00] render something so you don't need
[00:00:00] Premiere Pro to watch it so that's it
[00:00:00] can play on its own then you render it
[00:00:00] into a movie a separate movie All Right
[00:00:00] Moving on let's talk about monitoring
[00:00:00] audio monitoring it's a term used in
[00:00:00] audio production that refers to
[00:00:00] listening and analyzing the musical and
[00:00:00] Technical aspects of the sound being
[00:00:00] created
[00:00:00] that's all monitoring audio I'm
[00:00:00] listening to the audio
[00:00:00] now let's move on to 1.4 B this is
[00:00:00] objective 1.4 B demonstrate knowledge of
[00:00:00] how color is represented in digital
[00:00:00] video so we're going to talk about you
[00:00:00] know white balance bit depth working
[00:00:00] color spaces so RGB CMYK that sort of
[00:00:00] thing and we're also going to talk about
[00:00:00] choosing the right color space all right
[00:00:00] let's get to it white balance
[00:00:00] most of us know what white balance is
[00:00:00] our eyes get accustomed to the different
[00:00:00] color lights very very easily but
[00:00:00] cameras are not that smart so basically
[00:00:00] you tell the camera hey this is white
[00:00:00] and then all of the other colors get
[00:00:00] adjusted automatically you can also do a
[00:00:00] white balance by color temperature you
[00:00:00] know like right now in my studio the
[00:00:00] color temperature that I have my white
[00:00:00] balance set at is 4200 degrees Kelvin or
[00:00:00] 4200 K and that is a little bit on the
[00:00:00] cooler side of things but that's okay
[00:00:00] because that's how my lights are
[00:00:00] so white balance can be done in in post
[00:00:00] as well you uh you could take a little
[00:00:00] eyedropper click on something that is
[00:00:00] white and all of the other colors get
[00:00:00] adjusted automatically all right moving
[00:00:00] on bit depth is the number of bits used
[00:00:00] to represent each pixel in an image most
[00:00:00] of the time we work in eight bits per
[00:00:00] Channel although more and more people
[00:00:00] are working 16 bits per channel so it's
[00:00:00] uh binary so bits binary and that just
[00:00:00] has to do with how how many shades of a
[00:00:00] particular color we can have
[00:00:00] um you know I'm gonna give you the more
[00:00:00] uh deep explanation even if it makes
[00:00:00] this a little bit lengthier uh so
[00:00:00] imagine you have three flashlights one
[00:00:00] is red one is green one is blue right
[00:00:00] and you're pointing at the same point in
[00:00:00] space so yeah white wall or whatever
[00:00:00] right say at nothing lens if you only
[00:00:00] have on and off switches in these
[00:00:00] flashlights you have a one bit color
[00:00:00] depth so the lights can be on or off so
[00:00:00] boom or nothing on or nothing and you
[00:00:00] have three flashlights so that's two
[00:00:00] possibilities per flashlight that's two
[00:00:00] plus uh times two times two right so two
[00:00:00] times two four times two eight you have
[00:00:00] the possibilities of eight colors
[00:00:00] when you have something that is eight
[00:00:00] bits per Channel what you mean is that
[00:00:00] you have a flashlight that has a dimmer
[00:00:00] with 256 stops because it's 2 to the
[00:00:00] eighth power right so that's 256 so
[00:00:00] that's zero all the way up to 255.
