Home > Productions

Karl Soule

Sr. Technical Sales Manager, Film and Video at Adobe

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Productions

Learn how to collaborate with others for long-form post-production workflows.

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Transcript

[00:00:00] hi everybody this is part one of a

[00:00:00] series of videos designed to get you up

[00:00:00] and running with Productions and to do a

[00:00:00] deep dive into some of the special

[00:00:00] features that are inside of Premiere pro

[00:00:00] Productions particularly for

[00:00:00] collaboration um as well as just

[00:00:00] Organization for long form work to get

[00:00:00] started I'm going to go ahead and jump

[00:00:00] over into Adobe Premiere and I'm just

[00:00:00] going to Go full screen here and just

[00:00:00] show you guys a couple of quick pictures

[00:00:00] that'll help to explain what Productions

[00:00:00] are um so that you'll have kind of a

[00:00:00] good Baseline as we move forward and we

[00:00:00] dive deeper into all the individual bits

[00:00:00] and

[00:00:00] pieces to get started um the Premiere

[00:00:00] Pro project file really hasn't changed

[00:00:00] much in the 25 plus years of Adobe

[00:00:00] Premiere uh the project file is

[00:00:00] something that contains sequences and

[00:00:00] clips you guys have all used it anytime

[00:00:00] you create new project inside a Premiere

[00:00:00] you create this file that lives on a

[00:00:00] drive someplace either on shared storage

[00:00:00] um or on a local drive on your machine

[00:00:00] now a project file has always been

[00:00:00] geared around the idea of one editor

[00:00:00] opening it making changes saving those

[00:00:00] changes and closing it again so when it

[00:00:00] comes to collaborative workflows a

[00:00:00] project really isn't enough to enable

[00:00:00] this ability to collaborate we don't

[00:00:00] want to get in a situation where anybody

[00:00:00] can overwrite each other's work and

[00:00:00] that's one of the challeng Alles when

[00:00:00] you're working with a single project

[00:00:00] file another challenge of a project file

[00:00:00] is as you begin to add more Clips to it

[00:00:00] as you begin to add more sequences to it

[00:00:00] that project file begins to grow in size

[00:00:00] now that's fine if you're doing short

[00:00:00] form work or if you are doing some sort

[00:00:00] of episodic show um or even for maybe

[00:00:00] short films and things along those lines

[00:00:00] but when you start to add you know

[00:00:00] thousands and thousands and thousands of

[00:00:00] Clips if you're working on a documentary

[00:00:00] where you've got about five years worth

[00:00:00] of archival footage a single project

[00:00:00] file is going to break down it's going

[00:00:00] to start to take longer and longer to

[00:00:00] open it it takes longer and longer to

[00:00:00] save and particularly if you like to

[00:00:00] autosave the way I do you know that is a

[00:00:00] disruption to the workflow so

[00:00:00] Productions are designed to handle this

[00:00:00] by creating a container that actually

[00:00:00] holds multiple Premier Pro projects and

[00:00:00] those projects can be dedicated to

[00:00:00] certain tasks you might have some

[00:00:00] projects that have editing sequences

[00:00:00] other projects might have your Clips

[00:00:00] organized you might have a project

[00:00:00] dedicated to sound effects or music and

[00:00:00] all of those are part of this entire

[00:00:00] hole that we call a Premier Pro

[00:00:00] production now when you're working

[00:00:00] inside of a production what a production

[00:00:00] actually looks like is it is a folder on

[00:00:00] disk it's something that you can

[00:00:00] actually browse to using your operating

[00:00:00] system you will see subfolders and

[00:00:00] Premier Pro projects within that

[00:00:00] production you want to make sure that

[00:00:00] Premiere manages this folder don't put

[00:00:00] any media in there your media can live

[00:00:00] concurrently in a separate folder next

[00:00:00] to the production folder and that's also

[00:00:00] true of things like scratch discs you

[00:00:00] want to make sure that those are all

[00:00:00] separate they're in a separate uh

[00:00:00] physical location um treat this as a

[00:00:00] single unit the idea is you open the

[00:00:00] production first and then you dive into

[00:00:00] the bits and pieces that you're going to

[00:00:00] currently be working with um so all the

[00:00:00] editors can open the production at the

[00:00:00] same time but then they're going to open

[00:00:00] up different bits and pieces depending

[00:00:00] on what they happen to be working on I

[00:00:00] might be editing real one somebody else

[00:00:00] might be editing real two um Productions

[00:00:00] allow for this type of work they're also

[00:00:00] very very flexible in the

[00:00:00] organization so what I mean by this is

[00:00:00] you can create the folder structure that

[00:00:00] best suits what you're trying to work on

[00:00:00] I'm going to be showing a little bit in

[00:00:00] this video series a couple of different

[00:00:00] ideas for how to organize a production

[00:00:00] but just think about the way you

[00:00:00] currently use a single project with

[00:00:00] different folders and subfolders you can

[00:00:00] use a production in the exact same way

[00:00:00] and just make sure that at the end stage

[00:00:00] if you look on this graphic on the

[00:00:00] screen here you'll see I have a folder

[00:00:00] called scene one in the production

[00:00:00] there's actually a project file called

[00:00:00] scene one and we'll talk more about that

[00:00:00] as we go through this some of the

[00:00:00] benefits of working with Productions um

[00:00:00] first off because you're dealing with a

[00:00:00] large amount of small project files each

[00:00:00] of those project files Ty typically

[00:00:00] opens very very fast and saves very very

[00:00:00] fast so this helps in your overall

[00:00:00] workflow um because these

[00:00:00] Productions uh anything inside of a

[00:00:00] production actually has um a

[00:00:00] relationship with other bits and pieces

[00:00:00] so for example if I have a folder that

[00:00:00] contains a bunch of projects these

[00:00:00] projects actually have an awareness of

[00:00:00] the other projects so if I have a

[00:00:00] sequence in one project

[00:00:00] uh the clips can actually live in a

[00:00:00] separate project we'll talk more about

[00:00:00] that in just a second the other big

[00:00:00] benefit of this is obviously

[00:00:00] collaboration when you're inside of a

[00:00:00] production you can see at a glance what

[00:00:00] the other editors are currently working

[00:00:00] on um and you have a sense as to you

[00:00:00] know where you should be while you're

[00:00:00] working um in the on the screen right

[00:00:00] now here you'll notice that the cuts

[00:00:00] project is currently open with a green

[00:00:00] pencil that indicates that that's an

[00:00:00] area that I'm actively making changes to

[00:00:00] I can see red lock icons for the

[00:00:00] projects that Todd and margerie are

[00:00:00] currently working on I can still open

[00:00:00] these projects and use them as sources I

[00:00:00] can mark in andout points I just can't

[00:00:00] make any changes in that project like

[00:00:00] deleting Clips or renaming Clips which

[00:00:00] makes it really really easy to work

[00:00:00] together now cross project referencing

[00:00:00] this is what I meant by kind of having

[00:00:00] this relationship and this understanding

[00:00:00] this isn't just a folder of a bunch of

[00:00:00] Premier Pro projects these projects are

[00:00:00] aware of each other and what this allows

[00:00:00] for from an organizational standpoint is

[00:00:00] it lets me organize clips into one

[00:00:00] project and have my editing sequence

[00:00:00] actually live by itself in a completely

[00:00:00] different project so in this way

[00:00:00] multiple editors could take advantage of

[00:00:00] organized Clips within one project but

[00:00:00] they're each cutting in their own

[00:00:00] individual project and we remember this

[00:00:00] information so there's no duplicate

[00:00:00] clips that have to be generated in an

[00:00:00] old way of working where you would have

[00:00:00] like maybe multiple premere pro project

[00:00:00] files you copy a sequence from one to

[00:00:00] the other you end up getting duplicates

[00:00:00] of all the clips on that sequence that's

[00:00:00] not the case in a production in this

[00:00:00] case if I were to take these three Clips

[00:00:00] drag them and drop them onto this

[00:00:00] sequence this project would be aware of

[00:00:00] the media project and it would remember

[00:00:00] the relationship that these clips live

[00:00:00] there so if I reveal those clips in the

[00:00:00] project they'll actually uh Premiere

[00:00:00] will actually open up the media project

[00:00:00] and it will highlight the clip that I've

[00:00:00] requested so that relationship is

[00:00:00] something we call cross project

[00:00:00] referencing and it's part of the secret

[00:00:00] sauce of Productions that makes it so

[00:00:00] valuable in a collaborative

[00:00:00] environment in this segment we're going

[00:00:00] to be going in and covering a lot of the

[00:00:00] basics of setting up a production how to

[00:00:00] create one for the first first time get

[00:00:00] your workspace to incorporate the

[00:00:00] production panel and we're also going to

[00:00:00] be talking a little bit about the basics

[00:00:00] of figuring out where you want to store

[00:00:00] your production for Effective

[00:00:00] collaboration so to get started I'm

[00:00:00] going to jump into Premiere Pro and the

[00:00:00] very first thing we need to do is create

[00:00:00] the production by going to the file menu

[00:00:00] I can click on new and choose production

[00:00:00] here and by doing this this is going to

[00:00:00] give me a screen with a place to name

[00:00:00] the production and where we want to put

[00:00:00] the production now this is a really

[00:00:00] really key thing to be aware of the

[00:00:00] location for the production this needs

[00:00:00] to be a place where all your editors can

[00:00:00] access this if you're all within a

[00:00:00] facility and you're using some sort of a

[00:00:00] shared storage volume then you're pretty

[00:00:00] well set up to go you can put the

[00:00:00] production folder on the shared storage

[00:00:00] volume and that way all the editors in

[00:00:00] their different Bays can actually go in

[00:00:00] and access the production

[00:00:00] if you're not working in a shared

[00:00:00] environment if you have to deal with

[00:00:00] remote

[00:00:00] collaborators uh you need to start

[00:00:00] thinking about some way of placing this

[00:00:00] production folder in a way that

[00:00:00] everybody can access it and different

[00:00:00] people are collaborating in different

[00:00:00] ways remotely we have some of our

[00:00:00] customers uh our editors like to use uh

[00:00:00] remote desktop clients where they're

[00:00:00] actually remoting into a machine in the

[00:00:00] office even when they're working from

[00:00:00] home in which case you just continue to

[00:00:00] use the shared storage in the office if

[00:00:00] you need a solution that would allow you

[00:00:00] to work collaboratively from virtually

