Productions
Learn how to collaborate with others for long-form post-production workflows.
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Transcript
[00:00:00] hi everybody this is part one of a
[00:00:00] series of videos designed to get you up
[00:00:00] and running with Productions and to do a
[00:00:00] deep dive into some of the special
[00:00:00] features that are inside of Premiere pro
[00:00:00] Productions particularly for
[00:00:00] collaboration um as well as just
[00:00:00] Organization for long form work to get
[00:00:00] started I'm going to go ahead and jump
[00:00:00] over into Adobe Premiere and I'm just
[00:00:00] going to Go full screen here and just
[00:00:00] show you guys a couple of quick pictures
[00:00:00] that'll help to explain what Productions
[00:00:00] are um so that you'll have kind of a
[00:00:00] good Baseline as we move forward and we
[00:00:00] dive deeper into all the individual bits
[00:00:00] and
[00:00:00] pieces to get started um the Premiere
[00:00:00] Pro project file really hasn't changed
[00:00:00] much in the 25 plus years of Adobe
[00:00:00] Premiere uh the project file is
[00:00:00] something that contains sequences and
[00:00:00] clips you guys have all used it anytime
[00:00:00] you create new project inside a Premiere
[00:00:00] you create this file that lives on a
[00:00:00] drive someplace either on shared storage
[00:00:00] um or on a local drive on your machine
[00:00:00] now a project file has always been
[00:00:00] geared around the idea of one editor
[00:00:00] opening it making changes saving those
[00:00:00] changes and closing it again so when it
[00:00:00] comes to collaborative workflows a
[00:00:00] project really isn't enough to enable
[00:00:00] this ability to collaborate we don't
[00:00:00] want to get in a situation where anybody
[00:00:00] can overwrite each other's work and
[00:00:00] that's one of the challeng Alles when
[00:00:00] you're working with a single project
[00:00:00] file another challenge of a project file
[00:00:00] is as you begin to add more Clips to it
[00:00:00] as you begin to add more sequences to it
[00:00:00] that project file begins to grow in size
[00:00:00] now that's fine if you're doing short
[00:00:00] form work or if you are doing some sort
[00:00:00] of episodic show um or even for maybe
[00:00:00] short films and things along those lines
[00:00:00] but when you start to add you know
[00:00:00] thousands and thousands and thousands of
[00:00:00] Clips if you're working on a documentary
[00:00:00] where you've got about five years worth
[00:00:00] of archival footage a single project
[00:00:00] file is going to break down it's going
[00:00:00] to start to take longer and longer to
[00:00:00] open it it takes longer and longer to
[00:00:00] save and particularly if you like to
[00:00:00] autosave the way I do you know that is a
[00:00:00] disruption to the workflow so
[00:00:00] Productions are designed to handle this
[00:00:00] by creating a container that actually
[00:00:00] holds multiple Premier Pro projects and
[00:00:00] those projects can be dedicated to
[00:00:00] certain tasks you might have some
[00:00:00] projects that have editing sequences
[00:00:00] other projects might have your Clips
[00:00:00] organized you might have a project
[00:00:00] dedicated to sound effects or music and
[00:00:00] all of those are part of this entire
[00:00:00] hole that we call a Premier Pro
[00:00:00] production now when you're working
[00:00:00] inside of a production what a production
[00:00:00] actually looks like is it is a folder on
[00:00:00] disk it's something that you can
[00:00:00] actually browse to using your operating
[00:00:00] system you will see subfolders and
[00:00:00] Premier Pro projects within that
[00:00:00] production you want to make sure that
[00:00:00] Premiere manages this folder don't put
[00:00:00] any media in there your media can live
[00:00:00] concurrently in a separate folder next
[00:00:00] to the production folder and that's also
[00:00:00] true of things like scratch discs you
[00:00:00] want to make sure that those are all
[00:00:00] separate they're in a separate uh
[00:00:00] physical location um treat this as a
[00:00:00] single unit the idea is you open the
[00:00:00] production first and then you dive into
[00:00:00] the bits and pieces that you're going to
[00:00:00] currently be working with um so all the
[00:00:00] editors can open the production at the
[00:00:00] same time but then they're going to open
[00:00:00] up different bits and pieces depending
[00:00:00] on what they happen to be working on I
[00:00:00] might be editing real one somebody else
[00:00:00] might be editing real two um Productions
[00:00:00] allow for this type of work they're also
[00:00:00] very very flexible in the
[00:00:00] organization so what I mean by this is
[00:00:00] you can create the folder structure that
[00:00:00] best suits what you're trying to work on
[00:00:00] I'm going to be showing a little bit in
[00:00:00] this video series a couple of different
[00:00:00] ideas for how to organize a production
[00:00:00] but just think about the way you
[00:00:00] currently use a single project with
[00:00:00] different folders and subfolders you can
[00:00:00] use a production in the exact same way
[00:00:00] and just make sure that at the end stage
[00:00:00] if you look on this graphic on the
[00:00:00] screen here you'll see I have a folder
[00:00:00] called scene one in the production
[00:00:00] there's actually a project file called
[00:00:00] scene one and we'll talk more about that
[00:00:00] as we go through this some of the
[00:00:00] benefits of working with Productions um
[00:00:00] first off because you're dealing with a
[00:00:00] large amount of small project files each
[00:00:00] of those project files Ty typically
[00:00:00] opens very very fast and saves very very
[00:00:00] fast so this helps in your overall
[00:00:00] workflow um because these
[00:00:00] Productions uh anything inside of a
[00:00:00] production actually has um a
[00:00:00] relationship with other bits and pieces
[00:00:00] so for example if I have a folder that
[00:00:00] contains a bunch of projects these
[00:00:00] projects actually have an awareness of
[00:00:00] the other projects so if I have a
[00:00:00] sequence in one project
[00:00:00] uh the clips can actually live in a
[00:00:00] separate project we'll talk more about
[00:00:00] that in just a second the other big
[00:00:00] benefit of this is obviously
[00:00:00] collaboration when you're inside of a
[00:00:00] production you can see at a glance what
[00:00:00] the other editors are currently working
[00:00:00] on um and you have a sense as to you
[00:00:00] know where you should be while you're
[00:00:00] working um in the on the screen right
[00:00:00] now here you'll notice that the cuts
[00:00:00] project is currently open with a green
[00:00:00] pencil that indicates that that's an
[00:00:00] area that I'm actively making changes to
[00:00:00] I can see red lock icons for the
[00:00:00] projects that Todd and margerie are
[00:00:00] currently working on I can still open
[00:00:00] these projects and use them as sources I
[00:00:00] can mark in andout points I just can't
[00:00:00] make any changes in that project like
[00:00:00] deleting Clips or renaming Clips which
[00:00:00] makes it really really easy to work
[00:00:00] together now cross project referencing
[00:00:00] this is what I meant by kind of having
[00:00:00] this relationship and this understanding
[00:00:00] this isn't just a folder of a bunch of
[00:00:00] Premier Pro projects these projects are
[00:00:00] aware of each other and what this allows
[00:00:00] for from an organizational standpoint is
[00:00:00] it lets me organize clips into one
[00:00:00] project and have my editing sequence
[00:00:00] actually live by itself in a completely
[00:00:00] different project so in this way
[00:00:00] multiple editors could take advantage of
[00:00:00] organized Clips within one project but
[00:00:00] they're each cutting in their own
[00:00:00] individual project and we remember this
[00:00:00] information so there's no duplicate
[00:00:00] clips that have to be generated in an
[00:00:00] old way of working where you would have
[00:00:00] like maybe multiple premere pro project
[00:00:00] files you copy a sequence from one to
[00:00:00] the other you end up getting duplicates
[00:00:00] of all the clips on that sequence that's
[00:00:00] not the case in a production in this
[00:00:00] case if I were to take these three Clips
[00:00:00] drag them and drop them onto this
[00:00:00] sequence this project would be aware of
[00:00:00] the media project and it would remember
[00:00:00] the relationship that these clips live
[00:00:00] there so if I reveal those clips in the
[00:00:00] project they'll actually uh Premiere
[00:00:00] will actually open up the media project
[00:00:00] and it will highlight the clip that I've
[00:00:00] requested so that relationship is
[00:00:00] something we call cross project
[00:00:00] referencing and it's part of the secret
[00:00:00] sauce of Productions that makes it so
[00:00:00] valuable in a collaborative
[00:00:00] environment in this segment we're going
[00:00:00] to be going in and covering a lot of the
[00:00:00] basics of setting up a production how to
[00:00:00] create one for the first first time get
[00:00:00] your workspace to incorporate the
[00:00:00] production panel and we're also going to
[00:00:00] be talking a little bit about the basics
[00:00:00] of figuring out where you want to store
[00:00:00] your production for Effective
[00:00:00] collaboration so to get started I'm
[00:00:00] going to jump into Premiere Pro and the
[00:00:00] very first thing we need to do is create
[00:00:00] the production by going to the file menu
[00:00:00] I can click on new and choose production
[00:00:00] here and by doing this this is going to
[00:00:00] give me a screen with a place to name
[00:00:00] the production and where we want to put
[00:00:00] the production now this is a really
[00:00:00] really key thing to be aware of the
[00:00:00] location for the production this needs
[00:00:00] to be a place where all your editors can
[00:00:00] access this if you're all within a
[00:00:00] facility and you're using some sort of a
[00:00:00] shared storage volume then you're pretty
[00:00:00] well set up to go you can put the
[00:00:00] production folder on the shared storage
[00:00:00] volume and that way all the editors in
[00:00:00] their different Bays can actually go in
[00:00:00] and access the production
[00:00:00] if you're not working in a shared
[00:00:00] environment if you have to deal with
[00:00:00] remote
[00:00:00] collaborators uh you need to start
[00:00:00] thinking about some way of placing this
[00:00:00] production folder in a way that
[00:00:00] everybody can access it and different
[00:00:00] people are collaborating in different
[00:00:00] ways remotely we have some of our
[00:00:00] customers uh our editors like to use uh
[00:00:00] remote desktop clients where they're
[00:00:00] actually remoting into a machine in the
[00:00:00] office even when they're working from
[00:00:00] home in which case you just continue to
[00:00:00] use the shared storage in the office if
[00:00:00] you need a solution that would allow you
[00:00:00] to work collaboratively from virtually
[00:00:00] anywhere with an internet connection you
[00:00:00] might want to look at one of our
