Color correction & grading
Learn the basics of color correction and the Lumetri color panel.
This summary is AI generated
Learning Outcomes:
- Change workspace to access color tools.
- Utilize Lumetri Color panel for adjustments.
- Apply color corrections using Scopes.
Level: Advanced
Skills you'll gain:
Premiere Pro, Color Correction, LUTs, Scopes
Key Insights
- Activate color workspace for dedicated color tools.
- Use comparison view for shot analysis.
- Adjust color settings for different color spaces.
- Utilize auto-detect features for log color space.
- Apply technical and creative LUTs for grading.
- Use Scopes to monitor color and exposure.
- Stack multiple Lumetri effects for complex corrections.
- Color correct at the source level for consistency.
- Utilize masks for selective color adjustments.
- Experiment with HSL secondary for targeted corrections.
Did the AI summary help? Let us know.
Learning outcomes
- Change workspace to access color tools.
- Utilize Lumetri Color panel for adjustments.
- Apply color corrections using Scopes.
Key insights
- Activate color workspace for dedicated color tools.
- Use comparison view for shot analysis.
- Adjust color settings for different color spaces.
- Utilize auto-detect features for log color space.
- Apply technical and creative LUTs for grading.
- Use Scopes to monitor color and exposure.
- Stack multiple Lumetri effects for complex corrections.
- Color correct at the source level for consistency.
- Utilize masks for selective color adjustments.
- Experiment with HSL secondary for targeted corrections.
Skills
Premiere Pro, Color Correction, LUTs, Scopes
Transcript
[00:00:00] hi I'm John N software trainer for Adobe
[00:00:02] and today we'll be talking all about
[00:00:04] color in Premiere Pro all right here we
[00:00:07] are inside our sample project now before
[00:00:09] I start working with color I want to
[00:00:11] change the workspace here to activate
[00:00:14] all of my color panels much like other
[00:00:16] software there's a dedicated color
[00:00:18] workspace here in Premiere Pro that will
[00:00:21] activate all the tools this is similar
[00:00:23] to the color workspace option in Avid or
[00:00:26] the color Tab In Da Vinci resolve but
[00:00:28] the idea is the same it's just a
[00:00:30] dedicated interface for working with
[00:00:32] color so I'm going to go up to window
[00:00:34] workspaces and select
[00:00:38] color and this does two things it opens
[00:00:41] up the lumetri color panel over here on
[00:00:43] the right as well as our
[00:00:46] Scopes now we'll dive into the lary
[00:00:48] panel here in a moment but I just want
[00:00:50] to explain the rest of the interface so
[00:00:53] lry itself is actually an effect if we
[00:00:56] were to look here in the effects palet
[00:00:59] and go down here to video effects and
[00:01:01] color correction we see lumry right
[00:01:04] there and when we could always just drag
[00:01:06] and drop that onto a clip from the
[00:01:09] effects panel but we don't even have to
[00:01:11] do that with the lry panel open all you
[00:01:13] do is touch one slider and the effect is
[00:01:16] automatically added to the clip you
[00:01:19] don't have to do anything else you don't
[00:01:20] have to pull it here from the effects
[00:01:22] library and I'll show you here in
[00:01:24] effects controls when we click on this
[00:01:26] clip lumetri is indeed applied right
[00:01:29] there I'm going to remove that instance
[00:01:31] for now just hit delete and go back pull
[00:01:34] up my color project there we go now
[00:01:37] unlike Avid you won't see the previous
[00:01:39] current and next frame viewers up here
[00:01:42] you can however turn on this option
[00:01:44] called comparison view I'm going to go
[00:01:46] into a couple of clips from a short film
[00:01:49] here this is from the same scene and I
[00:01:50] want to compare these two shots with
[00:01:53] each other in the program Monitor and we
[00:01:55] have a dedicated button down here called
[00:01:58] comparison view can see it right there
[00:02:00] if you don't see that button by the way
[00:02:02] just click on the button editor and drag
[00:02:04] it down from this tray but by turning on
[00:02:07] comparison view I can look at other
[00:02:09] shots in the sequence I just go by time
[00:02:11] code or just use this quick slider to
[00:02:13] find a shot and now as I color correct
[00:02:15] the right hand side I can see how it
[00:02:17] compares to another shot already in the
[00:02:19] sequence there this is the side by side
[00:02:22] view I can also split them vertically or
[00:02:25] split them horizontally if I want to see
[00:02:27] that type of comparison now Scopes have
[00:02:30] their own dedicated panel usually opens
[00:02:32] right behind the source monitor now you
[00:02:34] can leave it in that position or you can