[00:00:00] anywhere with an internet connection you

[00:00:00] might want to look at one of our

[00:00:00] partners a company called Lucid link I'm

[00:00:00] going to be using Lucid link today uh

[00:00:00] just to demonstrate this but the idea

[00:00:00] behind Lucid link is they have uh a

[00:00:00] system where cloud-based storage

[00:00:00] actually mounts and looks like local

[00:00:00] network attached storage um to the

[00:00:00] operating system and thus to Adobe

[00:00:00] Premiere

[00:00:00] so I actually have a drive on my system

[00:00:00] simply called Adobe that gives me like

[00:00:00] one petabyte worth of storage space and

[00:00:00] that's actually where I'm going to place

[00:00:00] my production folder today and so that

[00:00:00] way all of my team members that all have

[00:00:00] access to Lucid link would also be able

[00:00:00] to use a production but just note

[00:00:00] Productions don't require any internet

[00:00:00] connection within a facility it was

[00:00:00] actually designed around this idea of

[00:00:00] working at secure facilities where they

[00:00:00] don't allow for internet connectivity

[00:00:00] but when you need it there are partner

[00:00:00] Solutions out there or remote desktop

[00:00:00] clients will allow you to have that

[00:00:00] remote access if needed so I'm going to

[00:00:00] go ahead and select the Lucid link

[00:00:00] volume here I'll go ahead and click on

[00:00:00] that and just go into my laptop so you

[00:00:00] can see here's the Lucid link icon you

[00:00:00] can see I'm selecting Adobe as the

[00:00:00] location for this I have a folder called

[00:00:00] Carl media and that's where I'm going to

[00:00:00] choose to put this and then I'm going to

[00:00:00] give this a name so we're going to call

[00:00:00] this movie production C we'll keep it

[00:00:00] simple all right once I hit create what

[00:00:00] that is actually doing is creating a

[00:00:00] folder that lives on that volume and it

[00:00:00] also creates a new project file for me

[00:00:00] so now at this point um I'm actually

[00:00:00] ready to get started now you'll notice

[00:00:00] that this is created it's using a

[00:00:00] workspace here that's called production

[00:00:00] you're welcome to use this workspace it

[00:00:00] kind of moves everything slightly over

[00:00:00] to the right and leaves some space on

[00:00:00] the Le hand side of the screen for this

[00:00:00] production panel but this production

[00:00:00] panel is going to be key to seeing

[00:00:00] what's going on inside of the production

[00:00:00] and in later videos we'll dive into like

[00:00:00] what the icons mean some of the

[00:00:00] different rightclick menu options but

[00:00:00] for right now just know that this is

[00:00:00] where you're going to start setting up

[00:00:00] and you're going to start organizing

[00:00:00] your production um couple of things to

[00:00:00] be aware of if you ever need to know

[00:00:00] where your production is stored this fly

[00:00:00] out menu up at the top has an option at

[00:00:00] the bottom called reveal production on a

[00:00:00] Mac it'll show reveal production in

[00:00:00] finder and by doing this this will bring

[00:00:00] up an operating system box and I can see

[00:00:00] here is the folder in

[00:00:00] question now if I close this

[00:00:00] production I'll choose file close

[00:00:00] production and we'll go back to the

[00:00:00] basic screen just know to get into that

[00:00:00] production I can do one of two things I

[00:00:00] can either go to file open production

[00:00:00] and this will give me a list of all the

[00:00:00] different Productions that I currently

[00:00:00] have access to if you need to manually

[00:00:00] select a production click the browse

[00:00:00] button and this is very very

[00:00:00] important click the folder that has the

[00:00:00] name of the production so in this

[00:00:00] situation if I wanted to open up the

[00:00:00] newly created movie production I would

[00:00:00] click the folder select folder and then

[00:00:00] click choose and that will open up the

[00:00:00] production for me and then I can dive

[00:00:00] into the project as

[00:00:00] necessary now an EAS even easier way to

[00:00:00] remember this I'll go ahead and close

[00:00:00] the production if you know the name of

[00:00:00] the project that lives inside of that

[00:00:00] production at any point either from your

[00:00:00] operating system or from the welcome

[00:00:00] screen to Premiere um you can actually

[00:00:00] just click on the project and the

[00:00:00] production will open Premiere always

[00:00:00] knows if a project is part of a

[00:00:00] production and it will open the

[00:00:00] production for you and the project in

[00:00:00] one easy step so those are the different

[00:00:00] ways of getting into a project inside of

[00:00:00] a production this is how to create a

[00:00:00] production and get started at this point

[00:00:00] my production panel is looking pretty

[00:00:00] blank um so this is where I would start

[00:00:00] to use the new project and the new

[00:00:00] folder buttons to start to kind of build

[00:00:00] out the infrastructure of what I want my

[00:00:00] project to look

[00:00:00] like I'm going to show you a couple of

[00:00:00] different examples of how you might want

[00:00:00] to take that blank production panel in

[00:00:00] Premiere and organize it in a way that's

[00:00:00] useful for you and your entire editorial

[00:00:00] team so to get started I'm actually

[00:00:00] already inside of a production that I've

[00:00:00] created here if we come over here to the

[00:00:00] production panel you'll notice on the

[00:00:00] top level of this everything is kind of

[00:00:00] just organized in folders and a useful

[00:00:00] trick here is to use a number at the

[00:00:00] beginning of the folder name so that you

[00:00:00] can kind of organize them in the order

[00:00:00] in which you want them traditionally the

[00:00:00] way I typically go is I'll start with

[00:00:00] like 5 10 15 20 um if I know something

[00:00:00] is near the bottom of the list I'll give

[00:00:00] it a number like 100 um I always leave

[00:00:00] some space between the numbers because

[00:00:00] inevitably I'll forget something as I'm

[00:00:00] starting to build out the uh overall

[00:00:00] production and I want to add a number

[00:00:00] that's somewhere like maybe in between 5

[00:00:00] and 10 for example so I've already gone

[00:00:00] through and done this and you'll notice

[00:00:00] that these folders are kind of organized

[00:00:00] based on what I'm going to be putting

[00:00:00] inside of these different projects the

[00:00:00] media folder if I twirl that open you'll

[00:00:00] see that there's a series of different

[00:00:00] folders and a couple of projects in here

[00:00:00] dealing with sound effects and some

[00:00:00] graphics uh and titles if I go into

[00:00:00] dailies these are each day of my film

[00:00:00] shoot so this project is actually

[00:00:00] organized around a short

[00:00:00] film um and so this was shot over 13

[00:00:00] days and you can see that each day of

[00:00:00] shooting when the footage came in the

[00:00:00] assistant editor created a new project

[00:00:00] called it day one and imported the

[00:00:00] footage into that project when day two

[00:00:00] came in created did just basically did

[00:00:00] the exact same thing over again um so

[00:00:00] that by the end of shooting you'll have

[00:00:00] individual projects for each of those

[00:00:00] days shooting so if you know that a

[00:00:00] particular shot happened on day one or

[00:00:00] day two you can immediately go back into

[00:00:00] that project and find it this also helps

[00:00:00] when you have alternate takes that you

[00:00:00] need to look for because if I'm in the

[00:00:00] timeline I can take advantage of that

[00:00:00] cross project referencing that we

[00:00:00] mentioned in our introductory video I

[00:00:00] can actually rightclick on a clip and

[00:00:00] choose reveal in project and this will

[00:00:00] open up the project that contains that

[00:00:00] particular clip and allow me to see if

[00:00:00] maybe there's some alternate takes that

[00:00:00] happen to have been shot on that same

[00:00:00] day so this is one method of organizing

[00:00:00] where if you're shooting something that

[00:00:00] you know you're dealing with dailies

[00:00:00] you're shooting things uh where you

[00:00:00] might be shooting completely out of

[00:00:00] order but you want to make sure that

[00:00:00] each of your raw shots um are kind of in

[00:00:00] the same location this is one method of

[00:00:00] organizing that might make sense to you

[00:00:00] you'll notice if I go through and look

[00:00:00] at some of the other folders in here

[00:00:00] here I've actually got Scene folders so

[00:00:00] that we can break this up into different

[00:00:00] scenes as we get the raw material in we

[00:00:00] can kind of reorganize things as we

[00:00:00] group stuff into multic cams to

[00:00:00] synchronize picture and sound we might

[00:00:00] move those multic cams over into the

[00:00:00] scene projects so that we have all the

[00:00:00] footage necessary for each scene so that

[00:00:00] an editor can cut together a scene and

[00:00:00] then as things kind of progress from

[00:00:00] there we might break things out into

[00:00:00] reals so if I have like a 60-minute film

[00:00:00] for example I might have three different

[00:00:00] reels that are around 18 to 22 minutes

[00:00:00] somewhere in that range um and again

[00:00:00] that gives different editors the ability

[00:00:00] to be working on different pieces as

[00:00:00] they move along an assistant editor

[00:00:00] might be organizing scene six while the

[00:00:00] lead editor is cutting scene two later

[00:00:00] in the process an assistant might be

[00:00:00] doing sound design on Real 2 while the

[00:00:00] lead editor Cuts real 3 it just it makes

[00:00:00] this kind of a a nice process and you

[00:00:00] break it up based on how your team is

[00:00:00] going to work together you know in some

[00:00:00] cases you might have uh just different

[00:00:00] editing projects named for the different

[00:00:00] editors uh here I have a folder called

[00:00:00] scratch projects I can be cutting in my

[00:00:00] scratch project using the same Source

[00:00:00] material that margorie is working with

[00:00:00] but she's over in her own scratch

[00:00:00] project kind of you know doing something

[00:00:00] completely different so that's part of

[00:00:00] the key in organizing your production

[00:00:00] you want to make sure that each of these

[00:00:00] projects is sort of bite-sized maybe

[00:00:00] just has a couple of sequences in it or

[00:00:00] has you know a small amount of Clips you

[00:00:00] know a couple hundred is fine you know

[00:00:00] but something that's small enough

[00:00:00] that'll open very quickly uh very easily

[00:00:00] similarly things like sound effects

[00:00:00] probably are going to live in their own

[00:00:00] separate Project Music cues might live

[00:00:00] in their own separate project let me

[00:00:00] show you one other example of a

[00:00:00] production here I'm going to go ahead

[00:00:00] and close this

[00:00:00] production and I'm going to open up a

[00:00:00] different

[00:00:00] production and this is a production that

[00:00:00] I have let me go ahead and browse to it

[00:00:00] here we'll go back to my Carl media