[00:00:00] partners a company called Lucid link I'm
[00:00:00] going to be using Lucid link today uh
[00:00:00] just to demonstrate this but the idea
[00:00:00] behind Lucid link is they have uh a
[00:00:00] system where cloud-based storage
[00:00:00] actually mounts and looks like local
[00:00:00] network attached storage um to the
[00:00:00] operating system and thus to Adobe
[00:00:00] Premiere
[00:00:00] so I actually have a drive on my system
[00:00:00] simply called Adobe that gives me like
[00:00:00] one petabyte worth of storage space and
[00:00:00] that's actually where I'm going to place
[00:00:00] my production folder today and so that
[00:00:00] way all of my team members that all have
[00:00:00] access to Lucid link would also be able
[00:00:00] to use a production but just note
[00:00:00] Productions don't require any internet
[00:00:00] connection within a facility it was
[00:00:00] actually designed around this idea of
[00:00:00] working at secure facilities where they
[00:00:00] don't allow for internet connectivity
[00:00:00] but when you need it there are partner
[00:00:00] Solutions out there or remote desktop
[00:00:00] clients will allow you to have that
[00:00:00] remote access if needed so I'm going to
[00:00:00] go ahead and select the Lucid link
[00:00:00] volume here I'll go ahead and click on
[00:00:00] that and just go into my laptop so you
[00:00:00] can see here's the Lucid link icon you
[00:00:00] can see I'm selecting Adobe as the
[00:00:00] location for this I have a folder called
[00:00:00] Carl media and that's where I'm going to
[00:00:00] choose to put this and then I'm going to
[00:00:00] give this a name so we're going to call
[00:00:00] this movie production C we'll keep it
[00:00:00] simple all right once I hit create what
[00:00:00] that is actually doing is creating a
[00:00:00] folder that lives on that volume and it
[00:00:00] also creates a new project file for me
[00:00:00] so now at this point um I'm actually
[00:00:00] ready to get started now you'll notice
[00:00:00] that this is created it's using a
[00:00:00] workspace here that's called production
[00:00:00] you're welcome to use this workspace it
[00:00:00] kind of moves everything slightly over
[00:00:00] to the right and leaves some space on
[00:00:00] the Le hand side of the screen for this
[00:00:00] production panel but this production
[00:00:00] panel is going to be key to seeing
[00:00:00] what's going on inside of the production
[00:00:00] and in later videos we'll dive into like
[00:00:00] what the icons mean some of the
[00:00:00] different rightclick menu options but
[00:00:00] for right now just know that this is
[00:00:00] where you're going to start setting up
[00:00:00] and you're going to start organizing
[00:00:00] your production um couple of things to
[00:00:00] be aware of if you ever need to know
[00:00:00] where your production is stored this fly
[00:00:00] out menu up at the top has an option at
[00:00:00] the bottom called reveal production on a
[00:00:00] Mac it'll show reveal production in
[00:00:00] finder and by doing this this will bring
[00:00:00] up an operating system box and I can see
[00:00:00] here is the folder in
[00:00:00] question now if I close this
[00:00:00] production I'll choose file close
[00:00:00] production and we'll go back to the
[00:00:00] basic screen just know to get into that
[00:00:00] production I can do one of two things I
[00:00:00] can either go to file open production
[00:00:00] and this will give me a list of all the
[00:00:00] different Productions that I currently
[00:00:00] have access to if you need to manually
[00:00:00] select a production click the browse
[00:00:00] button and this is very very
[00:00:00] important click the folder that has the
[00:00:00] name of the production so in this
[00:00:00] situation if I wanted to open up the
[00:00:00] newly created movie production I would
[00:00:00] click the folder select folder and then
[00:00:00] click choose and that will open up the
[00:00:00] production for me and then I can dive
[00:00:00] into the project as
[00:00:00] necessary now an EAS even easier way to
[00:00:00] remember this I'll go ahead and close
[00:00:00] the production if you know the name of
[00:00:00] the project that lives inside of that
[00:00:00] production at any point either from your
[00:00:00] operating system or from the welcome
[00:00:00] screen to Premiere um you can actually
[00:00:00] just click on the project and the
[00:00:00] production will open Premiere always
[00:00:00] knows if a project is part of a
[00:00:00] production and it will open the
[00:00:00] production for you and the project in
[00:00:00] one easy step so those are the different
[00:00:00] ways of getting into a project inside of
[00:00:00] a production this is how to create a
[00:00:00] production and get started at this point
[00:00:00] my production panel is looking pretty
[00:00:00] blank um so this is where I would start
[00:00:00] to use the new project and the new
[00:00:00] folder buttons to start to kind of build
[00:00:00] out the infrastructure of what I want my
[00:00:00] project to look
[00:00:00] like I'm going to show you a couple of
[00:00:00] different examples of how you might want
[00:00:00] to take that blank production panel in
[00:00:00] Premiere and organize it in a way that's
[00:00:00] useful for you and your entire editorial
[00:00:00] team so to get started I'm actually
[00:00:00] already inside of a production that I've
[00:00:00] created here if we come over here to the
[00:00:00] production panel you'll notice on the
[00:00:00] top level of this everything is kind of
[00:00:00] just organized in folders and a useful
[00:00:00] trick here is to use a number at the
[00:00:00] beginning of the folder name so that you
[00:00:00] can kind of organize them in the order
[00:00:00] in which you want them traditionally the
[00:00:00] way I typically go is I'll start with
[00:00:00] like 5 10 15 20 um if I know something
[00:00:00] is near the bottom of the list I'll give
[00:00:00] it a number like 100 um I always leave
[00:00:00] some space between the numbers because
[00:00:00] inevitably I'll forget something as I'm
[00:00:00] starting to build out the uh overall
[00:00:00] production and I want to add a number
[00:00:00] that's somewhere like maybe in between 5
[00:00:00] and 10 for example so I've already gone
[00:00:00] through and done this and you'll notice
[00:00:00] that these folders are kind of organized
[00:00:00] based on what I'm going to be putting
[00:00:00] inside of these different projects the
[00:00:00] media folder if I twirl that open you'll
[00:00:00] see that there's a series of different
[00:00:00] folders and a couple of projects in here
[00:00:00] dealing with sound effects and some
[00:00:00] graphics uh and titles if I go into
[00:00:00] dailies these are each day of my film
[00:00:00] shoot so this project is actually
[00:00:00] organized around a short
[00:00:00] film um and so this was shot over 13
[00:00:00] days and you can see that each day of
[00:00:00] shooting when the footage came in the
[00:00:00] assistant editor created a new project
[00:00:00] called it day one and imported the
[00:00:00] footage into that project when day two
[00:00:00] came in created did just basically did
[00:00:00] the exact same thing over again um so
[00:00:00] that by the end of shooting you'll have
[00:00:00] individual projects for each of those
[00:00:00] days shooting so if you know that a
[00:00:00] particular shot happened on day one or
[00:00:00] day two you can immediately go back into
[00:00:00] that project and find it this also helps
[00:00:00] when you have alternate takes that you
[00:00:00] need to look for because if I'm in the
[00:00:00] timeline I can take advantage of that
[00:00:00] cross project referencing that we
[00:00:00] mentioned in our introductory video I
[00:00:00] can actually rightclick on a clip and
[00:00:00] choose reveal in project and this will
[00:00:00] open up the project that contains that
[00:00:00] particular clip and allow me to see if
[00:00:00] maybe there's some alternate takes that
[00:00:00] happen to have been shot on that same
[00:00:00] day so this is one method of organizing
[00:00:00] where if you're shooting something that
[00:00:00] you know you're dealing with dailies
[00:00:00] you're shooting things uh where you
[00:00:00] might be shooting completely out of
[00:00:00] order but you want to make sure that
[00:00:00] each of your raw shots um are kind of in
[00:00:00] the same location this is one method of
[00:00:00] organizing that might make sense to you
[00:00:00] you'll notice if I go through and look
[00:00:00] at some of the other folders in here
[00:00:00] here I've actually got Scene folders so
[00:00:00] that we can break this up into different
[00:00:00] scenes as we get the raw material in we
[00:00:00] can kind of reorganize things as we
[00:00:00] group stuff into multic cams to
[00:00:00] synchronize picture and sound we might
[00:00:00] move those multic cams over into the
[00:00:00] scene projects so that we have all the
[00:00:00] footage necessary for each scene so that
[00:00:00] an editor can cut together a scene and
[00:00:00] then as things kind of progress from
[00:00:00] there we might break things out into
[00:00:00] reals so if I have like a 60-minute film
[00:00:00] for example I might have three different
[00:00:00] reels that are around 18 to 22 minutes
[00:00:00] somewhere in that range um and again
[00:00:00] that gives different editors the ability
[00:00:00] to be working on different pieces as
[00:00:00] they move along an assistant editor
[00:00:00] might be organizing scene six while the
[00:00:00] lead editor is cutting scene two later
[00:00:00] in the process an assistant might be
[00:00:00] doing sound design on Real 2 while the
[00:00:00] lead editor Cuts real 3 it just it makes
[00:00:00] this kind of a a nice process and you
[00:00:00] break it up based on how your team is
[00:00:00] going to work together you know in some
[00:00:00] cases you might have uh just different
[00:00:00] editing projects named for the different
[00:00:00] editors uh here I have a folder called
[00:00:00] scratch projects I can be cutting in my
[00:00:00] scratch project using the same Source
[00:00:00] material that margorie is working with
[00:00:00] but she's over in her own scratch
[00:00:00] project kind of you know doing something
[00:00:00] completely different so that's part of
[00:00:00] the key in organizing your production
[00:00:00] you want to make sure that each of these
[00:00:00] projects is sort of bite-sized maybe
[00:00:00] just has a couple of sequences in it or
[00:00:00] has you know a small amount of Clips you
[00:00:00] know a couple hundred is fine you know
[00:00:00] but something that's small enough
[00:00:00] that'll open very quickly uh very easily
[00:00:00] similarly things like sound effects
[00:00:00] probably are going to live in their own
[00:00:00] separate Project Music cues might live
[00:00:00] in their own separate project let me
[00:00:00] show you one other example of a
[00:00:00] production here I'm going to go ahead
[00:00:00] and close this
[00:00:00] production and I'm going to open up a
[00:00:00] different
[00:00:00] production and this is a production that
[00:00:00] I have let me go ahead and browse to it
[00:00:00] here we'll go back to my Carl media
[00:00:00] folder and this one's called around the
[00:00:00] world
[00:00:00] episodic and I'll go ahead and open this