[00:02:36] pull it off and put it somewhere else
[00:02:38] make your own custom workspace if you
[00:02:39] want to see other panels next to it or
[00:02:42] just leave it there and move it into
[00:02:44] position like
[00:02:46] so there's a vector scope histogram
[00:02:48] parade and waveform similar to the quad
[00:02:52] display option that you know from abot
[00:02:54] or you can choose just one scope at a
[00:02:57] time you can do that by clicking on the
[00:02:59] ren down here or just right clicking
[00:03:02] right there in the Scopes viewer you can
[00:03:04] turn off the ones you don't want to see
[00:03:06] here so in this case I'll get rid of the
[00:03:08] vector scope and the parade and just
[00:03:10] look at the histogram and waveform
[00:03:14] together or I can just look at the
[00:03:15] histogram by itself for example there
[00:03:17] are presets in here for different scope
[00:03:20] configurations all right so that's
[00:03:22] looking at the parade there and I can
[00:03:25] choose different options for those as
[00:03:27] well so if I go to parade type I can
[00:03:29] change that from RGB to yuv for
[00:03:34] example or the waveform type just look
[00:03:36] at things as Luma values instead of RGB
[00:03:39] values so all those are found here under
[00:03:42] the wrench and it will automatically
[00:03:44] choose the color space for you so if you
[00:03:46] know you're definitely working in re 709
[00:03:48] you can set that or if you were
[00:03:49] definitely working in HDR color space
[00:03:51] you can set that up and these Scopes
[00:03:54] will reflect that accordingly and down
[00:03:56] here you can see you can work here in 10
[00:03:57] bit float or HDR
[00:04:00] and there's even options in here to
[00:04:02] reduce the brightness of the Scopes or
[00:04:04] increase the brightness depending on how
[00:04:06] you like to view them just leave that
[00:04:08] set here for normal now let's talk about
[00:04:12] the color settings in Premiere Pro
[00:04:14] there's been many changes made in the
[00:04:15] last few versions to simplify and
[00:04:17] consolidate all the color settings for
[00:04:19] displaying Clips properly especially
[00:04:22] when they're in different color spaces
[00:04:23] like log or HDR so the color settings in
[00:04:26] Premiere Pro which were previously
[00:04:28] scattered across several panels and
[00:04:30] preferences have now been Consolidated
[00:04:31] in the settings tab next to the edit tab
[00:04:34] in the elmary color panel starting at
[00:04:36] the top here we have our main
[00:04:38] preferences and we can enable things
[00:04:40] like display color management and
[00:04:42] extended dynamic range monitoring and
[00:04:45] then below that there's a quick shortcut
[00:04:47] to change the transmit option to an
[00:04:49] external monitor in this case I have a
[00:04:51] black magic card hooked up so that video
[00:04:53] stream is on there's settings there for
[00:04:55] the production or the project in this
[00:04:57] case I have a production open right now
[00:04:59] this would say project instead of
[00:05:00] production there settings for the source
[00:05:03] clip and for the sequence so how do
[00:05:06] these all work together I have two
[00:05:08] example sequences here this one has a
[00:05:10] log clip and this one has an a series of
[00:05:14] HDR Clips here you can see that those
[00:05:16] are very blown out this is pretty
[00:05:18] typical of iPhone footage now most of
[00:05:21] them shoot HDR uh by default and you'll
[00:05:23] get this kind of look when you first
[00:05:24] bring a clip into Premiere Pro so in
[00:05:27] order to clean both of these up we can
[00:05:29] change a few of the color settings so
[00:05:32] starting here at the top display color
[00:05:33] management ensures consistent color
[00:05:35] management across all your applications
[00:05:38] and whatever screen you happen to be
[00:05:39] using it works with the monitor profile
[00:05:41] that you have to try to basically ensure
[00:05:44] that you've got the the best possible
[00:05:45] representation of the color and the
[00:05:47] contrast of your image so that when you
[00:05:49] start grading you're look you're doing
[00:05:51] it uh from the same Baseline level
[00:05:54] essentially and then below that we have
[00:05:56] extended dynamic range monitoring we're
[00:05:58] going to turn that on let me go over to
[00:05:59] the HDR
[00:06:01] timeline all right so you can see that
[00:06:03] that starts to clean up that image a
[00:06:04] little bit and let me go ahead and turn
[00:06:06] on the Scopes so we can see what's
[00:06:08] happening here all right and then in the
[00:06:10] production settings me flip back to that
[00:06:13] log clip now here under viewer gamma we
[00:06:16] now have options to change the way that
[00:06:18] the program monitor looks right now the