[00:00:00] folder and this one's called around the

[00:00:00] world

[00:00:00] episodic and I'll go ahead and open this

[00:00:00] one up and we'll just open up a project

[00:00:00] here just to get the full interface so

[00:00:00] working in this production this is

[00:00:00] actually geared around the idea of doing

[00:00:00] multiple episodes of the same series

[00:00:00] over time so depending on how you want

[00:00:00] to break things up you might do a

[00:00:00] production for each season you might do

[00:00:00] a single production that has multiple

[00:00:00] seasons in it it really just depends on

[00:00:00] how big you want the production to be

[00:00:00] how many times you actually go back and

[00:00:00] you pull footage from older episodes

[00:00:00] into a newer episode having it all in

[00:00:00] one production can make that very very

[00:00:00] easy oh yeah we have have that one scene

[00:00:00] from episode five of last last season

[00:00:00] let's just go and bring in that footage

[00:00:00] and we'll make that you know a montage

[00:00:00] sequence or something along those lines

[00:00:00] so the way I've got this one organized

[00:00:00] is instead of having it organized by

[00:00:00] dailies and then scenes and then reals

[00:00:00] and then having a Cuts folder where the

[00:00:00] the different cuts are being put

[00:00:00] together this one is actually organized

[00:00:00] around the idea of having three seasons

[00:00:00] of a series and if I go into season one

[00:00:00] and twirl this down each season you can

[00:00:00] see has different episodes 101 102 103

[00:00:00] and so on if I go into this you can see

[00:00:00] now we're seeing something that looks a

[00:00:00] little bit similar to what uh you saw in

[00:00:00] my other production where there's a

[00:00:00] daili folder there's a scenes folder an

[00:00:00] acts folder of full episodes and then

[00:00:00] turnover Cuts so this is a different

[00:00:00] idea for organizing a production um just

[00:00:00] thinking out loud if you're a

[00:00:00] documentary filmmaker you might want to

[00:00:00] organize this by story arc or you might

[00:00:00] want to have folders as you're shooting

[00:00:00] interviews each of those are going to

[00:00:00] end up in a different project um and

[00:00:00] then uh as you're starting to put story

[00:00:00] arcs together you might want to do an

[00:00:00] entire through line as an edit that then

[00:00:00] you're going to cut that into the final

[00:00:00] film so each of those might be different

[00:00:00] projects that you might be working on

[00:00:00] it's really up to you it's fully

[00:00:00] customizable however you want to

[00:00:00] organize it but I wanted to show you

[00:00:00] some examples of some sort of built out

[00:00:00] Productions because that blank

[00:00:00] production panel can be a little

[00:00:00] daunting when you first see it um so

[00:00:00] just know that you know in a lot of

[00:00:00] cases people build out these types of

[00:00:00] folders and subfolders and oftentimes

[00:00:00] reuse the same organization from

[00:00:00] production to

[00:00:00] production I want to talk a little bit

[00:00:00] about what the icons are actually doing

[00:00:00] when you're working inside of the

[00:00:00] production panel so this is going to

[00:00:00] explain a lot of what the green pencil

[00:00:00] the hollow and solid icons and the lock

[00:00:00] icons actually mean inside of your

[00:00:00] production panel so to get started I'm

[00:00:00] here inside of one of my Productions and

[00:00:00] I'm actually working with a different

[00:00:00] editor this is an editor named Mike

[00:00:00] Burton you'll notice in the production

[00:00:00] panel there's really two main columns

[00:00:00] there's the name column for all the

[00:00:00] different production items and then

[00:00:00] there's a project lock column and this

[00:00:00] lock column actually displays the names

[00:00:00] of any editors you're collaborating with

[00:00:00] anybody who has

[00:00:00] uh parts of the production open their

[00:00:00] name will display here now the key thing

[00:00:00] about this name field I want to take a

[00:00:00] moment to just cover this if I go into

[00:00:00] my Premiere settings and look under the

[00:00:00] collaboration portion of preferences

[00:00:00] you'll see that the username is actually

[00:00:00] found in this area here called project

[00:00:00] locking and there's a tiny field here

[00:00:00] and I currently just have my first and

[00:00:00] last name kind of running together here

[00:00:00] this is simply a text field um if you

[00:00:00] ever need to modify this or make changes

[00:00:00] to it I recommend doing it when your

[00:00:00] Productions are closed because whenever

[00:00:00] you open a production it's going to be

[00:00:00] locked to whatever username is placed in

[00:00:00] that field but I've seen some very

[00:00:00] creative uses of this field if just

[00:00:00] having the name is not enough I've seen

[00:00:00] people put in edit Bay 1 edit Bay 2 edit

[00:00:00] Bay 3 so they know what door to knock on

[00:00:00] I've even seen people put phone numbers

[00:00:00] or extensions into this field it's

[00:00:00] completely customizable whatever will

[00:00:00] work for your team uh so that if you

[00:00:00] need to find or get into a locked

[00:00:00] project uh you know who to call uh who

[00:00:00] to contact to tell them hey are you

[00:00:00] actively working in that or is it just

[00:00:00] sitting in the background close it I

[00:00:00] need to get into it um that's how you

[00:00:00] work with the project lock column is

[00:00:00] it's designed for you to give you the

[00:00:00] information necessary to know who is

[00:00:00] working on what now as far as the icons

[00:00:00] are concerned you'll notice that there's

[00:00:00] really a few different States these

[00:00:00] project icons can actually be in I'm

[00:00:00] going to go ahead and double click on

[00:00:00] this sound effects project here that

[00:00:00] Mike's got open just to kind of showcase

[00:00:00] this icons are either Hollow indicating

[00:00:00] I don't have that open or solid

[00:00:00] indicating that that's a project that I

[00:00:00] currently already have open inside of my

[00:00:00] copy of

[00:00:00] Premiere from there the icons either

[00:00:00] have no lock indication meaning hey it's

[00:00:00] up for grabs any body can get into that

[00:00:00] nobody is currently using it or it'll

[00:00:00] have a red lock icon that means somebody

[00:00:00] else on your team has that project open

[00:00:00] and is making changes to it uh finally

[00:00:00] if I have a project open and I'm making

[00:00:00] changes to it it will have a green

[00:00:00] pencil you can have as many projects

[00:00:00] open as you want you know again in the

[00:00:00] nature of organizing a production tiny

[00:00:00] bite-sized projects having a bunch of

[00:00:00] them is preferable to having like one

[00:00:00] massive project with all of your media

[00:00:00] that takes forever to open it's better

[00:00:00] to break it up into smaller chunks and

[00:00:00] open multiple projects now the key about

[00:00:00] who can make changes to a project it's

[00:00:00] first come first served the first person

[00:00:00] who opens up a project gets the green

[00:00:00] pencil and they're the ones who can go

[00:00:00] in and make changes to it so if I double

[00:00:00] click on this you can see I already have

[00:00:00] this project open if I rightclick on an

[00:00:00] item here I can cut this I can copy it I

[00:00:00] can rename it I can modify it I can do

[00:00:00] all the things because I have full

[00:00:00] readwrite privileges on this particular

[00:00:00] project now this project is a sound

[00:00:00] effects project Mike Burton currently is

[00:00:00] inside of it editing and if I double

[00:00:00] click on this I still have access to it

[00:00:00] but when I right click on these items

[00:00:00] you'll notice cut clear duplicate a lot

[00:00:00] of options are actually gray out that's

[00:00:00] exactly what I would expect I don't have

[00:00:00] right privileges to this I don't have

[00:00:00] the ability to modify it and make

[00:00:00] changes to it but I do have have the

[00:00:00] ability to edit with it so if I have a

[00:00:00] different project open in this case I've

[00:00:00] got my full edit aspect project this has

[00:00:00] my editing sequence which I have open

[00:00:00] here I have read write privileges to

[00:00:00] this sequence I have read only

[00:00:00] privileges to this Source media but that

[00:00:00] doesn't prevent me from double clicking

[00:00:00] on one of these sound effects and I'll

[00:00:00] just expand this out a little bit I

[00:00:00] could come in here you know Mark an

[00:00:00] inpoint mark an out point point and if I

[00:00:00] want to cut this into one of my sound

[00:00:00] effects tracks you know in this case I'm

[00:00:00] just going to do the The Lazy way I'll

[00:00:00] drag it and drop it instead of using

[00:00:00] insert or overwrite but you can see it

[00:00:00] works the exact same way um I have the

[00:00:00] ability to make changes to the project

[00:00:00] that I have the green pencil

[00:00:00] for now one thing I can't show you today

[00:00:00] but I just want you to be aware of we

[00:00:00] try and let you know when a project is

[00:00:00] locked in a lot of different ways and

[00:00:00] there's even a notification that comes

[00:00:00] up if somebody who has the project open

[00:00:00] in readwrite mode makes changes and

[00:00:00] saves those changes so first off you'll

[00:00:00] notice in this project here at the name

[00:00:00] of the project it's showing me the

[00:00:00] editor that has the project currently

[00:00:00] open and read write mode it's showing me

[00:00:00] a lock icon here so not just in the

[00:00:00] production panel this is like all the

[00:00:00] projects at a glance but every project

[00:00:00] panel on your screen is going to show

[00:00:00] the name of a lock whoever owns the lock

[00:00:00] lock on a locked project it shows me a

[00:00:00] lock here there's also a lock icon down

[00:00:00] here if Mike closed this project his

[00:00:00] name would go away the lock would go

[00:00:00] away this red lock would stay meaning

[00:00:00] that I still just have this project in

[00:00:00] readon mode there are times where you

[00:00:00] might just want to open a project in

[00:00:00] read only mode because you don't want to

[00:00:00] accidentally make changes to it so

[00:00:00] having the lock on doesn't isn't

[00:00:00] necessarily A Bad Thing unless you need

[00:00:00] to get in there if I needed to add sound

[00:00:00] effects if mik unlocked this project or

[00:00:00] he he closed it on his end I would have

[00:00:00] the ability to click on this red lock

[00:00:00] down here in the bottom I don't have to

[00:00:00] close it and reopen it to get read write

[00:00:00] access I could click on this lock icon

[00:00:00] right now it's not going to let me

[00:00:00] because Mike still owns the lock for it

[00:00:00] that's fully understandable the other

[00:00:00] thing I can't quite show you is if Mike

[00:00:00] makes changes to this you'll notice in

[00:00:00] the project tab next to the lock icon

[00:00:00] there's an area in between this lock

[00:00:00] icon and the little fly out or hamburger

[00:00:00] menu that's here a little yellow

[00:00:00] exclamation point in a triangle a little

