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[00:00:00] [Music]
[00:00:00] Roto is another topic that we'll be
[00:00:00] breezing right through as there's
[00:00:00] already tons of tutorials dedicated to
[00:00:00] the process. In a nutshell, I'll be
[00:00:00] using Mocha to assist with rotoing
[00:00:00] specific areas in the scene that we'll
[00:00:00] be overlapping with our screens and set
[00:00:00] extension.
[00:00:00] Mocha will have an easier time tracking
[00:00:00] smaller pieces. I try to create regions
[00:00:00] that all move together so that we aren't
[00:00:00] trying to combat constantly morphing and
[00:00:00] changing shape.
[00:00:00] While working, be sure to disable the
[00:00:00] gear icon for layers that you're done
[00:00:00] with. Otherwise, Mochco will continue to
[00:00:00] try calculating them, slowing down your
[00:00:00] system and potentially altering some of
[00:00:00] your masks.
[00:00:00] There's all the pieces we need for now.
[00:00:00] Back in After Effects, you can choose to
[00:00:00] view or apply the mat right in the Mocha
[00:00:00] effect, but I found that using masks is
[00:00:00] faster.
[00:00:00] Select create AE masks to generate them.
[00:00:00] I like to paste them onto a solid,
[00:00:00] making sure that the resolution of the
[00:00:00] solid is matching the resolution of the
[00:00:00] layer that we rotoed.
[00:00:00] For some additional roto, we can use our
[00:00:00] 3D camera and 3D NLES to help us out.
[00:00:00] I'll copy some of those from my 3D track
[00:00:00] comp.
[00:00:00] After finding a 3D null that is in the
[00:00:00] right location, we can copy its position
[00:00:00] data onto a fresh solid and then add a
[00:00:00] mask to the solid. In this case, we are
[00:00:00] using it to help roto the window frame
[00:00:00] and wall.
[00:00:00] We'll do the same thing for the edge of
[00:00:00] the monitor here.
[00:00:00] We'll also go find some 3D NLES for the
[00:00:00] wire basket. And we'll put a solid in
[00:00:00] that location as well.
[00:00:00] Once we have all the bits of roto that
[00:00:00] we think we'll need, a nice way to work
[00:00:00] with it is to add some red, green, and
[00:00:00] blue fills to the different parts of the
[00:00:00] roto.
[00:00:00] By separating them out like this into
[00:00:00] different color channels, we can make it
[00:00:00] easier to use for various mats while
[00:00:00] we're comping the shot.
[00:00:00] It took me a second to figure out the
[00:00:00] best colors to use for each element, but
[00:00:00] in the end, I made the region for the
[00:00:00] exterior set extension green, while the
[00:00:00] map for the monitors and CG elements
[00:00:00] will be able to utilize the red channel.