[00:00:00] one up and we'll just open up a project
[00:00:00] here just to get the full interface so
[00:00:00] working in this production this is
[00:00:00] actually geared around the idea of doing
[00:00:00] multiple episodes of the same series
[00:00:00] over time so depending on how you want
[00:00:00] to break things up you might do a
[00:00:00] production for each season you might do
[00:00:00] a single production that has multiple
[00:00:00] seasons in it it really just depends on
[00:00:00] how big you want the production to be
[00:00:00] how many times you actually go back and
[00:00:00] you pull footage from older episodes
[00:00:00] into a newer episode having it all in
[00:00:00] one production can make that very very
[00:00:00] easy oh yeah we have have that one scene
[00:00:00] from episode five of last last season
[00:00:00] let's just go and bring in that footage
[00:00:00] and we'll make that you know a montage
[00:00:00] sequence or something along those lines
[00:00:00] so the way I've got this one organized
[00:00:00] is instead of having it organized by
[00:00:00] dailies and then scenes and then reals
[00:00:00] and then having a Cuts folder where the
[00:00:00] the different cuts are being put
[00:00:00] together this one is actually organized
[00:00:00] around the idea of having three seasons
[00:00:00] of a series and if I go into season one
[00:00:00] and twirl this down each season you can
[00:00:00] see has different episodes 101 102 103
[00:00:00] and so on if I go into this you can see
[00:00:00] now we're seeing something that looks a
[00:00:00] little bit similar to what uh you saw in
[00:00:00] my other production where there's a
[00:00:00] daili folder there's a scenes folder an
[00:00:00] acts folder of full episodes and then
[00:00:00] turnover Cuts so this is a different
[00:00:00] idea for organizing a production um just
[00:00:00] thinking out loud if you're a
[00:00:00] documentary filmmaker you might want to
[00:00:00] organize this by story arc or you might
[00:00:00] want to have folders as you're shooting
[00:00:00] interviews each of those are going to
[00:00:00] end up in a different project um and
[00:00:00] then uh as you're starting to put story
[00:00:00] arcs together you might want to do an
[00:00:00] entire through line as an edit that then
[00:00:00] you're going to cut that into the final
[00:00:00] film so each of those might be different
[00:00:00] projects that you might be working on
[00:00:00] it's really up to you it's fully
[00:00:00] customizable however you want to
[00:00:00] organize it but I wanted to show you
[00:00:00] some examples of some sort of built out
[00:00:00] Productions because that blank
[00:00:00] production panel can be a little
[00:00:00] daunting when you first see it um so
[00:00:00] just know that you know in a lot of
[00:00:00] cases people build out these types of
[00:00:00] folders and subfolders and oftentimes
[00:00:00] reuse the same organization from
[00:00:00] production to
[00:00:00] production I want to talk a little bit
[00:00:00] about what the icons are actually doing
[00:00:00] when you're working inside of the
[00:00:00] production panel so this is going to
[00:00:00] explain a lot of what the green pencil
[00:00:00] the hollow and solid icons and the lock
[00:00:00] icons actually mean inside of your
[00:00:00] production panel so to get started I'm
[00:00:00] here inside of one of my Productions and
[00:00:00] I'm actually working with a different
[00:00:00] editor this is an editor named Mike
[00:00:00] Burton you'll notice in the production
[00:00:00] panel there's really two main columns
[00:00:00] there's the name column for all the
[00:00:00] different production items and then
[00:00:00] there's a project lock column and this
[00:00:00] lock column actually displays the names
[00:00:00] of any editors you're collaborating with
[00:00:00] anybody who has
[00:00:00] uh parts of the production open their
[00:00:00] name will display here now the key thing
[00:00:00] about this name field I want to take a
[00:00:00] moment to just cover this if I go into
[00:00:00] my Premiere settings and look under the
[00:00:00] collaboration portion of preferences
[00:00:00] you'll see that the username is actually
[00:00:00] found in this area here called project
[00:00:00] locking and there's a tiny field here
[00:00:00] and I currently just have my first and
[00:00:00] last name kind of running together here
[00:00:00] this is simply a text field um if you
[00:00:00] ever need to modify this or make changes
[00:00:00] to it I recommend doing it when your
[00:00:00] Productions are closed because whenever
[00:00:00] you open a production it's going to be
[00:00:00] locked to whatever username is placed in
[00:00:00] that field but I've seen some very
[00:00:00] creative uses of this field if just
[00:00:00] having the name is not enough I've seen
[00:00:00] people put in edit Bay 1 edit Bay 2 edit
[00:00:00] Bay 3 so they know what door to knock on
[00:00:00] I've even seen people put phone numbers
[00:00:00] or extensions into this field it's
[00:00:00] completely customizable whatever will
[00:00:00] work for your team uh so that if you
[00:00:00] need to find or get into a locked
[00:00:00] project uh you know who to call uh who
[00:00:00] to contact to tell them hey are you
[00:00:00] actively working in that or is it just
[00:00:00] sitting in the background close it I
[00:00:00] need to get into it um that's how you
[00:00:00] work with the project lock column is
[00:00:00] it's designed for you to give you the
[00:00:00] information necessary to know who is
[00:00:00] working on what now as far as the icons
[00:00:00] are concerned you'll notice that there's
[00:00:00] really a few different States these
[00:00:00] project icons can actually be in I'm
[00:00:00] going to go ahead and double click on
[00:00:00] this sound effects project here that
[00:00:00] Mike's got open just to kind of showcase
[00:00:00] this icons are either Hollow indicating
[00:00:00] I don't have that open or solid
[00:00:00] indicating that that's a project that I
[00:00:00] currently already have open inside of my
[00:00:00] copy of
[00:00:00] Premiere from there the icons either
[00:00:00] have no lock indication meaning hey it's
[00:00:00] up for grabs any body can get into that
[00:00:00] nobody is currently using it or it'll
[00:00:00] have a red lock icon that means somebody
[00:00:00] else on your team has that project open
[00:00:00] and is making changes to it uh finally
[00:00:00] if I have a project open and I'm making
[00:00:00] changes to it it will have a green
[00:00:00] pencil you can have as many projects
[00:00:00] open as you want you know again in the
[00:00:00] nature of organizing a production tiny
[00:00:00] bite-sized projects having a bunch of
[00:00:00] them is preferable to having like one
[00:00:00] massive project with all of your media
[00:00:00] that takes forever to open it's better
[00:00:00] to break it up into smaller chunks and
[00:00:00] open multiple projects now the key about
[00:00:00] who can make changes to a project it's
[00:00:00] first come first served the first person
[00:00:00] who opens up a project gets the green
[00:00:00] pencil and they're the ones who can go
[00:00:00] in and make changes to it so if I double
[00:00:00] click on this you can see I already have
[00:00:00] this project open if I rightclick on an
[00:00:00] item here I can cut this I can copy it I
[00:00:00] can rename it I can modify it I can do
[00:00:00] all the things because I have full
[00:00:00] readwrite privileges on this particular
[00:00:00] project now this project is a sound
[00:00:00] effects project Mike Burton currently is
[00:00:00] inside of it editing and if I double
[00:00:00] click on this I still have access to it
[00:00:00] but when I right click on these items
[00:00:00] you'll notice cut clear duplicate a lot
[00:00:00] of options are actually gray out that's
[00:00:00] exactly what I would expect I don't have
[00:00:00] right privileges to this I don't have
[00:00:00] the ability to modify it and make
[00:00:00] changes to it but I do have have the
[00:00:00] ability to edit with it so if I have a
[00:00:00] different project open in this case I've
[00:00:00] got my full edit aspect project this has
[00:00:00] my editing sequence which I have open
[00:00:00] here I have read write privileges to
[00:00:00] this sequence I have read only
[00:00:00] privileges to this Source media but that
[00:00:00] doesn't prevent me from double clicking
[00:00:00] on one of these sound effects and I'll
[00:00:00] just expand this out a little bit I
[00:00:00] could come in here you know Mark an
[00:00:00] inpoint mark an out point point and if I
[00:00:00] want to cut this into one of my sound
[00:00:00] effects tracks you know in this case I'm
[00:00:00] just going to do the The Lazy way I'll
[00:00:00] drag it and drop it instead of using
[00:00:00] insert or overwrite but you can see it
[00:00:00] works the exact same way um I have the
[00:00:00] ability to make changes to the project
[00:00:00] that I have the green pencil
[00:00:00] for now one thing I can't show you today
[00:00:00] but I just want you to be aware of we
[00:00:00] try and let you know when a project is
[00:00:00] locked in a lot of different ways and
[00:00:00] there's even a notification that comes
[00:00:00] up if somebody who has the project open
[00:00:00] in readwrite mode makes changes and
[00:00:00] saves those changes so first off you'll
[00:00:00] notice in this project here at the name
[00:00:00] of the project it's showing me the
[00:00:00] editor that has the project currently
[00:00:00] open and read write mode it's showing me
[00:00:00] a lock icon here so not just in the
[00:00:00] production panel this is like all the
[00:00:00] projects at a glance but every project
[00:00:00] panel on your screen is going to show
[00:00:00] the name of a lock whoever owns the lock
[00:00:00] lock on a locked project it shows me a
[00:00:00] lock here there's also a lock icon down
[00:00:00] here if Mike closed this project his
[00:00:00] name would go away the lock would go
[00:00:00] away this red lock would stay meaning
[00:00:00] that I still just have this project in
[00:00:00] readon mode there are times where you
[00:00:00] might just want to open a project in
[00:00:00] read only mode because you don't want to
[00:00:00] accidentally make changes to it so
[00:00:00] having the lock on doesn't isn't
[00:00:00] necessarily A Bad Thing unless you need
[00:00:00] to get in there if I needed to add sound
[00:00:00] effects if mik unlocked this project or
[00:00:00] he he closed it on his end I would have
[00:00:00] the ability to click on this red lock
[00:00:00] down here in the bottom I don't have to
[00:00:00] close it and reopen it to get read write
[00:00:00] access I could click on this lock icon
[00:00:00] right now it's not going to let me
[00:00:00] because Mike still owns the lock for it
[00:00:00] that's fully understandable the other
[00:00:00] thing I can't quite show you is if Mike
[00:00:00] makes changes to this you'll notice in
[00:00:00] the project tab next to the lock icon
[00:00:00] there's an area in between this lock
[00:00:00] icon and the little fly out or hamburger
[00:00:00] menu that's here a little yellow
[00:00:00] exclamation point in a triangle a little
[00:00:00] icon will show up in that space if that
[00:00:00] happens that means that you're looking