[00:00:00] icon will show up in that space if that

[00:00:00] happens that means that you're looking

[00:00:00] at a stale copy of the project so if

[00:00:00] Mike added a bunch more sound effects

[00:00:00] and hit save I wouldn't see those until

[00:00:00] I go to this fly out

[00:00:00] menu and in this flyy out menu I choose

[00:00:00] refresh project so this is found right

[00:00:00] here you can see it's grayed out right

[00:00:00] now because there's nothing to refresh

[00:00:00] at this point but if Mike were to make

[00:00:00] those changes I would see those changes

[00:00:00] update and I would have the ability to

[00:00:00] click on refresh project so again don't

[00:00:00] have to close the project and reopen it

[00:00:00] in order to see those changes

[00:00:00] happen we are going to dive into what

[00:00:00] cross project referencing is inside of

[00:00:00] Premier Productions how it's useful in

[00:00:00] kind of staying organized with where

[00:00:00] your media is versus where your

[00:00:00] sequences are and some of the benefits

[00:00:00] of being able to go back and find what

[00:00:00] you're looking for using the reveal in

[00:00:00] Project command so to show this I'm

[00:00:00] still in my Century movie time

[00:00:00] production and I've got an editing

[00:00:00] sequence that's currently open this is

[00:00:00] actually going to be found in my Carl

[00:00:00] scratch project so I've just created an

[00:00:00] editing sequence within this project

[00:00:00] you'll notice that this is just living

[00:00:00] by itself in fact I'm going to change

[00:00:00] the name of it from editing sequence to

[00:00:00] selects because uh it's pretty common to

[00:00:00] throw a bunch of Clips as you're going

[00:00:00] through your footage and you go oh

[00:00:00] there's a good shot oh that's a good

[00:00:00] sound bite there putting that all into a

[00:00:00] select reel you might do that in a

[00:00:00] scratch project just to kind of get it

[00:00:00] organized now you'll notice there's no

[00:00:00] media inside of this scratch project so

[00:00:00] I'm going to actually use media from day

[00:00:00] one of shooting here and if I double

[00:00:00] click on my day one project you can see

[00:00:00] I've already got it open and I've got it

[00:00:00] set up here so I'm going to start

[00:00:00] looking at some of the footage that we

[00:00:00] shot on day one and making a couple of

[00:00:00] selects here so I'll just start by

[00:00:00] double clicking on this shot here this

[00:00:00] was shot up in the the woods in Northern

[00:00:00] California here so I'm just going to

[00:00:00] kind of find a a good frame to start

[00:00:00] with the bicycle running in here we'll

[00:00:00] mark that as an endpoint and then we'll

[00:00:00] get the bicycle flying in frame and a

[00:00:00] little bit of establishing of the forest

[00:00:00] and I'll mark that as an outp point and

[00:00:00] now I can go in and I can pick and

[00:00:00] choose exactly where I want to cut this

[00:00:00] in I'll go ahead and choose to insert

[00:00:00] that at the beginning of my timeline

[00:00:00] here and you can see we've now just cut

[00:00:00] that piece into the the beginning of my

[00:00:00] timeline

[00:00:00] okay now couple of things that I want to

[00:00:00] point out here this is like basic

[00:00:00] editing 101 but in a production because

[00:00:00] my clip lives in one project and my

[00:00:00] sequence lives in another project

[00:00:00] there's a little something different

[00:00:00] going on under the hood inside of the

[00:00:00] production and I want to call this out

[00:00:00] first off I'm going to go back to my

[00:00:00] Carl scratch project where's my clip I

[00:00:00] don't have a clip in the scratch project

[00:00:00] even though the select sequence is in

[00:00:00] this project and there's a clip on the

[00:00:00] sequence this is a fundamental

[00:00:00] difference between just opening up two

[00:00:00] premier project files and trying to work

[00:00:00] with them like organize media into one

[00:00:00] and have an editing sequence in another

[00:00:00] with a production there is this link

[00:00:00] this relationship between the different

[00:00:00] projects this clip lives in the day one

[00:00:00] project there is only one copy of this

[00:00:00] clip that lives inside of the day one

[00:00:00] project so this eliminates uh any type

[00:00:00] of duplication of media unless I

[00:00:00] specifically duplicate a clip and I tell

[00:00:00] Premier hey I want a copy of this um it

[00:00:00] doesn't create any duplicates

[00:00:00] um so what this also means is if I need

[00:00:00] to go back and find an alternate take or

[00:00:00] an alternate shot if my media is

[00:00:00] organized in the production where you

[00:00:00] know all of the same day of shooting is

[00:00:00] uh is found in the same project we make

[00:00:00] that relatively easy so by right

[00:00:00] clicking on this clip there is an option

[00:00:00] called reveal in Project now this is

[00:00:00] different for match framing I want to

[00:00:00] just point this out I don't have to have

[00:00:00] any other project open to kind of match

[00:00:00] frame into this same same clip here in

[00:00:00] fact I'm going to go ahead and close the

[00:00:00] sound effects project I'm even going to

[00:00:00] close the day one project here where

[00:00:00] this clip originated from because I

[00:00:00] really want to show you what Premiere

[00:00:00] will do for you here and we'll go ahead

[00:00:00] and say yes I'm going to save the

[00:00:00] changes I made to that okay so here I've

[00:00:00] got this clip on my timeline if I just

[00:00:00] wanted to look at it and maybe shift it

[00:00:00] or find a different edit point in this

[00:00:00] clip I can still hit match frame and it

[00:00:00] will come up in the source Monitor and I

[00:00:00] can still do different things with it it

[00:00:00] but if I need to manipulate it in the

[00:00:00] bin I need to maybe like modify some

[00:00:00] settings in the bin or if I want to find

[00:00:00] that clip because I'm looking for any

[00:00:00] adjacent clips that were shot on the

[00:00:00] same day I use a different menu command

[00:00:00] something called reveal in project and

[00:00:00] reveal in project will tell Premiere go

[00:00:00] and find this clip for me wherever it

[00:00:00] happens to live so when I rightclick on

[00:00:00] this it will go through and

[00:00:00] automatically open up the day one

[00:00:00] project and it will highlight that clip

[00:00:00] for me and if I go to an icon view here

[00:00:00] I can then start to see oh wait here's

[00:00:00] all this other footage that was shot on

[00:00:00] the same day here in the forest so now I

[00:00:00] can start to look at and see if maybe

[00:00:00] there's a different take or a different

[00:00:00] shot that I might want to use in

[00:00:00] conjunction with this so that's the big

[00:00:00] benefit of this cross project

[00:00:00] referencing there's actually two

[00:00:00] different ways of working with projects

[00:00:00] that are not inside of your production

[00:00:00] yet uh it is always possible to open up

[00:00:00] a standalone premere pro project and

[00:00:00] work within it Premier will give you a

[00:00:00] little bit of a message to let you know

[00:00:00] that that's what you're doing and just

[00:00:00] know that if you cut anything into an

[00:00:00] existing project um it's not going to

[00:00:00] behave in the same way because that

[00:00:00] project The Source the originating

[00:00:00] project isn't part of the production yet

[00:00:00] the other thing that you can do and this

[00:00:00] is great in cases where you're reusing

[00:00:00] common elements over and over again is

[00:00:00] you can always add a standalone project

[00:00:00] to the production uh and we'll showcase

[00:00:00] how that works as well so to get started

[00:00:00] um I'm in my Carl scratch project I've

[00:00:00] got my selects and I've got a clip here

[00:00:00] I want to try and find like maybe a

[00:00:00] music clip to go along with this and I

[00:00:00] know that I have an existing project

[00:00:00] that I have worked on before here so

[00:00:00] it's always possible to open up a

[00:00:00] standalone project by clicking on open

[00:00:00] project and then pointing at that

[00:00:00] project here's my Loops project that I

[00:00:00] have here I'll go ahead and click open

[00:00:00] and you'll notice that this is actually

[00:00:00] just giving me a little bit of

[00:00:00] information here all this is saying is

[00:00:00] that this Project's outside of the

[00:00:00] production and what you need to be aware

[00:00:00] of is that means if I uh load stuff from

[00:00:00] it in the source Monitor and cut it into

[00:00:00] a sequence it's going to put a copy of

[00:00:00] those clips next to the sequence in the

[00:00:00] same way that multiple projects would

[00:00:00] normally work so so I'll go ahead and

[00:00:00] click okay on this and you can see here

[00:00:00] I've got a bunch of folders and

[00:00:00] subfolders with some different music

[00:00:00] cues that I might be wanting to

[00:00:00] use now one way I might actually use

[00:00:00] this is I might already have a music

[00:00:00] project inside of Premiere and I might

[00:00:00] want to add these clips to that music

[00:00:00] project so in this case I'm going to

[00:00:00] move some things around on the screen

[00:00:00] here to give myself room to see both of

[00:00:00] these and at this point I might want to

[00:00:00] take some of these folders and drag drag

[00:00:00] them and drop them over into my existing

[00:00:00] music project that's a perfectly valid

[00:00:00] way of working if you're doing something

[00:00:00] like that you know I don't need to

[00:00:00] import this entire Loops project into

[00:00:00] the production at this time but I want

[00:00:00] to get a few elements I'm going to move

[00:00:00] those elements into an existing project

[00:00:00] in the production and then that way

[00:00:00] they'll stay organized in that project

[00:00:00] within the production just to Showcase

[00:00:00] this if I were to take one of these

[00:00:00] music cues and drag it and drop it onto

[00:00:00] this

[00:00:00] sequence if I go back to that project

[00:00:00] which was the Carl scratch project

[00:00:00] you'll notice that this clip is now in

[00:00:00] the Carl scratch project you may want

[00:00:00] that most cases I don't think you would

[00:00:00] and if I now try and delete this it's

[00:00:00] going to warn me saying hey that's in

[00:00:00] your sequence are you sure you want to

[00:00:00] delete it if I needed to get that entire

[00:00:00] Loops project into my production the way

[00:00:00] I would handle that is a little bit

[00:00:00] differently is instead of opening it up

[00:00:00] and I'm going to go ahead and close it

[00:00:00] here this is another key point I just

[00:00:00] want to call this out right now while

[00:00:00] we're talking about this you'll notice

[00:00:00] that when I'm clicking on the name of

[00:00:00] the project I'm going to this fly out

[00:00:00] menu I'm using an option called close

[00:00:00] project I'm not using close panel uh

[00:00:00] this ensures that the project is

[00:00:00] actually closed and that's what we want

[00:00:00] to make sure and do um now now I want to

[00:00:00] add that project into my production and

[00:00:00] I want to put it in the audio elements