[00:06:20] viewer gamma is set to 2.4 which is
[00:06:22] broadcast you can set that to preview
[00:06:24] for the web which is 2.2 or and this is
[00:06:27] new 1.96 which is the gamma standard for
[00:06:30] the QuickTime Player in Mac OS and
[00:06:33] that's been a consistent issue where uh
[00:06:35] people will output color corrected
[00:06:37] projects from Premier Pro send it to
[00:06:39] someone who loads it in QuickTime Player
[00:06:41] and it looks different from what the
[00:06:43] output was on the original premere
[00:06:45] system and this allows you to preview
[00:06:47] that without adding any Luts none of
[00:06:49] these will add a lot or affect the
[00:06:51] output in any way it's simply way to
[00:06:53] preview different color gamas right here
[00:06:55] in the program monitor so you get more
[00:06:57] of a sense of what your client might be
[00:06:59] seeing on their end let me change that
[00:07:01] back to broadcast below that we have the
[00:07:04] option to autod detect log color space
[00:07:06] and watch what happens to the image on
[00:07:08] screen so with that autodetect log
[00:07:11] switch on it detects that this is indeed
[00:07:13] log color space and it pushes it back
[00:07:15] towards a normal looking image kind of
[00:07:18] removes that washed out log look without
[00:07:20] having to add a color effect or a l to
[00:07:23] it if you click on a clip in the
[00:07:25] timeline you can override the input L
[00:07:28] for a source clip here we see that was
[00:07:29] captured with Canon log 3 and it's using
[00:07:32] that color space we can apply a l right
[00:07:35] there there's a l drop down or you can
[00:07:37] override that color space and apply a
[00:07:39] different color space like so which kind
[00:07:41] of brings us back to where we were or we
[00:07:45] leave that back to
[00:07:46] the media color space there there's also
[00:07:50] color settings for the sequence itself
[00:07:53] this color space is set to rec 709 if I
[00:07:55] wanted to grade an HDR I could choose
[00:07:57] from one of those two options in there
[00:07:59] and let me switch back over here to the
[00:08:00] HDR timeline which we can see that that
[00:08:03] clip is pretty washed out here we're
[00:08:05] losing the whites because this is an HDR
[00:08:07] clip but it's in a Rec 709 color space
[00:08:10] there and we can see here from the
[00:08:11] Scopes that it's clipping the whites
[00:08:13] here at the top but we have the ability
[00:08:16] to autoone map media this is a switch
[00:08:19] for the sequence if I turn that on and I
[00:08:22] get that warning there I say okay and
[00:08:24] see how it brought down all the
[00:08:26] highlights that they're no longer blown
[00:08:28] out we picked up a little more detail
[00:08:30] there we can see that that cleaned up on
[00:08:32] the Scopes a little bit and gave us a
[00:08:34] broader color spectrum to work with
[00:08:36] there and if I was to change that back
[00:08:39] to hlg I go back and I could grade this
[00:08:41] in HDR or keep it as Rec
[00:08:44] 709 and we'll kind of clamp down on
[00:08:46] those colors so they're not blown out
[00:08:49] setting autoone map media on especially
[00:08:52] if you're going to stay in the rec 79
[00:08:53] color space for output is really really
[00:08:56] important for your HDR footage
[00:08:57] especially anything from an iPhone like
[00:08:59] as I mentioned that they typically shoot
[00:09:01] in HDR now so to get the proper color
[00:09:04] and to get the proper Rex 709 signal out
[00:09:06] of that HDR footage you want to turn on
[00:09:08] autoone map media and you can override
[00:09:11] it for individual Clips as well so down
[00:09:13] here you have a sequence clip option and
[00:09:16] there's a different ways to do the tone
[00:09:18] mapping so you see there's Hue
[00:09:19] preservation which it says it's good for
[00:09:21] iPhone HDR let me go back to this first
[00:09:23] clip
[00:09:24] here and you can play around with it
[00:09:26] there there's also an option for log
[00:09:28] video
[00:09:30] and for PQ and hlg I'll set that back to
[00:09:33] Hue preservation and then you can play
[00:09:35] around in here with the exposure and
[00:09:37] actually dial in the settings right
[00:09:39] there on the clip before you even touch
[00:09:41] the rest of the lry color panel and you
[00:09:43] can change how saturated those
[00:09:45] highlights are right there and apply to
[00:09:47] all Clips instances will apply to every
[00:09:49] instance of that
[00:09:50] clip so in general you probably want to
[00:09:53] have all of these turned on unless you
[00:09:54] know you have a specific reason to turn
[00:09:56] them off display color management
[00:09:58] extended dynamic range monitoring autod
[00:10:00] detect color log space and autoone map