[00:00:00] at a stale copy of the project so if
[00:00:00] Mike added a bunch more sound effects
[00:00:00] and hit save I wouldn't see those until
[00:00:00] I go to this fly out
[00:00:00] menu and in this flyy out menu I choose
[00:00:00] refresh project so this is found right
[00:00:00] here you can see it's grayed out right
[00:00:00] now because there's nothing to refresh
[00:00:00] at this point but if Mike were to make
[00:00:00] those changes I would see those changes
[00:00:00] update and I would have the ability to
[00:00:00] click on refresh project so again don't
[00:00:00] have to close the project and reopen it
[00:00:00] in order to see those changes
[00:00:00] happen we are going to dive into what
[00:00:00] cross project referencing is inside of
[00:00:00] Premier Productions how it's useful in
[00:00:00] kind of staying organized with where
[00:00:00] your media is versus where your
[00:00:00] sequences are and some of the benefits
[00:00:00] of being able to go back and find what
[00:00:00] you're looking for using the reveal in
[00:00:00] Project command so to show this I'm
[00:00:00] still in my Century movie time
[00:00:00] production and I've got an editing
[00:00:00] sequence that's currently open this is
[00:00:00] actually going to be found in my Carl
[00:00:00] scratch project so I've just created an
[00:00:00] editing sequence within this project
[00:00:00] you'll notice that this is just living
[00:00:00] by itself in fact I'm going to change
[00:00:00] the name of it from editing sequence to
[00:00:00] selects because uh it's pretty common to
[00:00:00] throw a bunch of Clips as you're going
[00:00:00] through your footage and you go oh
[00:00:00] there's a good shot oh that's a good
[00:00:00] sound bite there putting that all into a
[00:00:00] select reel you might do that in a
[00:00:00] scratch project just to kind of get it
[00:00:00] organized now you'll notice there's no
[00:00:00] media inside of this scratch project so
[00:00:00] I'm going to actually use media from day
[00:00:00] one of shooting here and if I double
[00:00:00] click on my day one project you can see
[00:00:00] I've already got it open and I've got it
[00:00:00] set up here so I'm going to start
[00:00:00] looking at some of the footage that we
[00:00:00] shot on day one and making a couple of
[00:00:00] selects here so I'll just start by
[00:00:00] double clicking on this shot here this
[00:00:00] was shot up in the the woods in Northern
[00:00:00] California here so I'm just going to
[00:00:00] kind of find a a good frame to start
[00:00:00] with the bicycle running in here we'll
[00:00:00] mark that as an endpoint and then we'll
[00:00:00] get the bicycle flying in frame and a
[00:00:00] little bit of establishing of the forest
[00:00:00] and I'll mark that as an outp point and
[00:00:00] now I can go in and I can pick and
[00:00:00] choose exactly where I want to cut this
[00:00:00] in I'll go ahead and choose to insert
[00:00:00] that at the beginning of my timeline
[00:00:00] here and you can see we've now just cut
[00:00:00] that piece into the the beginning of my
[00:00:00] timeline
[00:00:00] okay now couple of things that I want to
[00:00:00] point out here this is like basic
[00:00:00] editing 101 but in a production because
[00:00:00] my clip lives in one project and my
[00:00:00] sequence lives in another project
[00:00:00] there's a little something different
[00:00:00] going on under the hood inside of the
[00:00:00] production and I want to call this out
[00:00:00] first off I'm going to go back to my
[00:00:00] Carl scratch project where's my clip I
[00:00:00] don't have a clip in the scratch project
[00:00:00] even though the select sequence is in
[00:00:00] this project and there's a clip on the
[00:00:00] sequence this is a fundamental
[00:00:00] difference between just opening up two
[00:00:00] premier project files and trying to work
[00:00:00] with them like organize media into one
[00:00:00] and have an editing sequence in another
[00:00:00] with a production there is this link
[00:00:00] this relationship between the different
[00:00:00] projects this clip lives in the day one
[00:00:00] project there is only one copy of this
[00:00:00] clip that lives inside of the day one
[00:00:00] project so this eliminates uh any type
[00:00:00] of duplication of media unless I
[00:00:00] specifically duplicate a clip and I tell
[00:00:00] Premier hey I want a copy of this um it
[00:00:00] doesn't create any duplicates
[00:00:00] um so what this also means is if I need
[00:00:00] to go back and find an alternate take or
[00:00:00] an alternate shot if my media is
[00:00:00] organized in the production where you
[00:00:00] know all of the same day of shooting is
[00:00:00] uh is found in the same project we make
[00:00:00] that relatively easy so by right
[00:00:00] clicking on this clip there is an option
[00:00:00] called reveal in Project now this is
[00:00:00] different for match framing I want to
[00:00:00] just point this out I don't have to have
[00:00:00] any other project open to kind of match
[00:00:00] frame into this same same clip here in
[00:00:00] fact I'm going to go ahead and close the
[00:00:00] sound effects project I'm even going to
[00:00:00] close the day one project here where
[00:00:00] this clip originated from because I
[00:00:00] really want to show you what Premiere
[00:00:00] will do for you here and we'll go ahead
[00:00:00] and say yes I'm going to save the
[00:00:00] changes I made to that okay so here I've
[00:00:00] got this clip on my timeline if I just
[00:00:00] wanted to look at it and maybe shift it
[00:00:00] or find a different edit point in this
[00:00:00] clip I can still hit match frame and it
[00:00:00] will come up in the source Monitor and I
[00:00:00] can still do different things with it it
[00:00:00] but if I need to manipulate it in the
[00:00:00] bin I need to maybe like modify some
[00:00:00] settings in the bin or if I want to find
[00:00:00] that clip because I'm looking for any
[00:00:00] adjacent clips that were shot on the
[00:00:00] same day I use a different menu command
[00:00:00] something called reveal in project and
[00:00:00] reveal in project will tell Premiere go
[00:00:00] and find this clip for me wherever it
[00:00:00] happens to live so when I rightclick on
[00:00:00] this it will go through and
[00:00:00] automatically open up the day one
[00:00:00] project and it will highlight that clip
[00:00:00] for me and if I go to an icon view here
[00:00:00] I can then start to see oh wait here's
[00:00:00] all this other footage that was shot on
[00:00:00] the same day here in the forest so now I
[00:00:00] can start to look at and see if maybe
[00:00:00] there's a different take or a different
[00:00:00] shot that I might want to use in
[00:00:00] conjunction with this so that's the big
[00:00:00] benefit of this cross project
[00:00:00] referencing there's actually two
[00:00:00] different ways of working with projects
[00:00:00] that are not inside of your production
[00:00:00] yet uh it is always possible to open up
[00:00:00] a standalone premere pro project and
[00:00:00] work within it Premier will give you a
[00:00:00] little bit of a message to let you know
[00:00:00] that that's what you're doing and just
[00:00:00] know that if you cut anything into an
[00:00:00] existing project um it's not going to
[00:00:00] behave in the same way because that
[00:00:00] project The Source the originating
[00:00:00] project isn't part of the production yet
[00:00:00] the other thing that you can do and this
[00:00:00] is great in cases where you're reusing
[00:00:00] common elements over and over again is
[00:00:00] you can always add a standalone project
[00:00:00] to the production uh and we'll showcase
[00:00:00] how that works as well so to get started
[00:00:00] um I'm in my Carl scratch project I've
[00:00:00] got my selects and I've got a clip here
[00:00:00] I want to try and find like maybe a
[00:00:00] music clip to go along with this and I
[00:00:00] know that I have an existing project
[00:00:00] that I have worked on before here so
[00:00:00] it's always possible to open up a
[00:00:00] standalone project by clicking on open
[00:00:00] project and then pointing at that
[00:00:00] project here's my Loops project that I
[00:00:00] have here I'll go ahead and click open
[00:00:00] and you'll notice that this is actually
[00:00:00] just giving me a little bit of
[00:00:00] information here all this is saying is
[00:00:00] that this Project's outside of the
[00:00:00] production and what you need to be aware
[00:00:00] of is that means if I uh load stuff from
[00:00:00] it in the source Monitor and cut it into
[00:00:00] a sequence it's going to put a copy of
[00:00:00] those clips next to the sequence in the
[00:00:00] same way that multiple projects would
[00:00:00] normally work so so I'll go ahead and
[00:00:00] click okay on this and you can see here
[00:00:00] I've got a bunch of folders and
[00:00:00] subfolders with some different music
[00:00:00] cues that I might be wanting to
[00:00:00] use now one way I might actually use
[00:00:00] this is I might already have a music
[00:00:00] project inside of Premiere and I might
[00:00:00] want to add these clips to that music
[00:00:00] project so in this case I'm going to
[00:00:00] move some things around on the screen
[00:00:00] here to give myself room to see both of
[00:00:00] these and at this point I might want to
[00:00:00] take some of these folders and drag drag
[00:00:00] them and drop them over into my existing
[00:00:00] music project that's a perfectly valid
[00:00:00] way of working if you're doing something
[00:00:00] like that you know I don't need to
[00:00:00] import this entire Loops project into
[00:00:00] the production at this time but I want
[00:00:00] to get a few elements I'm going to move
[00:00:00] those elements into an existing project
[00:00:00] in the production and then that way
[00:00:00] they'll stay organized in that project
[00:00:00] within the production just to Showcase
[00:00:00] this if I were to take one of these
[00:00:00] music cues and drag it and drop it onto
[00:00:00] this
[00:00:00] sequence if I go back to that project
[00:00:00] which was the Carl scratch project
[00:00:00] you'll notice that this clip is now in
[00:00:00] the Carl scratch project you may want
[00:00:00] that most cases I don't think you would
[00:00:00] and if I now try and delete this it's
[00:00:00] going to warn me saying hey that's in
[00:00:00] your sequence are you sure you want to
[00:00:00] delete it if I needed to get that entire
[00:00:00] Loops project into my production the way
[00:00:00] I would handle that is a little bit
[00:00:00] differently is instead of opening it up
[00:00:00] and I'm going to go ahead and close it
[00:00:00] here this is another key point I just
[00:00:00] want to call this out right now while
[00:00:00] we're talking about this you'll notice
[00:00:00] that when I'm clicking on the name of
[00:00:00] the project I'm going to this fly out
[00:00:00] menu I'm using an option called close
[00:00:00] project I'm not using close panel uh
[00:00:00] this ensures that the project is
[00:00:00] actually closed and that's what we want
[00:00:00] to make sure and do um now now I want to
[00:00:00] add that project into my production and
[00:00:00] I want to put it in the audio elements
[00:00:00] folder so I'm going to select the audio
[00:00:00] elements folder and I'm going to