[00:00:00] folder so I'm going to select the audio

[00:00:00] elements folder and I'm going to

[00:00:00] rightclick on it and choose this menu

[00:00:00] option here add project to production

[00:00:00] this does a number of nice things in the

[00:00:00] background even if this project is from

[00:00:00] like a really old copy of Premiere uh it

[00:00:00] will rev it for me it will update this

[00:00:00] project to the latest and greatest

[00:00:00] version of Premiere whatever I happen to

[00:00:00] be running um so it matches all the rest

[00:00:00] of the the uh production um it also

[00:00:00] assigns a unique identifying number to

[00:00:00] that and that's one of the ways that the

[00:00:00] production panel kind of tracks where

[00:00:00] your Clips live and we'll get into what

[00:00:00] that means in a future video here um but

[00:00:00] I'm going to go ahead and choose add

[00:00:00] project to production I'll go to my

[00:00:00] desktop there's my Loops project and now

[00:00:00] I'll open that up it's actually telling

[00:00:00] me it's going to make a copy of this so

[00:00:00] the original project on the desktop is

[00:00:00] going to stay there it's going to remain

[00:00:00] in place it's not going to make any

[00:00:00] modifications or changes to it but a

[00:00:00] copy of it is now going to be in the

[00:00:00] Productions folder we'll go ahead and

[00:00:00] click okay you can see it goes through

[00:00:00] it just quickly shows me in the progress

[00:00:00] panel that this is done and now I have

[00:00:00] my Loops 2020 project and now I can go

[00:00:00] in and use all of these within the

[00:00:00] production and now that this Loops 20

[00:00:00] 2020 project is actually in the

[00:00:00] production when I take a clip like this

[00:00:00] classic corporate piece here and I drag

[00:00:00] it and drop it into my sequence when I

[00:00:00] go back to my Carl scratch

[00:00:00] project you'll see it didn't add that

[00:00:00] duplicate of the clip it didn't add one

[00:00:00] to the uh scratch project and when I

[00:00:00] rightclick on this and I say reveal in

[00:00:00] Project guess where it's going to go to

[00:00:00] the loops project and it's going to

[00:00:00] twirl down the corporate 30 uh folder

[00:00:00] and it's going to highlight that clip

[00:00:00] for me that's what I probably want to do

[00:00:00] so hopefully this kind of clears up some

[00:00:00] uh you know ideas of how you can use

[00:00:00] external projects to the production um

[00:00:00] how to import them correctly into the

[00:00:00] production panel or the production

[00:00:00] folder um we always recommend using this

[00:00:00] rightclick add project to production um

[00:00:00] in theory you could do this on the

[00:00:00] operating system level by dragging

[00:00:00] something in on like let's say the

[00:00:00] finder where you see the production

[00:00:00] folder but again it doesn't do all the

[00:00:00] nice things about just verifying that

[00:00:00] the project is uh it's current with the

[00:00:00] current copy of Premiere you're using it

[00:00:00] also doesn't uh uh assign it a unique

[00:00:00] identifying number so that we'll be able

[00:00:00] to to find things later on so best

[00:00:00] practice we always recommend using this

[00:00:00] rightclick function add project to

[00:00:00] production

[00:00:00] we're going to be talking about that

[00:00:00] message you might be seeing called

[00:00:00] duplicate IDs and exactly what that

[00:00:00] means and how to fix it if you do run

[00:00:00] into it or whether you need to fix it um

[00:00:00] in some cases it you might actually not

[00:00:00] have to even worry about it but uh in

[00:00:00] those cases where you do we're going to

[00:00:00] cover all the basics of it so what uh

[00:00:00] this message is what I'm referring to if

[00:00:00] you look down in Premiere you might see

[00:00:00] that there's a red exclamation point

[00:00:00] kind of showcase way down in the lower

[00:00:00] right corner and if I click on that it's

[00:00:00] going to bring up the events panel and

[00:00:00] you'll see that there's a message here

[00:00:00] called duplicate IDs now when I double

[00:00:00] click on this it's going to give me some

[00:00:00] information here we'll cover what that

[00:00:00] is in just a second but what is actually

[00:00:00] going on under the

[00:00:00] hood just like when you go to a website

[00:00:00] and you type in you know www.adobe.com

[00:00:00] computers don't really speak words like

[00:00:00] that they speak numbers for the most

[00:00:00] part and so for every URL like that

[00:00:00] there's a number under the hood of

[00:00:00] actually where you're going to um same

[00:00:00] thing is kind of true about Productions

[00:00:00] even though every project within your

[00:00:00] production might have a a name like

[00:00:00] music or day one or something like that

[00:00:00] under the hood Premiere is assigning a

[00:00:00] unique identifying number to each of

[00:00:00] these different items and that's what

[00:00:00] makes it possible to just go in if I

[00:00:00] want to change day one to say day one a

[00:00:00] or day two it's not going to break any

[00:00:00] links within the uh the production so

[00:00:00] you'll still be able to reveal Clips in

[00:00:00] project um on rare occasions we can run

[00:00:00] into some situations where two projects

[00:00:00] within the production have the same

[00:00:00] number it's kind of like having the same

[00:00:00] street address you know which which one

[00:00:00] am I delivering a package to I you know

[00:00:00] if they if they're both the same uh that

[00:00:00] can create some challenges um so

[00:00:00] whenever we see duplicate IDs show up in

[00:00:00] the production um that little red

[00:00:00] exclamation point is going to show up in

[00:00:00] the lower lower right of your copy of

[00:00:00] Premiere and when you click on it it'll

[00:00:00] show that there's a duplicate ID event

[00:00:00] going on um in some cases this is fine

[00:00:00] um it really depends if the duplicate

[00:00:00] IDs are coming from projects that just

[00:00:00] contain

[00:00:00] sequences it's never really going to

[00:00:00] cause much of a problem within your

[00:00:00] production um you know you're not

[00:00:00] referencing when you hit reveal in

[00:00:00] Project you're typically doing that to

[00:00:00] Clips on a sequence

[00:00:00] where this can become a problem is if

[00:00:00] your media projects if the day one

[00:00:00] project for example has the same ID is

[00:00:00] the day two project Premier is going to

[00:00:00] get confused it's like well wait a

[00:00:00] minute does this clip live in day one or

[00:00:00] does it live in day two um so in those

[00:00:00] circumstances you might need to do a

[00:00:00] little bit of housekeeping to correct

[00:00:00] for this now um you'll notice in this

[00:00:00] error message that comes up on the

[00:00:00] screen here it's actually listing off

[00:00:00] the name of a text file

[00:00:00] um that lives inside the production

[00:00:00] folder this text file is your key to

[00:00:00] figuring out what is causing this

[00:00:00] duplicate ID message and what do I have

[00:00:00] to fix to correct for this so if I go to

[00:00:00] my

[00:00:00] finder you'll see that I've got the

[00:00:00] production folder is actually open right

[00:00:00] now and you'll notice that there is a

[00:00:00] text file here called duplicate projects

[00:00:00] list and when I doubleclick on that it's

[00:00:00] telling me that a couple of the projects

[00:00:00] in these locations currently have

[00:00:00] duplicate

[00:00:00] IDs the way to fix this is and this is

[00:00:00] one of those rare cases where on the

[00:00:00] operating system level I'm actually

[00:00:00] going to make some changes to the

[00:00:00] production folder again normally we'd

[00:00:00] tell you let Premier sort of manage this

[00:00:00] make your changes through the production

[00:00:00] panel inside of Premiere this is one of

[00:00:00] those cases where we're actually going

[00:00:00] to move some stuff out of the production

[00:00:00] FL folder onto the desktop and then

[00:00:00] we're going to use that add project to

[00:00:00] production to bring them back into the

[00:00:00] production so the way this would work is

[00:00:00] basically look at the this text file and

[00:00:00] you'll see some Pathways here this is

[00:00:00] currently showing that in my folder

[00:00:00] called 100 demos and

[00:00:00] explanations in the 2022 NAB folder

[00:00:00] there is a project called HDR demo that

[00:00:00] has a duplicate ID uh with a different

[00:00:00] project something called scene edit

[00:00:00] detection okay so we need to correct for

[00:00:00] that so what I'm going to do is again on

[00:00:00] the finder level I'm going to go into

[00:00:00] that demos and explanations and I'm

[00:00:00] going to go into the 2022 NAB folder and

[00:00:00] I'm going to find these two projects or

[00:00:00] maybe since it's just two sharing an ID

[00:00:00] number I can just pull one of these out

[00:00:00] I'll take the HDR demo project and what

[00:00:00] I'm going to do is I'm going to move it

[00:00:00] to my Des top so I'll just grab it and

[00:00:00] I'm going to hold down the command key

[00:00:00] here to move it to my local desktop so

[00:00:00] I'm actually moving it out of the

[00:00:00] production folder and I'm moving it onto

[00:00:00] the desktop now to bring that back in

[00:00:00] and not have a duplicate ID what I'm

[00:00:00] going to do is I'm going to come back

[00:00:00] into my demos and explanations folder

[00:00:00] with in the production panel I'll

[00:00:00] highlight this 2022 folder for

[00:00:00] Na and I'll say add project to

[00:00:00] production and I'm going to add this HDR

[00:00:00] demo back into my

[00:00:00] production Now by doing this Premiere

[00:00:00] will assign this project a different

[00:00:00] unique identifier and that will take

[00:00:00] care of that duplicate ID uh problem

[00:00:00] that we had in the past so if you ever

[00:00:00] run into this first off if you look at

[00:00:00] your list and you say well wait those

[00:00:00] are all editor projects they're all they

[00:00:00] all just contain sequences my media is

[00:00:00] safe it's all organized in separate

[00:00:00] projects yeah you can live with that

[00:00:00] that message it's not as severe as you

[00:00:00] might think but when you start seeing

[00:00:00] situations where your projects that

[00:00:00] contain Clips have this duplicate IDs

[00:00:00] use this setup here to actually move

[00:00:00] stuff out of the production folder um

[00:00:00] and then import it back in using that

[00:00:00] add project to production command

[00:00:00] that'll reassign it a new identifier

[00:00:00] number it'll now be a unique item within

[00:00:00] the production you won't get that

[00:00:00] duplicate ID message moving

[00:00:00] forward I want to talk about some times

[00:00:00] where you might want to make duplicate

[00:00:00] Clips um one of the big benefits of

[00:00:00] working inside of Productions has been

[00:00:00] the fact that it doesn't accidentally

[00:00:00] create duplic at Clips by copying

[00:00:00] sequences from one project to another

[00:00:00] you really have to work at it to create

[00:00:00] duplicates and you may ask yourself like

[00:00:00] why would I ever want to make duplicate

[00:00:00] Clips well there are some cases where

[00:00:00] you might actually want to duplicate

