Home > Working with Custom Materials

Wes McDermott

Principal Director, Substance 3D Worldwide Evangelism

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Working with Custom Materials

Building and refining custom texture effects using masks, selections, and layer operations to get precise material placement on 3D models

This summary is AI generated

Learning Outcomes:

  • Create a custom metal material from scratch
  • Utilize layer masks for material blending
  • Adjust projection modes for texture clarity

Level: Advanced

Skills you'll gain:

Substance Painter, Layer Masking, Material Creation, Texture Projection

Key Insights

  • Use fill layers to create uniform color values.
  • Adjust roughness for reflective metal materials.
  • Understand layer stack processing from bottom up.
  • Utilize view modes to select blending channels.
  • Employ black masks for transparency in layers.
  • Use paint effects to refine layer masks.
  • Adjust brush properties for better masking control.
  • Utilize geometry masks for precise selections.
  • Experiment with different projection modes to reduce distortion.
  • Create and manage color swatches for consistency.