[00:00:00] rightclick on it and choose this menu
[00:00:00] option here add project to production
[00:00:00] this does a number of nice things in the
[00:00:00] background even if this project is from
[00:00:00] like a really old copy of Premiere uh it
[00:00:00] will rev it for me it will update this
[00:00:00] project to the latest and greatest
[00:00:00] version of Premiere whatever I happen to
[00:00:00] be running um so it matches all the rest
[00:00:00] of the the uh production um it also
[00:00:00] assigns a unique identifying number to
[00:00:00] that and that's one of the ways that the
[00:00:00] production panel kind of tracks where
[00:00:00] your Clips live and we'll get into what
[00:00:00] that means in a future video here um but
[00:00:00] I'm going to go ahead and choose add
[00:00:00] project to production I'll go to my
[00:00:00] desktop there's my Loops project and now
[00:00:00] I'll open that up it's actually telling
[00:00:00] me it's going to make a copy of this so
[00:00:00] the original project on the desktop is
[00:00:00] going to stay there it's going to remain
[00:00:00] in place it's not going to make any
[00:00:00] modifications or changes to it but a
[00:00:00] copy of it is now going to be in the
[00:00:00] Productions folder we'll go ahead and
[00:00:00] click okay you can see it goes through
[00:00:00] it just quickly shows me in the progress
[00:00:00] panel that this is done and now I have
[00:00:00] my Loops 2020 project and now I can go
[00:00:00] in and use all of these within the
[00:00:00] production and now that this Loops 20
[00:00:00] 2020 project is actually in the
[00:00:00] production when I take a clip like this
[00:00:00] classic corporate piece here and I drag
[00:00:00] it and drop it into my sequence when I
[00:00:00] go back to my Carl scratch
[00:00:00] project you'll see it didn't add that
[00:00:00] duplicate of the clip it didn't add one
[00:00:00] to the uh scratch project and when I
[00:00:00] rightclick on this and I say reveal in
[00:00:00] Project guess where it's going to go to
[00:00:00] the loops project and it's going to
[00:00:00] twirl down the corporate 30 uh folder
[00:00:00] and it's going to highlight that clip
[00:00:00] for me that's what I probably want to do
[00:00:00] so hopefully this kind of clears up some
[00:00:00] uh you know ideas of how you can use
[00:00:00] external projects to the production um
[00:00:00] how to import them correctly into the
[00:00:00] production panel or the production
[00:00:00] folder um we always recommend using this
[00:00:00] rightclick add project to production um
[00:00:00] in theory you could do this on the
[00:00:00] operating system level by dragging
[00:00:00] something in on like let's say the
[00:00:00] finder where you see the production
[00:00:00] folder but again it doesn't do all the
[00:00:00] nice things about just verifying that
[00:00:00] the project is uh it's current with the
[00:00:00] current copy of Premiere you're using it
[00:00:00] also doesn't uh uh assign it a unique
[00:00:00] identifying number so that we'll be able
[00:00:00] to to find things later on so best
[00:00:00] practice we always recommend using this
[00:00:00] rightclick function add project to
[00:00:00] production
[00:00:00] we're going to be talking about that
[00:00:00] message you might be seeing called
[00:00:00] duplicate IDs and exactly what that
[00:00:00] means and how to fix it if you do run
[00:00:00] into it or whether you need to fix it um
[00:00:00] in some cases it you might actually not
[00:00:00] have to even worry about it but uh in
[00:00:00] those cases where you do we're going to
[00:00:00] cover all the basics of it so what uh
[00:00:00] this message is what I'm referring to if
[00:00:00] you look down in Premiere you might see
[00:00:00] that there's a red exclamation point
[00:00:00] kind of showcase way down in the lower
[00:00:00] right corner and if I click on that it's
[00:00:00] going to bring up the events panel and
[00:00:00] you'll see that there's a message here
[00:00:00] called duplicate IDs now when I double
[00:00:00] click on this it's going to give me some
[00:00:00] information here we'll cover what that
[00:00:00] is in just a second but what is actually
[00:00:00] going on under the
[00:00:00] hood just like when you go to a website
[00:00:00] and you type in you know www.adobe.com
[00:00:00] computers don't really speak words like
[00:00:00] that they speak numbers for the most
[00:00:00] part and so for every URL like that
[00:00:00] there's a number under the hood of
[00:00:00] actually where you're going to um same
[00:00:00] thing is kind of true about Productions
[00:00:00] even though every project within your
[00:00:00] production might have a a name like
[00:00:00] music or day one or something like that
[00:00:00] under the hood Premiere is assigning a
[00:00:00] unique identifying number to each of
[00:00:00] these different items and that's what
[00:00:00] makes it possible to just go in if I
[00:00:00] want to change day one to say day one a
[00:00:00] or day two it's not going to break any
[00:00:00] links within the uh the production so
[00:00:00] you'll still be able to reveal Clips in
[00:00:00] project um on rare occasions we can run
[00:00:00] into some situations where two projects
[00:00:00] within the production have the same
[00:00:00] number it's kind of like having the same
[00:00:00] street address you know which which one
[00:00:00] am I delivering a package to I you know
[00:00:00] if they if they're both the same uh that
[00:00:00] can create some challenges um so
[00:00:00] whenever we see duplicate IDs show up in
[00:00:00] the production um that little red
[00:00:00] exclamation point is going to show up in
[00:00:00] the lower lower right of your copy of
[00:00:00] Premiere and when you click on it it'll
[00:00:00] show that there's a duplicate ID event
[00:00:00] going on um in some cases this is fine
[00:00:00] um it really depends if the duplicate
[00:00:00] IDs are coming from projects that just
[00:00:00] contain
[00:00:00] sequences it's never really going to
[00:00:00] cause much of a problem within your
[00:00:00] production um you know you're not
[00:00:00] referencing when you hit reveal in
[00:00:00] Project you're typically doing that to
[00:00:00] Clips on a sequence
[00:00:00] where this can become a problem is if
[00:00:00] your media projects if the day one
[00:00:00] project for example has the same ID is
[00:00:00] the day two project Premier is going to
[00:00:00] get confused it's like well wait a
[00:00:00] minute does this clip live in day one or
[00:00:00] does it live in day two um so in those
[00:00:00] circumstances you might need to do a
[00:00:00] little bit of housekeeping to correct
[00:00:00] for this now um you'll notice in this
[00:00:00] error message that comes up on the
[00:00:00] screen here it's actually listing off
[00:00:00] the name of a text file
[00:00:00] um that lives inside the production
[00:00:00] folder this text file is your key to
[00:00:00] figuring out what is causing this
[00:00:00] duplicate ID message and what do I have
[00:00:00] to fix to correct for this so if I go to
[00:00:00] my
[00:00:00] finder you'll see that I've got the
[00:00:00] production folder is actually open right
[00:00:00] now and you'll notice that there is a
[00:00:00] text file here called duplicate projects
[00:00:00] list and when I doubleclick on that it's
[00:00:00] telling me that a couple of the projects
[00:00:00] in these locations currently have
[00:00:00] duplicate
[00:00:00] IDs the way to fix this is and this is
[00:00:00] one of those rare cases where on the
[00:00:00] operating system level I'm actually
[00:00:00] going to make some changes to the
[00:00:00] production folder again normally we'd
[00:00:00] tell you let Premier sort of manage this
[00:00:00] make your changes through the production
[00:00:00] panel inside of Premiere this is one of
[00:00:00] those cases where we're actually going
[00:00:00] to move some stuff out of the production
[00:00:00] FL folder onto the desktop and then
[00:00:00] we're going to use that add project to
[00:00:00] production to bring them back into the
[00:00:00] production so the way this would work is
[00:00:00] basically look at the this text file and
[00:00:00] you'll see some Pathways here this is
[00:00:00] currently showing that in my folder
[00:00:00] called 100 demos and
[00:00:00] explanations in the 2022 NAB folder
[00:00:00] there is a project called HDR demo that
[00:00:00] has a duplicate ID uh with a different
[00:00:00] project something called scene edit
[00:00:00] detection okay so we need to correct for
[00:00:00] that so what I'm going to do is again on
[00:00:00] the finder level I'm going to go into
[00:00:00] that demos and explanations and I'm
[00:00:00] going to go into the 2022 NAB folder and
[00:00:00] I'm going to find these two projects or
[00:00:00] maybe since it's just two sharing an ID
[00:00:00] number I can just pull one of these out
[00:00:00] I'll take the HDR demo project and what
[00:00:00] I'm going to do is I'm going to move it
[00:00:00] to my Des top so I'll just grab it and
[00:00:00] I'm going to hold down the command key
[00:00:00] here to move it to my local desktop so
[00:00:00] I'm actually moving it out of the
[00:00:00] production folder and I'm moving it onto
[00:00:00] the desktop now to bring that back in
[00:00:00] and not have a duplicate ID what I'm
[00:00:00] going to do is I'm going to come back
[00:00:00] into my demos and explanations folder
[00:00:00] with in the production panel I'll
[00:00:00] highlight this 2022 folder for
[00:00:00] Na and I'll say add project to
[00:00:00] production and I'm going to add this HDR
[00:00:00] demo back into my
[00:00:00] production Now by doing this Premiere
[00:00:00] will assign this project a different
[00:00:00] unique identifier and that will take
[00:00:00] care of that duplicate ID uh problem
[00:00:00] that we had in the past so if you ever
[00:00:00] run into this first off if you look at
[00:00:00] your list and you say well wait those
[00:00:00] are all editor projects they're all they
[00:00:00] all just contain sequences my media is
[00:00:00] safe it's all organized in separate
[00:00:00] projects yeah you can live with that
[00:00:00] that message it's not as severe as you
[00:00:00] might think but when you start seeing
[00:00:00] situations where your projects that
[00:00:00] contain Clips have this duplicate IDs
[00:00:00] use this setup here to actually move
[00:00:00] stuff out of the production folder um
[00:00:00] and then import it back in using that
[00:00:00] add project to production command
[00:00:00] that'll reassign it a new identifier
[00:00:00] number it'll now be a unique item within
[00:00:00] the production you won't get that
[00:00:00] duplicate ID message moving
[00:00:00] forward I want to talk about some times
[00:00:00] where you might want to make duplicate
[00:00:00] Clips um one of the big benefits of
[00:00:00] working inside of Productions has been
[00:00:00] the fact that it doesn't accidentally
[00:00:00] create duplic at Clips by copying
[00:00:00] sequences from one project to another
[00:00:00] you really have to work at it to create
[00:00:00] duplicates and you may ask yourself like
[00:00:00] why would I ever want to make duplicate
[00:00:00] Clips well there are some cases where
[00:00:00] you might actually want to duplicate
[00:00:00] some media and I want to showcase how