[00:00:00] some media and I want to showcase how

[00:00:00] you can go through and do that first off

[00:00:00] um one way that you might have to

[00:00:00] duplicate Clips sometimes is if you're

[00:00:00] dealing with things like high frame rate

[00:00:00] footage and particularly if you want to

[00:00:00] use high frame rate footage and

[00:00:00] synchronize audio to something that was

[00:00:00] shot at a high frame rate um usually

[00:00:00] when the clips come into Premiere Pro we

[00:00:00] will honor the playback frame rate that

[00:00:00] the camera specified so you might be

[00:00:00] shooting at 120 frames per second when

[00:00:00] that footage is brought into Premiere it

[00:00:00] looks like silky smooth slow motion

[00:00:00] footage at 24 frames per second um

[00:00:00] obviously you can't synchronize audio in

[00:00:00] those situations so it's kind of a

[00:00:00] common practice to duplicate a clip and

[00:00:00] you can do that at any point in a media

[00:00:00] bin just by opening up the media bin so

[00:00:00] in this case I'll just open up a day one

[00:00:00] here and if I needed to duplicate this

[00:00:00] clip I can just right click on it and

[00:00:00] choose

[00:00:00] duplicate now another situation that we

[00:00:00] see people wanting to duplicate Clips on

[00:00:00] a large scale is when it's time to do

[00:00:00] any type of turnover-based

[00:00:00] workflows maybe you're editing at 1920 x

[00:00:00] 1080 and the director said hey 've got

[00:00:00] that experimental footage from a drone

[00:00:00] that uh is shooting in 4k or 6K or 8K I

[00:00:00] want to see what it looks like at the

[00:00:00] native

[00:00:00] resolution well you don't want to go

[00:00:00] into the daili folder and start

[00:00:00] relinking those files to you know the 8K

[00:00:00] footage because that's going to impact

[00:00:00] your assistant editors other editors

[00:00:00] that you're working with um if you're

[00:00:00] trying to do turnovers for color where

[00:00:00] you want to unlink all the footage in a

[00:00:00] timeline and relink it to a new set of

[00:00:00] footage that's been uh gone through a

[00:00:00] color grade that's another situation

[00:00:00] where you probably don't want to me mess

[00:00:00] with the original Source footage uh

[00:00:00] that's found in the uh in the Daily's

[00:00:00] folder so I've got an example here where

[00:00:00] I've got my edit um this is the edit

[00:00:00] that I've been working on here for the

[00:00:00] film and I've created a separate project

[00:00:00] that's called turnover and conform so

[00:00:00] this might be in a situation where I

[00:00:00] want to get all the clips that are in

[00:00:00] this sequence but I want to make new bin

[00:00:00] items for these So currently this

[00:00:00] turnover and conform project is

[00:00:00] completely empty so probably the first

[00:00:00] thing that I want to do is I'm going to

[00:00:00] make a copy of my sequence so I'm going

[00:00:00] to grab the the icon here for this

[00:00:00] sequence I'm going to go up to the

[00:00:00] turnover and conform now here's the key

[00:00:00] thing I'm going to hold down the command

[00:00:00] key when I do this and you'll see how

[00:00:00] that little plus gets added to my cursor

[00:00:00] there I'm making a copy by doing this I

[00:00:00] don't want to move the original sequence

[00:00:00] maybe that's still being worked on and

[00:00:00] this is just like a a mid-process

[00:00:00] conform that I'm doing here for maybe a

[00:00:00] screener that needs to be relink to the

[00:00:00] 4K footage so I'm going to hold down the

[00:00:00] command key let go of my mouse and this

[00:00:00] is going to make a copy of my sequence

[00:00:00] and I'll go into my list view here so we

[00:00:00] can just see that this is a copy and I

[00:00:00] might even give this a different name

[00:00:00] just so that there's no confusion about

[00:00:00] what this is you know I'm going to put

[00:00:00] at the the head of this

[00:00:00] turnover one to indicate that this is

[00:00:00] the first turnover it's not uncommon to

[00:00:00] do this multiple times during a feature

[00:00:00] film edit over the course of many months

[00:00:00] I'm going to go ahead and open up this

[00:00:00] copy of my sequence here just so I have

[00:00:00] it and again I can see the name of it so

[00:00:00] that there's no confusion with the

[00:00:00] original edit that's over in that full

[00:00:00] edit aspect project another good

[00:00:00] practice just go ahead and close that

[00:00:00] you're not going to be working with it

[00:00:00] moving forward at all in fact we can

[00:00:00] probably close all projects but the one

[00:00:00] we want here so I'll rightclick on the

[00:00:00] project that I want and I'll use this

[00:00:00] menu Choice here close all other

[00:00:00] projects so that we're just working in

[00:00:00] this turnover and conform

[00:00:00] project now the key thing here is I want

[00:00:00] to make this sort of a self-contained

[00:00:00] project again I need to get all the

[00:00:00] source clips that were scattered across

[00:00:00] multiple media projects within my

[00:00:00] production I want copies of all those to

[00:00:00] live inside of this folder or in this

[00:00:00] project and I want them to be linked to

[00:00:00] this copy of the sequence so that when I

[00:00:00] rightclick on a clip and reveal in

[00:00:00] Project right now if I were to do that

[00:00:00] it's going to open up whatever daili

[00:00:00] project that that lived in I don't want

[00:00:00] to do that I want to be able to

[00:00:00] manipulate these clips I want to be able

[00:00:00] to go in and unlink the media and relink

[00:00:00] the media without knocking anybody

[00:00:00] else's work offline so what I'm going to

[00:00:00] do is I'm going to select all in this

[00:00:00] sequence command a in this case go up to

[00:00:00] the edit menu and I'm going to use this

[00:00:00] option here called generate Source clips

[00:00:00] for media so what this is going to do is

[00:00:00] it's going to create new bin items it's

[00:00:00] going to create new clips in the

[00:00:00] bin for all of the media that I

[00:00:00] currently have selected and so by doing

[00:00:00] this what this is going to do is uh give

[00:00:00] me the ability to then work with these

[00:00:00] clips um where I can go through and I

[00:00:00] can take these clips knock them offline

[00:00:00] if I need to I can choose to relink the

[00:00:00] media to a different clip I can also

[00:00:00] make this kind of a standalone project

[00:00:00] if I needed to hand this off to somebody

[00:00:00] working outside of my production maybe

[00:00:00] there's somebody that's cutting together

[00:00:00] some social aspects and they just need a

[00:00:00] copy of the edit so that they can start

[00:00:00] pulling things that are going to be

[00:00:00] approved for use in maybe social media

[00:00:00] posts or promotional material

[00:00:00] so this is a nice way of sort of

[00:00:00] generating all of your media in a

[00:00:00] sequence in one quick and easy way um so

[00:00:00] that you have access to it all and you

[00:00:00] can make this separate Standalone

[00:00:00] project that's no longer Associated

[00:00:00] across all your different media projects

[00:00:00] within the production hope you can see

[00:00:00] some value in that I know there's a lot

[00:00:00] of different workflows I'm not talking

[00:00:00] about today um that have the need to do

[00:00:00] this but the great thing about it is

[00:00:00] it's easily available if you need it but

[00:00:00] you never have to worry about like a

[00:00:00] bunch of duplicate Clips showing up in

[00:00:00] your production that are unwanted uh and

[00:00:00] that's a big benefit of working inside

[00:00:00] of

[00:00:00] Productions we are going to dive into

[00:00:00] the difference between relinking clips

[00:00:00] and reassociating clips these are

[00:00:00] actually two separate functions when you

[00:00:00] work inside of a production and uh I

[00:00:00] want to explain what each of those are

[00:00:00] and then explain how you can go through

[00:00:00] if you ever have to move Media or if

[00:00:00] projects get deleted out of your

[00:00:00] production accidentally um some ways to

[00:00:00] reassociate to reconnect everything get

[00:00:00] it all working again um depending on

[00:00:00] what has happened now first off I want

[00:00:00] to be clear between the difference

[00:00:00] between these two relinking clips when

[00:00:00] we talk about needing to link up media

[00:00:00] we are talking about when a clip in a

[00:00:00] bin goes offline

[00:00:00] you know this is something that can

[00:00:00] happen manually if I you know take a

[00:00:00] clip in this particular project right

[00:00:00] click on it and I choose make

[00:00:00] offline this will knock this particular

[00:00:00] clip offline in this project and you can

[00:00:00] see that the icon actually changes to a

[00:00:00] question mark so this is when we're

[00:00:00] getting into how this bin item this this

[00:00:00] clip inside of a Premiere Pro project

[00:00:00] it's no longer linked or connected to

[00:00:00] the particular piece of media in

[00:00:00] question and um this is where we deal

[00:00:00] with with relinking anytime that you

[00:00:00] have to go through and relink clips um

[00:00:00] if you're working inside of a production

[00:00:00] and you open up a project uh that had

[00:00:00] contains a sequence inside of it and the

[00:00:00] clips are unlined in the

[00:00:00] sequence um and I think I might have an

[00:00:00] example in here someplace it's always

[00:00:00] possible to relink on a sequence basis

[00:00:00] on individual Clips you can rightclick

[00:00:00] and there is a uh a link media option

[00:00:00] that you can find inside the rightclick

[00:00:00] menu but the key thing to be aware of

[00:00:00] here is if you are working inside of a

[00:00:00] production and for some reason that

[00:00:00] production folder has to be moved to a

[00:00:00] different Drive someplace the way to

[00:00:00] approach relinking that

[00:00:00] production is to link up your media

[00:00:00] projects first

[00:00:00] have all of your media projects open go

[00:00:00] through and open every single one of

[00:00:00] your media projects and then start

[00:00:00] opening up your sequence projects if you

[00:00:00] do it in this order you'll only have to

[00:00:00] relink the Clips in the media projects

[00:00:00] your sequences will automatically

[00:00:00] inherit the New Paths from your media

[00:00:00] projects and so if you ever get in a

[00:00:00] situation where you know all of your

[00:00:00] media had to go off like a drive failed

[00:00:00] you had to bring in a backup it has a

[00:00:00] different name everything has been

[00:00:00] knocked offline the key way to relink in

[00:00:00] a production is to relink the media

[00:00:00] projects first and then leave those

[00:00:00] projects open when you open up your

[00:00:00] sequence projects and all of the Clips

[00:00:00] in the sequences will relink if you

[00:00:00] don't do it in this order it can be a

[00:00:00] little frustrating because you can open

[00:00:00] up a sequence um everything is uh you

[00:00:00] relink everything in the sequence but

[00:00:00] then when you go to open up the media

[00:00:00] project or you do a reveal in project if

[00:00:00] those projects haven't been relin it'll