[00:00:00] and because you can have now
[00:00:00] 256 possibilities of intensity on each
[00:00:00] one of the flashlights then you have 256
[00:00:00] times 256 times 256 and that gives you
[00:00:00] that gives you the possibility of around
[00:00:00] 17.6 or 0.8 something like that millions
[00:00:00] of colors that is possible for you to
[00:00:00] have in your work 16 bits per Channel
[00:00:00] you can just imagine it's like it was an
[00:00:00] explosion because it's more numbers than
[00:00:00] my little brain can imagine and now
[00:00:00] we're getting into the quadrillions in
[00:00:00] the let's not even count those numbers
[00:00:00] it's a lot so the higher the bit depth
[00:00:00] the more colors you can represent in
[00:00:00] your image
[00:00:00] that was a long explanation for that
[00:00:00] wasn't it all right working color spaces
[00:00:00] RGB is what we were talking about those
[00:00:00] are light colors red green and blue
[00:00:00] then you have CMYK cyan magenta yellow
[00:00:00] and black
[00:00:00] those are usually ink colors right so
[00:00:00] pigment one is called additive because
[00:00:00] when you put all the lights together at
[00:00:00] its maximum you get white right that
[00:00:00] would be RGB and the other one is
[00:00:00] considered subtractive because when you
[00:00:00] put all the inks together at their Max
[00:00:00] you get black in reality you get a murky
[00:00:00] Brown thing but
[00:00:00] let's just say you get black so one is
[00:00:00] called additive the other one is called
[00:00:00] subtractive and then you have things
[00:00:00] like yuv uh which is what we use in
[00:00:00] broadcast television so that is Luma
[00:00:00] chroma blue chroma red and uh that
[00:00:00] represents the channels yub then hls
[00:00:00] which is Hue luminance and saturation so
[00:00:00] a color space is a specific organization
[00:00:00] of colors it's a useful conceptual tool
[00:00:00] for understanding the color capabilities
[00:00:00] of a particular device the color space
[00:00:00] of this coated the color space of this
[00:00:00] camera can only do you know X Y or Z
[00:00:00] there are different color spaces that we
[00:00:00] can work and shoot in and
[00:00:00] um the flat log or logarithmic is
[00:00:00] becoming more and more popular and the
[00:00:00] reason for that is because it gives you
[00:00:00] more stumps of luminance so uh um the
[00:00:00] problem is that our monitors televisions
[00:00:00] Etc are mostly a color space called Rec
[00:00:00] 709 that's what you're watching right
[00:00:00] now you're watching Rec 709 and when you
[00:00:00] put logarithmic inside of Rec 709 then
[00:00:00] the colors look flat it looks kind of
[00:00:00] like dead not too contrasty you know the
[00:00:00] colors are like blah
[00:00:00] being a technical term
[00:00:00] um so usually to take it from flat or
[00:00:00] logarithmic to rec 709 you make use of
[00:00:00] something called a lot which is a lookup
[00:00:00] table more on that later
[00:00:00] alrighty so different color spaces
[00:00:00] depending on how you shoot and how
[00:00:00] you're working you're the most common
[00:00:00] ones will be flat or logarithmic Rec 709
[00:00:00] which is what you're watching right now
[00:00:00] or Rec 2020 which would be like the HDR
[00:00:00] or high uh definition range right so
[00:00:00] those would be kind of the most
[00:00:00] important ones and yes after effects
[00:00:00] supports all of these color spaces
[00:00:00] all right let's talk about 1.4 C which
[00:00:00] is understand and use key terms related
[00:00:00] to video and audio post and some of
[00:00:00] these key terms include let's just start
[00:00:00] with editing video editing is the
[00:00:00] manipulation and arrangement of video
[00:00:00] shots I mean we all know what video
[00:00:00] editing is cut what you don't want put
[00:00:00] it in the order that you want boom
[00:00:00] you're done render it boom deliver
[00:00:00] so continuing we have transitions our
[00:00:00] video transitions are a post-production
[00:00:00] technique used in film or video editing
[00:00:00] to connect one shot to the other
[00:00:00] often
[00:00:00] just a cut is used but I'm sure you've
[00:00:00] seen Star Wars you've seen all of those
[00:00:00] uh um films that have different
[00:00:00] Transitions and
[00:00:00] um you know you can do all of those in
[00:00:00] After Effects or even in Premiere Pro
[00:00:00] all right audio levels which are
[00:00:00] measured usually in decibels or DB and
[00:00:00] zero in digital would be the maximum so
[00:00:00] nothing can go past zero and broadcast
[00:00:00] quality is going to be like -12 uh or or
[00:00:00] broadcast limits
[00:00:00] um there are other broadcast
[00:00:00] institutions that measure in loafs lksf
[00:00:00] etc etc
[00:00:00] um so the noise floor is going to be the
[00:00:00] silence and then the maximum is going to
[00:00:00] be the you know the maximum value in
[00:00:00] decibels of your audio waveforms
[00:00:00] represent the shape and form of the
[00:00:00] sound so it's how you visually see the
[00:00:00] sound inside of After Effects and in
[00:00:00] Premiere Pro
[00:00:00] effects visual effects which are
[00:00:00] sometimes abbreviated as VFX is the
[00:00:00] process in which imagery is created or
[00:00:00] manipulated outside of the context of a
[00:00:00] live action shot so it's something that
[00:00:00] is added in post the effect you know the
[00:00:00] explosion the smoke the whatever it is
[00:00:00] the integration of live action footage
[00:00:00] and other live-action footage or CGI or
[00:00:00] computer Graphics images elements to
[00:00:00] create realistic imagery is called in
[00:00:00] the industry VFX
[00:00:00] and this brings us to the end of this
[00:00:00] video so thanks for watching and I'll
[00:00:00] see you on the next one
[00:00:00] [Music]