[00:00:00] you can go through and do that first off
[00:00:00] um one way that you might have to
[00:00:00] duplicate Clips sometimes is if you're
[00:00:00] dealing with things like high frame rate
[00:00:00] footage and particularly if you want to
[00:00:00] use high frame rate footage and
[00:00:00] synchronize audio to something that was
[00:00:00] shot at a high frame rate um usually
[00:00:00] when the clips come into Premiere Pro we
[00:00:00] will honor the playback frame rate that
[00:00:00] the camera specified so you might be
[00:00:00] shooting at 120 frames per second when
[00:00:00] that footage is brought into Premiere it
[00:00:00] looks like silky smooth slow motion
[00:00:00] footage at 24 frames per second um
[00:00:00] obviously you can't synchronize audio in
[00:00:00] those situations so it's kind of a
[00:00:00] common practice to duplicate a clip and
[00:00:00] you can do that at any point in a media
[00:00:00] bin just by opening up the media bin so
[00:00:00] in this case I'll just open up a day one
[00:00:00] here and if I needed to duplicate this
[00:00:00] clip I can just right click on it and
[00:00:00] choose
[00:00:00] duplicate now another situation that we
[00:00:00] see people wanting to duplicate Clips on
[00:00:00] a large scale is when it's time to do
[00:00:00] any type of turnover-based
[00:00:00] workflows maybe you're editing at 1920 x
[00:00:00] 1080 and the director said hey 've got
[00:00:00] that experimental footage from a drone
[00:00:00] that uh is shooting in 4k or 6K or 8K I
[00:00:00] want to see what it looks like at the
[00:00:00] native
[00:00:00] resolution well you don't want to go
[00:00:00] into the daili folder and start
[00:00:00] relinking those files to you know the 8K
[00:00:00] footage because that's going to impact
[00:00:00] your assistant editors other editors
[00:00:00] that you're working with um if you're
[00:00:00] trying to do turnovers for color where
[00:00:00] you want to unlink all the footage in a
[00:00:00] timeline and relink it to a new set of
[00:00:00] footage that's been uh gone through a
[00:00:00] color grade that's another situation
[00:00:00] where you probably don't want to me mess
[00:00:00] with the original Source footage uh
[00:00:00] that's found in the uh in the Daily's
[00:00:00] folder so I've got an example here where
[00:00:00] I've got my edit um this is the edit
[00:00:00] that I've been working on here for the
[00:00:00] film and I've created a separate project
[00:00:00] that's called turnover and conform so
[00:00:00] this might be in a situation where I
[00:00:00] want to get all the clips that are in
[00:00:00] this sequence but I want to make new bin
[00:00:00] items for these So currently this
[00:00:00] turnover and conform project is
[00:00:00] completely empty so probably the first
[00:00:00] thing that I want to do is I'm going to
[00:00:00] make a copy of my sequence so I'm going
[00:00:00] to grab the the icon here for this
[00:00:00] sequence I'm going to go up to the
[00:00:00] turnover and conform now here's the key
[00:00:00] thing I'm going to hold down the command
[00:00:00] key when I do this and you'll see how
[00:00:00] that little plus gets added to my cursor
[00:00:00] there I'm making a copy by doing this I
[00:00:00] don't want to move the original sequence
[00:00:00] maybe that's still being worked on and
[00:00:00] this is just like a a mid-process
[00:00:00] conform that I'm doing here for maybe a
[00:00:00] screener that needs to be relink to the
[00:00:00] 4K footage so I'm going to hold down the
[00:00:00] command key let go of my mouse and this
[00:00:00] is going to make a copy of my sequence
[00:00:00] and I'll go into my list view here so we
[00:00:00] can just see that this is a copy and I
[00:00:00] might even give this a different name
[00:00:00] just so that there's no confusion about
[00:00:00] what this is you know I'm going to put
[00:00:00] at the the head of this
[00:00:00] turnover one to indicate that this is
[00:00:00] the first turnover it's not uncommon to
[00:00:00] do this multiple times during a feature
[00:00:00] film edit over the course of many months
[00:00:00] I'm going to go ahead and open up this
[00:00:00] copy of my sequence here just so I have
[00:00:00] it and again I can see the name of it so
[00:00:00] that there's no confusion with the
[00:00:00] original edit that's over in that full
[00:00:00] edit aspect project another good
[00:00:00] practice just go ahead and close that
[00:00:00] you're not going to be working with it
[00:00:00] moving forward at all in fact we can
[00:00:00] probably close all projects but the one
[00:00:00] we want here so I'll rightclick on the
[00:00:00] project that I want and I'll use this
[00:00:00] menu Choice here close all other
[00:00:00] projects so that we're just working in
[00:00:00] this turnover and conform
[00:00:00] project now the key thing here is I want
[00:00:00] to make this sort of a self-contained
[00:00:00] project again I need to get all the
[00:00:00] source clips that were scattered across
[00:00:00] multiple media projects within my
[00:00:00] production I want copies of all those to
[00:00:00] live inside of this folder or in this
[00:00:00] project and I want them to be linked to
[00:00:00] this copy of the sequence so that when I
[00:00:00] rightclick on a clip and reveal in
[00:00:00] Project right now if I were to do that
[00:00:00] it's going to open up whatever daili
[00:00:00] project that that lived in I don't want
[00:00:00] to do that I want to be able to
[00:00:00] manipulate these clips I want to be able
[00:00:00] to go in and unlink the media and relink
[00:00:00] the media without knocking anybody
[00:00:00] else's work offline so what I'm going to
[00:00:00] do is I'm going to select all in this
[00:00:00] sequence command a in this case go up to
[00:00:00] the edit menu and I'm going to use this
[00:00:00] option here called generate Source clips
[00:00:00] for media so what this is going to do is
[00:00:00] it's going to create new bin items it's
[00:00:00] going to create new clips in the
[00:00:00] bin for all of the media that I
[00:00:00] currently have selected and so by doing
[00:00:00] this what this is going to do is uh give
[00:00:00] me the ability to then work with these
[00:00:00] clips um where I can go through and I
[00:00:00] can take these clips knock them offline
[00:00:00] if I need to I can choose to relink the
[00:00:00] media to a different clip I can also
[00:00:00] make this kind of a standalone project
[00:00:00] if I needed to hand this off to somebody
[00:00:00] working outside of my production maybe
[00:00:00] there's somebody that's cutting together
[00:00:00] some social aspects and they just need a
[00:00:00] copy of the edit so that they can start
[00:00:00] pulling things that are going to be
[00:00:00] approved for use in maybe social media
[00:00:00] posts or promotional material
[00:00:00] so this is a nice way of sort of
[00:00:00] generating all of your media in a
[00:00:00] sequence in one quick and easy way um so
[00:00:00] that you have access to it all and you
[00:00:00] can make this separate Standalone
[00:00:00] project that's no longer Associated
[00:00:00] across all your different media projects
[00:00:00] within the production hope you can see
[00:00:00] some value in that I know there's a lot
[00:00:00] of different workflows I'm not talking
[00:00:00] about today um that have the need to do
[00:00:00] this but the great thing about it is
[00:00:00] it's easily available if you need it but
[00:00:00] you never have to worry about like a
[00:00:00] bunch of duplicate Clips showing up in
[00:00:00] your production that are unwanted uh and
[00:00:00] that's a big benefit of working inside
[00:00:00] of
[00:00:00] Productions we are going to dive into
[00:00:00] the difference between relinking clips
[00:00:00] and reassociating clips these are
[00:00:00] actually two separate functions when you
[00:00:00] work inside of a production and uh I
[00:00:00] want to explain what each of those are
[00:00:00] and then explain how you can go through
[00:00:00] if you ever have to move Media or if
[00:00:00] projects get deleted out of your
[00:00:00] production accidentally um some ways to
[00:00:00] reassociate to reconnect everything get
[00:00:00] it all working again um depending on
[00:00:00] what has happened now first off I want
[00:00:00] to be clear between the difference
[00:00:00] between these two relinking clips when
[00:00:00] we talk about needing to link up media
[00:00:00] we are talking about when a clip in a
[00:00:00] bin goes offline
[00:00:00] you know this is something that can
[00:00:00] happen manually if I you know take a
[00:00:00] clip in this particular project right
[00:00:00] click on it and I choose make
[00:00:00] offline this will knock this particular
[00:00:00] clip offline in this project and you can
[00:00:00] see that the icon actually changes to a
[00:00:00] question mark so this is when we're
[00:00:00] getting into how this bin item this this
[00:00:00] clip inside of a Premiere Pro project
[00:00:00] it's no longer linked or connected to
[00:00:00] the particular piece of media in
[00:00:00] question and um this is where we deal
[00:00:00] with with relinking anytime that you
[00:00:00] have to go through and relink clips um
[00:00:00] if you're working inside of a production
[00:00:00] and you open up a project uh that had
[00:00:00] contains a sequence inside of it and the
[00:00:00] clips are unlined in the
[00:00:00] sequence um and I think I might have an
[00:00:00] example in here someplace it's always
[00:00:00] possible to relink on a sequence basis
[00:00:00] on individual Clips you can rightclick
[00:00:00] and there is a uh a link media option
[00:00:00] that you can find inside the rightclick
[00:00:00] menu but the key thing to be aware of
[00:00:00] here is if you are working inside of a
[00:00:00] production and for some reason that
[00:00:00] production folder has to be moved to a
[00:00:00] different Drive someplace the way to
[00:00:00] approach relinking that
[00:00:00] production is to link up your media
[00:00:00] projects first
[00:00:00] have all of your media projects open go
[00:00:00] through and open every single one of
[00:00:00] your media projects and then start
[00:00:00] opening up your sequence projects if you
[00:00:00] do it in this order you'll only have to
[00:00:00] relink the Clips in the media projects
[00:00:00] your sequences will automatically
[00:00:00] inherit the New Paths from your media
[00:00:00] projects and so if you ever get in a
[00:00:00] situation where you know all of your
[00:00:00] media had to go off like a drive failed
[00:00:00] you had to bring in a backup it has a
[00:00:00] different name everything has been
[00:00:00] knocked offline the key way to relink in
[00:00:00] a production is to relink the media
[00:00:00] projects first and then leave those
[00:00:00] projects open when you open up your
[00:00:00] sequence projects and all of the Clips
[00:00:00] in the sequences will relink if you
[00:00:00] don't do it in this order it can be a
[00:00:00] little frustrating because you can open
[00:00:00] up a sequence um everything is uh you
[00:00:00] relink everything in the sequence but
[00:00:00] then when you go to open up the media
[00:00:00] project or you do a reveal in project if
[00:00:00] those projects haven't been relin it'll
[00:00:00] start knocking your Clips offline it'll