[00:00:00] start knocking your Clips offline it'll

[00:00:00] inherit the old path from the media

[00:00:00] project back into your timeline so make

[00:00:00] sure and do it in the right order uh

[00:00:00] metadata and information comes from the

[00:00:00] media projects and moves into the

[00:00:00] sequence projects so if you do

[00:00:00] everything there leave those projects

[00:00:00] open when you open up your sequences you

[00:00:00] won't have to relink everything over

[00:00:00] again now what is re Association what is

[00:00:00] reassociation and relinking why are they

[00:00:00] two separate items

[00:00:00] reassociation is the relationship

[00:00:00] between the clips on a timeline and the

[00:00:00] Clips in the bin that ability to

[00:00:00] rightclick on a clip and choose reveal

[00:00:00] in Project is all based on an

[00:00:00] association between the clip in the

[00:00:00] timeline and whatever project that clip

[00:00:00] lives in the production uh in the bin

[00:00:00] and there are some times where that can

[00:00:00] break um usually it happens if somebody

[00:00:00] has deleted a project or they've moved a

[00:00:00] project out of the production folder um

[00:00:00] or in some rare cases if you start to

[00:00:00] manipulate like project names on a

[00:00:00] finder level um we've seen some some

[00:00:00] challenges there but the biggest thing

[00:00:00] is to just make sure that that

[00:00:00] reassociation there's a different way of

[00:00:00] fixing reassociation problems and I want

[00:00:00] to kind of quickly touch on this and to

[00:00:00] do this I'm actually going to jump in my

[00:00:00] timeline to a graphics clip here that

[00:00:00] was rendered out of an application so

[00:00:00] this is just a just a quick clip with

[00:00:00] some closing credits for this particular

[00:00:00] film if I rightclick on this and I say

[00:00:00] reveal in

[00:00:00] Project it's going to give me a message

[00:00:00] saying project not found or project not

[00:00:00] found it's basically saying hey we think

[00:00:00] this project or this clip lived in a

[00:00:00] project uh called such and such and

[00:00:00] it'll actually listed off on screen for

[00:00:00] you um but we're not finding that

[00:00:00] project in your production anymore um so

[00:00:00] if you run into a situation like this

[00:00:00] it's going to ask you whether you want

[00:00:00] to open that project manually if you

[00:00:00] know for a fact that this clip lives in

[00:00:00] a particular project and I happen to

[00:00:00] know that it's in the graphics and

[00:00:00] titles project I can go ahead and click

[00:00:00] yes and then I just need to browse using

[00:00:00] this box here here to my

[00:00:00] production in this case I'm going to go

[00:00:00] into Century movie time and I'm going to

[00:00:00] go into media and then I'm going to go

[00:00:00] into my graphics and titles project I'm

[00:00:00] going to go ahead and select that and

[00:00:00] click open now in other cases you might

[00:00:00] actually see uh it might not find that

[00:00:00] particular clip and uh in those

[00:00:00] situations Premiere will actually um

[00:00:00] offer to search all your open projects

[00:00:00] so if you're running into a lot of

[00:00:00] problems with this again one solution is

[00:00:00] start opening up all of your Source

[00:00:00] media projects when you get to this

[00:00:00] stage let Premiere go through and search

[00:00:00] for it uh it will go through and it will

[00:00:00] search all of your different projects

[00:00:00] and try and find the clipping

[00:00:00] question now there's there's even

[00:00:00] another way of handling this if you're

[00:00:00] doing a lot of this or you know for a

[00:00:00] fact that you know a lot of things have

[00:00:00] changed you've got a lot of stuff that's

[00:00:00] broken um it's possible to select

[00:00:00] sequences and there's some options that

[00:00:00] are found in the edit menu you'll notice

[00:00:00] there's an option here called

[00:00:00] reassociate Source

[00:00:00] Clips this can also be a useful tool if

[00:00:00] there are Clips in your timeline that

[00:00:00] you need to reassociate to a specific

[00:00:00] project um this is a way of doing that

[00:00:00] now the way this works if you've got a

[00:00:00] timeline that's made up of clips that

[00:00:00] come from 20 different dailies projects

[00:00:00] for example you might have to do this 20

[00:00:00] times um but this gives you that control

[00:00:00] of not having to go through a rightclick

[00:00:00] menu and choose reveal in project and

[00:00:00] finding the broken bits you can actually

[00:00:00] go through and you can sort of force a

[00:00:00] relink to specific projects using this

[00:00:00] as an option so I'll go ahead and select

[00:00:00] this graphics and titles project here

[00:00:00] click open any Clips in the timeline

[00:00:00] that it finds in that graphics and

[00:00:00] titles project those will now be relink

[00:00:00] to the graphics titles project um so if

[00:00:00] there are clips that weren't found um it

[00:00:00] just ignores them it leaves the pathing

[00:00:00] alone the way it was before but in this

[00:00:00] situation you know if for some reason

[00:00:00] something has completely moved to a

[00:00:00] different location all of that

[00:00:00] Association is broken uh just remember

[00:00:00] that you do have a menu command in here

[00:00:00] to kind of force a reassociation to a

[00:00:00] new location this can be particularly

[00:00:00] useful if um somebody has duplicated

[00:00:00] your Source projects if you like if

[00:00:00] they've taken day one and someone has

[00:00:00] their own copy of it that they've moved

[00:00:00] into a folder shouldn't do that shame on

[00:00:00] you but if you did it um now there's two

[00:00:00] copies of all that Source media floating

[00:00:00] around premere might not know which one

[00:00:00] you need to go to and if you want to

[00:00:00] force a reassociation to the one that's

[00:00:00] in a particular editor's folder uh this

[00:00:00] would be the methodology for doing that

[00:00:00] now I want to stress this video should

[00:00:00] not be the primary way that you're

[00:00:00] working uh we really really recommend

[00:00:00] building Productions as you go during

[00:00:00] the actual filming and the actual

[00:00:00] creation of your content um but in rare

[00:00:00] cases where you may have started off

[00:00:00] using a single project and something is

[00:00:00] kind of outgrown working in a single

[00:00:00] project or now you want to take on some

[00:00:00] assistant editors that are going to help

[00:00:00] you with this uh it can be necessary to

[00:00:00] convert an existing project into a

[00:00:00] production um again always better to to

[00:00:00] do it natively just start with a

[00:00:00] production and kind of go from there but

[00:00:00] if you have to do it I'm going to try

[00:00:00] and teach you the uh best practices in

[00:00:00] how to make that go where everything

[00:00:00] will stay reassociated everything will

[00:00:00] stay associated with each individual

[00:00:00] piece uh and everything will stay linked

[00:00:00] so to get started I'm actually going to

[00:00:00] start in Premiere and uh I'm going to

[00:00:00] start let me just open up this project

[00:00:00] here that I have just to kind of

[00:00:00] showcase what this looks like this is

[00:00:00] your typical project where I've got a

[00:00:00] media folder with a bunch of subfolders

[00:00:00] um kind of organized in some different

[00:00:00] ways and I've got a few sequences that

[00:00:00] somebody has been editing and we've made

[00:00:00] the decision that we now need to convert

[00:00:00] this very first thing I'm going to do is

[00:00:00] I'm going to go ahead and close this

[00:00:00] project I don't want to get confused

[00:00:00] used with any type of Standalone project

[00:00:00] versus what's actually living inside of

[00:00:00] a production and at this point I haven't

[00:00:00] created the production yet so the very

[00:00:00] first thing we're going to do is create

[00:00:00] a production so what I'm going to do is

[00:00:00] I'll go ahead and click on file new

[00:00:00] production and I'm going to go ahead and

[00:00:00] call this one

[00:00:00] conversion since that's what we are

[00:00:00] doing

[00:00:00] today you can see the other options in

[00:00:00] that P Channel there in one of our

[00:00:00] earlier videos in this series but you

[00:00:00] can see now we have a pretty much a

[00:00:00] blank uh production with that single

[00:00:00] Untitled project I'll leave that open

[00:00:00] for the time being but the very first

[00:00:00] thing we're going to do is we're going

[00:00:00] to go ahead and rightclick in this empty

[00:00:00] space in the production panel and choose

[00:00:00] add project to production and in this

[00:00:00] case I'm going to go ahead and take that

[00:00:00] project that I want to convert and I'm

[00:00:00] going to import it into the production

[00:00:00] it'll make a copy of it it'll add

[00:00:00] everything over and we now have this

[00:00:00] project as part of this production now

[00:00:00] I'm going to go ahead and double click

[00:00:00] on it to open it up here so that we can

[00:00:00] kind of start taking a look at what's

[00:00:00] going on inside of this and this is

[00:00:00] where I'm going to make some choices

[00:00:00] about how I want to organize this for

[00:00:00] multiple editors to work with and so one

[00:00:00] of the ways we want to do that is

[00:00:00] probably break up the media into a bunch

[00:00:00] of smaller projects that each have the

[00:00:00] same structure as what we currently have

[00:00:00] inside of this media folder which I can

[00:00:00] see here has just a lot of random stuff

[00:00:00] in it including a couple sequences that

[00:00:00] I probably might not even bring across

[00:00:00] over into my production because I don't

[00:00:00] think they're very useful so what I'm

[00:00:00] going to do here is start to kind of

[00:00:00] take this organization in this single

[00:00:00] project and replicate that in the

[00:00:00] production panel so I might want to

[00:00:00] create a folder called media so we'll go

[00:00:00] ahead and create a folder called media

[00:00:00] I always like to have my media folder at

[00:00:00] the top of the list so I'm going to put

[00:00:00] an 01 at the beginning of it and call it

[00:00:00] media and so that will just make sure

[00:00:00] that that is always the top item in my

[00:00:00] production then within this I'm going to

[00:00:00] go ahead and start twirling down some of

[00:00:00] these folders here and I can see I have

[00:00:00] some folders for things called Hills

[00:00:00] ride forest ride tunnel ride I'm going

[00:00:00] to focus on those three folders to begin

[00:00:00] with just to give you an idea of what's

[00:00:00] uh what's to come here um as I look

[00:00:00] inside of each of these folders I can

[00:00:00] see that each of these folders contains

[00:00:00] Clips that's a really good indication

[00:00:00] that this folder should become a

[00:00:00] Premiere Pro project by itself so what

[00:00:00] I'm going to do is with the media folder

[00:00:00] selected I'm going to go come down here

[00:00:00] and click on new

[00:00:00] project and I'm going to create a folder

[00:00:00] called

[00:00:00] 01

[00:00:00] Hills ride so I'm basically mapping and

[00:00:00] mimicking what the original folder was

[00:00:00] called in the Standalone project to

[00:00:00] create this new

[00:00:00] project now this is where you might have

[00:00:00] to kind of play around with the

[00:00:00] organization of your different panels on

[00:00:00] your screen I'm going to take this

[00:00:00] project 01 Hills ride and I'm going to

[00:00:00] bring it over and dock it at the bottom

[00:00:00] of this area where I have my production

[00:00:00] folder because what I want to be able to

[00:00:00] do is I want to see the original project

[00:00:00] called project to production and I want

[00:00:00] to be able to see this Hills ride

[00:00:00] project at the same time and what I'm

[00:00:00] going to do is I'm going to twirl down

[00:00:00] the folder called Hills ride and I'm

[00:00:00] going to select everything that's in

[00:00:00] this project or in this particular

[00:00:00] folder and here is the crucial part I'm

[00:00:00] not going to copy anything I'm going to

[00:00:00] move it that's right I'm actually going

[00:00:00] to modify this project to production and

[00:00:00] remember when we imported into the

[00:00:00] production folder we made a copy of it

[00:00:00] that version that's on the desktop is

[00:00:00] still sitting there that's going to

[00:00:00] remain untouched that's kind of a nice

[00:00:00] backup element if I don't like

[00:00:00] Productions and I want to roll back it's

[00:00:00] still sitting there but the idea here is

[00:00:00] I want to make sure and maintain all of

[00:00:00] the links between um you know the

[00:00:00] associations between these clips and the

[00:00:00] sequences they live on and so in order

[00:00:00] to do that I need to move things not

[00:00:00] make copies when you're in a production

[00:00:00] when you grab clips and you drag them

[00:00:00] from one project to

[00:00:00] another it moves them it does that

[00:00:00] automatically that's a little bit of a

[00:00:00] different behavior when you're inside of

[00:00:00] a production is dragging something from

[00:00:00] one project to another is actually

[00:00:00] moving that element if you need to make

[00:00:00] a copy you can hold down the command or

[00:00:00] control key um and that will make a copy

[00:00:00] but the important thing here here is

[00:00:00] basically I have this Hills ride project

[00:00:00] I want to make sure that the hills ride

[00:00:00] folder in the original Standalone

[00:00:00] project is

[00:00:00] empty and now at this point I'm going to

[00:00:00] go ahead and hit save

[00:00:00] project to save those changes and I'll

[00:00:00] also in fact it's also a good habit to

[00:00:00] save the Standalone project at the same

[00:00:00] time so that all that data it now all

[00:00:00] the sequences that used clips from the

[00:00:00] hills ride folder now know that those

[00:00:00] clips now live in a completely separate

[00:00:00] project um now I'm going to continue

[00:00:00] doing this exact same thing with the

[00:00:00] forest ride I'll select my media project

[00:00:00] here in the OR media folder in the

[00:00:00] production and I'll say new project and

[00:00:00] I'll call this one

[00:00:00] 02

[00:00:00] forest ride

[00:00:00] and so now I have a project called

[00:00:00] forest ride again I'm going to go ahead

[00:00:00] and dock it over in this same area over

[00:00:00] here and notice that I'm leaving the

[00:00:00] hills ride project open during this

[00:00:00] conversion process I'm going to

[00:00:00] everything that I create I'm going to

[00:00:00] leave it open that is going to ensure

[00:00:00] that metadata is getting passed between

[00:00:00] the different projects to maintain all

[00:00:00] of those associations with the various

[00:00:00] sequences

[00:00:00] so now in this forest ride project I'm

[00:00:00] going to take all the clips that are in

[00:00:00] the forest ride

[00:00:00] folder select them all and again drag to

[00:00:00] move them into the forest ride

[00:00:00] project I'm going to go ahead and use

[00:00:00] there is a menu command called save all

[00:00:00] this is something that can be mapped to

[00:00:00] a keyboard shortcut and a lot of

[00:00:00] Productions users will actually map the

[00:00:00] command s or control s to just save

[00:00:00] everything since they're working in many

[00:00:00] small projects at any given time we'll

[00:00:00] go ahead and save everything so now I've

[00:00:00] basically taken all these media projects

[00:00:00] are now living in the media folder I

[00:00:00] still have the original project um is

[00:00:00] still open here I've also got this

[00:00:00] Untitled project that I probably want to

[00:00:00] do something with so what I'm going to

[00:00:00] do is I'm going to create a folder and

[00:00:00] I'm going to call this one

[00:00:00] 05 sequences

[00:00:00] and I'm going to go ahead actually I've

[00:00:00] accidentally put it see I had the media

[00:00:00] folder selected there I'm going to

[00:00:00] actually just drag it to pull it out so

[00:00:00] it's on the top level with the media

[00:00:00] folder so when I twirl up my media

[00:00:00] project I can still see my sequences

[00:00:00] folder I'm going to change the name of

[00:00:00] this Untitled

[00:00:00] project and I am going to call this one

[00:00:00] Beach

[00:00:00] Carl and in fact I might want to give it

[00:00:00] a number as well since I don't know

[00:00:00] where it's going to be I'm going to call

[00:00:00] it

[00:00:00] 50

[00:00:00] Beach

[00:00:00] Carl since this is my editing project

[00:00:00] I've been editing some of the footage of

[00:00:00] the beach that's why I've got my name in

[00:00:00] it and I'm calling it Beach Carl and I'm

[00:00:00] going to drag this and put it and move

[00:00:00] it into the sequences folder

[00:00:00] so that it's living in

[00:00:00] there and just like I did before I'm

[00:00:00] going to leave the original Standalone

[00:00:00] project in the original location on the

[00:00:00] screen but I'm going to move the beach

[00:00:00] Carl project over to this left hand side

[00:00:00] here so you know what I'm going to put

[00:00:00] in this I'm going to put one item I'm

[00:00:00] going to put my

[00:00:00] edit so now I'm moving the sequence over

[00:00:00] into the beach Carl project so now I

[00:00:00] know that all my footage from the beach

[00:00:00] uh or all my selects that I've made from

[00:00:00] the beach are now going to live inside

[00:00:00] of this project here and it's a

[00:00:00] sequence-based

[00:00:00] project again we'll hit save

[00:00:00] all just saves all that metadata and

[00:00:00] from here I would continue to work

[00:00:00] through this I would go into the tunnel

[00:00:00] project and probably make a media

[00:00:00] project for tunnel ride footage uh the

[00:00:00] rest of these I would make some

[00:00:00] decisions I've got a own project I've

[00:00:00] also got some other sequences floating

[00:00:00] around in here I can see that here's one

[00:00:00] called red cuts um maybe I know that

[00:00:00] this is actually a sequence that Karina

[00:00:00] is working on so I'm going to go ahead

[00:00:00] and add her name onto this so I want to

[00:00:00] make sure that she has an editing

[00:00:00] project that's separate from um the any

[00:00:00] other editing projects so here in the

[00:00:00] production again I will create a new

[00:00:00] project

[00:00:00] and I will call

[00:00:00] it

[00:00:00] Karina and then I'm going to move that

[00:00:00] red Cuts

[00:00:00] sequence into Karina's project now I

[00:00:00] just almost did something there that you

[00:00:00] shouldn't try and do you can never take

[00:00:00] media and drag it and drop it into the

[00:00:00] production panel what I need to do is

[00:00:00] make sure that I've got that project

[00:00:00] open and I've got it available to me on

[00:00:00] screen here so that way I can drag it

[00:00:00] and drop it and I can see that sequence

[00:00:00] has left the Standalone project and it's

[00:00:00] now living in the Karina project so by

[00:00:00] doing this by having all of these

[00:00:00] different items open by Saving

[00:00:00] everything during this conversion

[00:00:00] process it's going to ensure that as

[00:00:00] you're moving Clips so that they're now

[00:00:00] living in separate projects from the

[00:00:00] sequence eventually I should get to a

[00:00:00] point where this original Standalone

[00:00:00] project is just sort of an empty shell

[00:00:00] of itself nothing should be left in it

[00:00:00] that I'm going to be actively using

[00:00:00] moving forward or I can treat it as an

[00:00:00] archive if I have a bunch of old folders

[00:00:00] and stuff here I don't really think I'm

[00:00:00] going to touch I can just leave it in

[00:00:00] the production if I need it for some

[00:00:00] reason um but pretty much everything

[00:00:00] that's actively being worked on should

[00:00:00] either go into a media project or a

[00:00:00] sequence project within the production

[00:00:00] so that we can continue to move forward

[00:00:00] um once this happens you should be ready

[00:00:00] to go and at this point that's where you

[00:00:00] again just want to make sure save

[00:00:00] everything you've worked on and that's

[00:00:00] where you can start to close things down

[00:00:00] that you're not going to be working on

[00:00:00] so I could probably at this point close

[00:00:00] the original Standalone project I'm not

[00:00:00] going to be working in that so much I'm

[00:00:00] going to be working in my Carl project

[00:00:00] using this beach setup here and then I

[00:00:00] might be adding some additional footage

[00:00:00] from maybe the forest ride project so I

[00:00:00] might open that up and this is where I

[00:00:00] could probably move this back over here

[00:00:00] to start cutting some of the forest

[00:00:00] footage into my editing sequence as as

[00:00:00] necessary so by doing this all the

[00:00:00] relinking should stay linked up right

[00:00:00] clicking on this clip revealing it in

[00:00:00] the project should go to the you know

[00:00:00] this particular clip here is part of the

[00:00:00] forest so when I right click on this and

[00:00:00] say reveal in Project it should go to

[00:00:00] the forest project if you ever have a

[00:00:00] situation where you right click on

[00:00:00] something and say reveal project and it

[00:00:00] goes back to the original production

[00:00:00] like what you just saw here that means

[00:00:00] that maybe you might have had some

[00:00:00] duplicate Clips or you might have had

[00:00:00] some footage that wasn't quite organized

[00:00:00] as well as you thought it was now I can

[00:00:00] see hey wait a minute there's another

[00:00:00] folder in here and it has some

[00:00:00] additional Forest footage in it I'm

[00:00:00] going to put that in the forest project

[00:00:00] so again I'll take the forest project

[00:00:00] move it over here come back over and

[00:00:00] this is a case where I might want to

[00:00:00] instead of twirling down a folder here I

[00:00:00] might actually want to double click on

[00:00:00] that folder so that I can look at this

[00:00:00] in a thumbnail View and I can try and

[00:00:00] find and see wait a minute where is that

[00:00:00] Forest footage there's a bunch of it in

[00:00:00] here so now I can select a bunch of this

[00:00:00] and I can choose to move all of this

[00:00:00] over into the forest project as I'm

[00:00:00] starting to organize things