[00:00:00] inherit the old path from the media
[00:00:00] project back into your timeline so make
[00:00:00] sure and do it in the right order uh
[00:00:00] metadata and information comes from the
[00:00:00] media projects and moves into the
[00:00:00] sequence projects so if you do
[00:00:00] everything there leave those projects
[00:00:00] open when you open up your sequences you
[00:00:00] won't have to relink everything over
[00:00:00] again now what is re Association what is
[00:00:00] reassociation and relinking why are they
[00:00:00] two separate items
[00:00:00] reassociation is the relationship
[00:00:00] between the clips on a timeline and the
[00:00:00] Clips in the bin that ability to
[00:00:00] rightclick on a clip and choose reveal
[00:00:00] in Project is all based on an
[00:00:00] association between the clip in the
[00:00:00] timeline and whatever project that clip
[00:00:00] lives in the production uh in the bin
[00:00:00] and there are some times where that can
[00:00:00] break um usually it happens if somebody
[00:00:00] has deleted a project or they've moved a
[00:00:00] project out of the production folder um
[00:00:00] or in some rare cases if you start to
[00:00:00] manipulate like project names on a
[00:00:00] finder level um we've seen some some
[00:00:00] challenges there but the biggest thing
[00:00:00] is to just make sure that that
[00:00:00] reassociation there's a different way of
[00:00:00] fixing reassociation problems and I want
[00:00:00] to kind of quickly touch on this and to
[00:00:00] do this I'm actually going to jump in my
[00:00:00] timeline to a graphics clip here that
[00:00:00] was rendered out of an application so
[00:00:00] this is just a just a quick clip with
[00:00:00] some closing credits for this particular
[00:00:00] film if I rightclick on this and I say
[00:00:00] reveal in
[00:00:00] Project it's going to give me a message
[00:00:00] saying project not found or project not
[00:00:00] found it's basically saying hey we think
[00:00:00] this project or this clip lived in a
[00:00:00] project uh called such and such and
[00:00:00] it'll actually listed off on screen for
[00:00:00] you um but we're not finding that
[00:00:00] project in your production anymore um so
[00:00:00] if you run into a situation like this
[00:00:00] it's going to ask you whether you want
[00:00:00] to open that project manually if you
[00:00:00] know for a fact that this clip lives in
[00:00:00] a particular project and I happen to
[00:00:00] know that it's in the graphics and
[00:00:00] titles project I can go ahead and click
[00:00:00] yes and then I just need to browse using
[00:00:00] this box here here to my
[00:00:00] production in this case I'm going to go
[00:00:00] into Century movie time and I'm going to
[00:00:00] go into media and then I'm going to go
[00:00:00] into my graphics and titles project I'm
[00:00:00] going to go ahead and select that and
[00:00:00] click open now in other cases you might
[00:00:00] actually see uh it might not find that
[00:00:00] particular clip and uh in those
[00:00:00] situations Premiere will actually um
[00:00:00] offer to search all your open projects
[00:00:00] so if you're running into a lot of
[00:00:00] problems with this again one solution is
[00:00:00] start opening up all of your Source
[00:00:00] media projects when you get to this
[00:00:00] stage let Premiere go through and search
[00:00:00] for it uh it will go through and it will
[00:00:00] search all of your different projects
[00:00:00] and try and find the clipping
[00:00:00] question now there's there's even
[00:00:00] another way of handling this if you're
[00:00:00] doing a lot of this or you know for a
[00:00:00] fact that you know a lot of things have
[00:00:00] changed you've got a lot of stuff that's
[00:00:00] broken um it's possible to select
[00:00:00] sequences and there's some options that
[00:00:00] are found in the edit menu you'll notice
[00:00:00] there's an option here called
[00:00:00] reassociate Source
[00:00:00] Clips this can also be a useful tool if
[00:00:00] there are Clips in your timeline that
[00:00:00] you need to reassociate to a specific
[00:00:00] project um this is a way of doing that
[00:00:00] now the way this works if you've got a
[00:00:00] timeline that's made up of clips that
[00:00:00] come from 20 different dailies projects
[00:00:00] for example you might have to do this 20
[00:00:00] times um but this gives you that control
[00:00:00] of not having to go through a rightclick
[00:00:00] menu and choose reveal in project and
[00:00:00] finding the broken bits you can actually
[00:00:00] go through and you can sort of force a
[00:00:00] relink to specific projects using this
[00:00:00] as an option so I'll go ahead and select
[00:00:00] this graphics and titles project here
[00:00:00] click open any Clips in the timeline
[00:00:00] that it finds in that graphics and
[00:00:00] titles project those will now be relink
[00:00:00] to the graphics titles project um so if
[00:00:00] there are clips that weren't found um it
[00:00:00] just ignores them it leaves the pathing
[00:00:00] alone the way it was before but in this
[00:00:00] situation you know if for some reason
[00:00:00] something has completely moved to a
[00:00:00] different location all of that
[00:00:00] Association is broken uh just remember
[00:00:00] that you do have a menu command in here
[00:00:00] to kind of force a reassociation to a
[00:00:00] new location this can be particularly
[00:00:00] useful if um somebody has duplicated
[00:00:00] your Source projects if you like if
[00:00:00] they've taken day one and someone has
[00:00:00] their own copy of it that they've moved
[00:00:00] into a folder shouldn't do that shame on
[00:00:00] you but if you did it um now there's two
[00:00:00] copies of all that Source media floating
[00:00:00] around premere might not know which one
[00:00:00] you need to go to and if you want to
[00:00:00] force a reassociation to the one that's
[00:00:00] in a particular editor's folder uh this
[00:00:00] would be the methodology for doing that
[00:00:00] now I want to stress this video should
[00:00:00] not be the primary way that you're
[00:00:00] working uh we really really recommend
[00:00:00] building Productions as you go during
[00:00:00] the actual filming and the actual
[00:00:00] creation of your content um but in rare
[00:00:00] cases where you may have started off
[00:00:00] using a single project and something is
[00:00:00] kind of outgrown working in a single
[00:00:00] project or now you want to take on some
[00:00:00] assistant editors that are going to help
[00:00:00] you with this uh it can be necessary to
[00:00:00] convert an existing project into a
[00:00:00] production um again always better to to
[00:00:00] do it natively just start with a
[00:00:00] production and kind of go from there but
[00:00:00] if you have to do it I'm going to try
[00:00:00] and teach you the uh best practices in
[00:00:00] how to make that go where everything
[00:00:00] will stay reassociated everything will
[00:00:00] stay associated with each individual
[00:00:00] piece uh and everything will stay linked
[00:00:00] so to get started I'm actually going to
[00:00:00] start in Premiere and uh I'm going to
[00:00:00] start let me just open up this project
[00:00:00] here that I have just to kind of
[00:00:00] showcase what this looks like this is
[00:00:00] your typical project where I've got a
[00:00:00] media folder with a bunch of subfolders
[00:00:00] um kind of organized in some different
[00:00:00] ways and I've got a few sequences that
[00:00:00] somebody has been editing and we've made
[00:00:00] the decision that we now need to convert
[00:00:00] this very first thing I'm going to do is
[00:00:00] I'm going to go ahead and close this
[00:00:00] project I don't want to get confused
[00:00:00] used with any type of Standalone project
[00:00:00] versus what's actually living inside of
[00:00:00] a production and at this point I haven't
[00:00:00] created the production yet so the very
[00:00:00] first thing we're going to do is create
[00:00:00] a production so what I'm going to do is
[00:00:00] I'll go ahead and click on file new
[00:00:00] production and I'm going to go ahead and
[00:00:00] call this one
[00:00:00] conversion since that's what we are
[00:00:00] doing
[00:00:00] today you can see the other options in
[00:00:00] that P Channel there in one of our
[00:00:00] earlier videos in this series but you
[00:00:00] can see now we have a pretty much a
[00:00:00] blank uh production with that single
[00:00:00] Untitled project I'll leave that open
[00:00:00] for the time being but the very first
[00:00:00] thing we're going to do is we're going
[00:00:00] to go ahead and rightclick in this empty
[00:00:00] space in the production panel and choose
[00:00:00] add project to production and in this
[00:00:00] case I'm going to go ahead and take that
[00:00:00] project that I want to convert and I'm
[00:00:00] going to import it into the production
[00:00:00] it'll make a copy of it it'll add
[00:00:00] everything over and we now have this
[00:00:00] project as part of this production now
[00:00:00] I'm going to go ahead and double click
[00:00:00] on it to open it up here so that we can
[00:00:00] kind of start taking a look at what's
[00:00:00] going on inside of this and this is
[00:00:00] where I'm going to make some choices
[00:00:00] about how I want to organize this for
[00:00:00] multiple editors to work with and so one
[00:00:00] of the ways we want to do that is
[00:00:00] probably break up the media into a bunch
[00:00:00] of smaller projects that each have the
[00:00:00] same structure as what we currently have
[00:00:00] inside of this media folder which I can
[00:00:00] see here has just a lot of random stuff
[00:00:00] in it including a couple sequences that
[00:00:00] I probably might not even bring across
[00:00:00] over into my production because I don't
[00:00:00] think they're very useful so what I'm
[00:00:00] going to do here is start to kind of
[00:00:00] take this organization in this single
[00:00:00] project and replicate that in the
[00:00:00] production panel so I might want to
[00:00:00] create a folder called media so we'll go
[00:00:00] ahead and create a folder called media
[00:00:00] I always like to have my media folder at
[00:00:00] the top of the list so I'm going to put
[00:00:00] an 01 at the beginning of it and call it
[00:00:00] media and so that will just make sure
[00:00:00] that that is always the top item in my
[00:00:00] production then within this I'm going to
[00:00:00] go ahead and start twirling down some of
[00:00:00] these folders here and I can see I have
[00:00:00] some folders for things called Hills
[00:00:00] ride forest ride tunnel ride I'm going
[00:00:00] to focus on those three folders to begin
[00:00:00] with just to give you an idea of what's
[00:00:00] uh what's to come here um as I look
[00:00:00] inside of each of these folders I can
[00:00:00] see that each of these folders contains
[00:00:00] Clips that's a really good indication
[00:00:00] that this folder should become a
[00:00:00] Premiere Pro project by itself so what
[00:00:00] I'm going to do is with the media folder
[00:00:00] selected I'm going to go come down here
[00:00:00] and click on new
[00:00:00] project and I'm going to create a folder
[00:00:00] called
[00:00:00] 01
[00:00:00] Hills ride so I'm basically mapping and
[00:00:00] mimicking what the original folder was
[00:00:00] called in the Standalone project to
[00:00:00] create this new
[00:00:00] project now this is where you might have
[00:00:00] to kind of play around with the
[00:00:00] organization of your different panels on
[00:00:00] your screen I'm going to take this
[00:00:00] project 01 Hills ride and I'm going to
[00:00:00] bring it over and dock it at the bottom
[00:00:00] of this area where I have my production
[00:00:00] folder because what I want to be able to
[00:00:00] do is I want to see the original project
[00:00:00] called project to production and I want
[00:00:00] to be able to see this Hills ride
[00:00:00] project at the same time and what I'm
[00:00:00] going to do is I'm going to twirl down
[00:00:00] the folder called Hills ride and I'm
[00:00:00] going to select everything that's in
[00:00:00] this project or in this particular
[00:00:00] folder and here is the crucial part I'm
[00:00:00] not going to copy anything I'm going to
[00:00:00] move it that's right I'm actually going
[00:00:00] to modify this project to production and
[00:00:00] remember when we imported into the
[00:00:00] production folder we made a copy of it
[00:00:00] that version that's on the desktop is
[00:00:00] still sitting there that's going to
[00:00:00] remain untouched that's kind of a nice
[00:00:00] backup element if I don't like
[00:00:00] Productions and I want to roll back it's
[00:00:00] still sitting there but the idea here is
[00:00:00] I want to make sure and maintain all of
[00:00:00] the links between um you know the
[00:00:00] associations between these clips and the
[00:00:00] sequences they live on and so in order
[00:00:00] to do that I need to move things not
[00:00:00] make copies when you're in a production
[00:00:00] when you grab clips and you drag them
[00:00:00] from one project to
[00:00:00] another it moves them it does that
[00:00:00] automatically that's a little bit of a
[00:00:00] different behavior when you're inside of
[00:00:00] a production is dragging something from
[00:00:00] one project to another is actually
[00:00:00] moving that element if you need to make
[00:00:00] a copy you can hold down the command or
[00:00:00] control key um and that will make a copy
[00:00:00] but the important thing here here is
[00:00:00] basically I have this Hills ride project
[00:00:00] I want to make sure that the hills ride
[00:00:00] folder in the original Standalone
[00:00:00] project is
[00:00:00] empty and now at this point I'm going to
[00:00:00] go ahead and hit save
[00:00:00] project to save those changes and I'll
[00:00:00] also in fact it's also a good habit to
[00:00:00] save the Standalone project at the same
[00:00:00] time so that all that data it now all
[00:00:00] the sequences that used clips from the
[00:00:00] hills ride folder now know that those
[00:00:00] clips now live in a completely separate
[00:00:00] project um now I'm going to continue
[00:00:00] doing this exact same thing with the
[00:00:00] forest ride I'll select my media project
[00:00:00] here in the OR media folder in the
[00:00:00] production and I'll say new project and
[00:00:00] I'll call this one
[00:00:00] 02
[00:00:00] forest ride
[00:00:00] and so now I have a project called
[00:00:00] forest ride again I'm going to go ahead
[00:00:00] and dock it over in this same area over
[00:00:00] here and notice that I'm leaving the
[00:00:00] hills ride project open during this
[00:00:00] conversion process I'm going to
[00:00:00] everything that I create I'm going to
[00:00:00] leave it open that is going to ensure
[00:00:00] that metadata is getting passed between
[00:00:00] the different projects to maintain all
[00:00:00] of those associations with the various
[00:00:00] sequences
[00:00:00] so now in this forest ride project I'm
[00:00:00] going to take all the clips that are in
[00:00:00] the forest ride
[00:00:00] folder select them all and again drag to
[00:00:00] move them into the forest ride
[00:00:00] project I'm going to go ahead and use
[00:00:00] there is a menu command called save all
[00:00:00] this is something that can be mapped to
[00:00:00] a keyboard shortcut and a lot of
[00:00:00] Productions users will actually map the
[00:00:00] command s or control s to just save
[00:00:00] everything since they're working in many
[00:00:00] small projects at any given time we'll
[00:00:00] go ahead and save everything so now I've
[00:00:00] basically taken all these media projects
[00:00:00] are now living in the media folder I
[00:00:00] still have the original project um is
[00:00:00] still open here I've also got this
[00:00:00] Untitled project that I probably want to
[00:00:00] do something with so what I'm going to
[00:00:00] do is I'm going to create a folder and
[00:00:00] I'm going to call this one
[00:00:00] 05 sequences
[00:00:00] and I'm going to go ahead actually I've
[00:00:00] accidentally put it see I had the media
[00:00:00] folder selected there I'm going to
[00:00:00] actually just drag it to pull it out so
[00:00:00] it's on the top level with the media
[00:00:00] folder so when I twirl up my media
[00:00:00] project I can still see my sequences
[00:00:00] folder I'm going to change the name of
[00:00:00] this Untitled
[00:00:00] project and I am going to call this one
[00:00:00] Beach
[00:00:00] Carl and in fact I might want to give it
[00:00:00] a number as well since I don't know
[00:00:00] where it's going to be I'm going to call
[00:00:00] it
[00:00:00] 50
[00:00:00] Beach
[00:00:00] Carl since this is my editing project
[00:00:00] I've been editing some of the footage of
[00:00:00] the beach that's why I've got my name in
[00:00:00] it and I'm calling it Beach Carl and I'm
[00:00:00] going to drag this and put it and move
[00:00:00] it into the sequences folder
[00:00:00] so that it's living in
[00:00:00] there and just like I did before I'm
[00:00:00] going to leave the original Standalone
[00:00:00] project in the original location on the
[00:00:00] screen but I'm going to move the beach
[00:00:00] Carl project over to this left hand side
[00:00:00] here so you know what I'm going to put
[00:00:00] in this I'm going to put one item I'm
[00:00:00] going to put my
[00:00:00] edit so now I'm moving the sequence over
[00:00:00] into the beach Carl project so now I
[00:00:00] know that all my footage from the beach
[00:00:00] uh or all my selects that I've made from
[00:00:00] the beach are now going to live inside
[00:00:00] of this project here and it's a
[00:00:00] sequence-based
[00:00:00] project again we'll hit save
[00:00:00] all just saves all that metadata and
[00:00:00] from here I would continue to work
[00:00:00] through this I would go into the tunnel
[00:00:00] project and probably make a media
[00:00:00] project for tunnel ride footage uh the
[00:00:00] rest of these I would make some
[00:00:00] decisions I've got a own project I've
[00:00:00] also got some other sequences floating
[00:00:00] around in here I can see that here's one
[00:00:00] called red cuts um maybe I know that
[00:00:00] this is actually a sequence that Karina
[00:00:00] is working on so I'm going to go ahead
[00:00:00] and add her name onto this so I want to
[00:00:00] make sure that she has an editing
[00:00:00] project that's separate from um the any
[00:00:00] other editing projects so here in the
[00:00:00] production again I will create a new
[00:00:00] project
[00:00:00] and I will call
[00:00:00] it
[00:00:00] Karina and then I'm going to move that
[00:00:00] red Cuts
[00:00:00] sequence into Karina's project now I
[00:00:00] just almost did something there that you
[00:00:00] shouldn't try and do you can never take
[00:00:00] media and drag it and drop it into the
[00:00:00] production panel what I need to do is
[00:00:00] make sure that I've got that project
[00:00:00] open and I've got it available to me on
[00:00:00] screen here so that way I can drag it
[00:00:00] and drop it and I can see that sequence
[00:00:00] has left the Standalone project and it's
[00:00:00] now living in the Karina project so by
[00:00:00] doing this by having all of these
[00:00:00] different items open by Saving
[00:00:00] everything during this conversion
[00:00:00] process it's going to ensure that as
[00:00:00] you're moving Clips so that they're now
[00:00:00] living in separate projects from the
[00:00:00] sequence eventually I should get to a
[00:00:00] point where this original Standalone
[00:00:00] project is just sort of an empty shell
[00:00:00] of itself nothing should be left in it
[00:00:00] that I'm going to be actively using
[00:00:00] moving forward or I can treat it as an
[00:00:00] archive if I have a bunch of old folders
[00:00:00] and stuff here I don't really think I'm
[00:00:00] going to touch I can just leave it in
[00:00:00] the production if I need it for some
[00:00:00] reason um but pretty much everything
[00:00:00] that's actively being worked on should
[00:00:00] either go into a media project or a
[00:00:00] sequence project within the production
[00:00:00] so that we can continue to move forward
[00:00:00] um once this happens you should be ready
[00:00:00] to go and at this point that's where you
[00:00:00] again just want to make sure save
[00:00:00] everything you've worked on and that's
[00:00:00] where you can start to close things down
[00:00:00] that you're not going to be working on
[00:00:00] so I could probably at this point close
[00:00:00] the original Standalone project I'm not
[00:00:00] going to be working in that so much I'm
[00:00:00] going to be working in my Carl project
[00:00:00] using this beach setup here and then I
[00:00:00] might be adding some additional footage
[00:00:00] from maybe the forest ride project so I
[00:00:00] might open that up and this is where I
[00:00:00] could probably move this back over here
[00:00:00] to start cutting some of the forest
[00:00:00] footage into my editing sequence as as
[00:00:00] necessary so by doing this all the
[00:00:00] relinking should stay linked up right
[00:00:00] clicking on this clip revealing it in
[00:00:00] the project should go to the you know
[00:00:00] this particular clip here is part of the
[00:00:00] forest so when I right click on this and
[00:00:00] say reveal in Project it should go to
[00:00:00] the forest project if you ever have a
[00:00:00] situation where you right click on
[00:00:00] something and say reveal project and it
[00:00:00] goes back to the original production
[00:00:00] like what you just saw here that means
[00:00:00] that maybe you might have had some
[00:00:00] duplicate Clips or you might have had
[00:00:00] some footage that wasn't quite organized
[00:00:00] as well as you thought it was now I can
[00:00:00] see hey wait a minute there's another
[00:00:00] folder in here and it has some
[00:00:00] additional Forest footage in it I'm
[00:00:00] going to put that in the forest project
[00:00:00] so again I'll take the forest project
[00:00:00] move it over here come back over and
[00:00:00] this is a case where I might want to
[00:00:00] instead of twirling down a folder here I
[00:00:00] might actually want to double click on
[00:00:00] that folder so that I can look at this
[00:00:00] in a thumbnail View and I can try and
[00:00:00] find and see wait a minute where is that
[00:00:00] Forest footage there's a bunch of it in
[00:00:00] here so now I can select a bunch of this
[00:00:00] and I can choose to move all of this
[00:00:00] over into the forest project as I'm
[00:00:00] starting to organize things