[00:10:03] media that's going to ensure you get the
[00:10:04] best possible representation of the true
[00:10:06] color and contrast of these clips when
[00:10:08] you bring them into Premier Pro all
[00:10:10] right let's get back over here to the
[00:10:12] lumetri panel and I'll show you what all
[00:10:14] the different sections are about I'm
[00:10:17] just going to park my playhead here on a
[00:10:19] shot from this short film where these
[00:10:22] two guys are talking here in the office
[00:10:23] I just want to see a single shot of this
[00:10:26] gentleman right here as I explain the
[00:10:29] panel so I click on the clip like so and
[00:10:32] right here at the top you can see
[00:10:33] there's the option to do an input L now
[00:10:36] these are technical lots a lot of times
[00:10:38] you get these from set the DP or the
[00:10:40] camera assistant will do this in camera
[00:10:43] they'll agree on the look and then that
[00:10:44] L will come along with the footage you
[00:10:47] can go to browse here at the top of the
[00:10:48] panel and just go ahead and navigate to
[00:10:52] where those Luts are and you notice that
[00:10:55] you can import things like a cube or a
[00:10:58] 3dl so different L formats are all
[00:11:02] supported but as with all color
[00:11:04] correction you don't have to use a l in
[00:11:06] this case we didn't start with one so
[00:11:08] we'll just leave that at none now below
[00:11:11] this is this Auto button this is
[00:11:13] actually using a little bit of AI
[00:11:15] Premiere is going to take a look at your
[00:11:16] footage and try to determine the best
[00:11:18] possible settings for it so I'm going to
[00:11:20] click that and right away you can see
[00:11:22] that it brighten things up and all the
[00:11:25] sliders have moved on their own with
[00:11:27] that auto function and you can see that
[00:11:29] it added some exposure some contrast and
[00:11:32] some highlights kind of pushed
[00:11:34] everything up didn't Crush any Shadows
[00:11:36] or anything like that it doesn't make
[00:11:37] these big creative choices it's just
[00:11:39] trying to find the best possible
[00:11:41] exposure and look on the shot here and
[00:11:44] you can adjust the intensity of that
[00:11:46] automatic setting with this slider right
[00:11:48] here so by moving it further over it's
[00:11:50] going to increase all the settings that
[00:11:52] it added to the footage or if you go the
[00:11:55] opposite direction it's going to pull
[00:11:56] them back down towards basically Z zero
[00:12:00] no
[00:12:02] correction now if you don't like this
[00:12:04] Auto look or you want to adjust these
[00:12:06] sliders on your own from scratch that's
[00:12:09] totally fine you can always just hit
[00:12:10] reset and everything will basically go
[00:12:12] back to
[00:12:13] zero so the rest of the basic correction
[00:12:17] space here includes options for white
[00:12:19] balance so I'll just pick a spot there
[00:12:22] and you can see how it adjust the
[00:12:23] temperature and the tits there's a
[00:12:25] saturation slider right here and then
[00:12:27] under light we have options for like
[00:12:29] exposure contrast highlights Shadows the
[00:12:33] amount of white or black you want to see
[00:12:35] in the shot and again anytime
[00:12:39] you get results that you're not happy
[00:12:42] with you want to just reset everything
[00:12:43] to a baseline just hit reset and
[00:12:45] everything snaps back to the way it was
[00:12:47] before you touch the lary panel I'm just
[00:12:49] going to go ahead and keep that on auto
[00:12:51] for now I thought that was a pretty good
[00:12:52] place to start and then down here under
[00:12:55] creative there's another place where we
[00:12:57] can put Luts before this we had the
[00:12:59] technical Luts these are the creative
[00:13:01] Luts where you can actually give
[00:13:02] everything a look and there is a browser
[00:13:06] here and these are all the creative
[00:13:08] looks that are in Premiere Pro I can
[00:13:11] pull up this Fuji option for example now
[00:13:15] this is the actual look browser right
[00:13:18] here and what you can do is go through
[00:13:20] all of them one by one right here in
[00:13:23] this little
[00:13:25] browser just by clicking on this right
[00:13:28] arrow here
[00:13:32] and if you get to another look that you
[00:13:33] like let's go back one there we go I'm
[00:13:36] going to apply this Kodak look instead
[00:13:38] of the Fuji look just double click and
[00:13:39] it automatically loads that L onto the
[00:13:43] footage now if you want to add your own
[00:13:45] technical or creative Luts to those
[00:13:46] drop- down menus there are specific
[00:13:48] folders on your computer where you're
[00:13:49] going to want to place those L files
[00:13:51] look inside the class materials that
[00:13:52] accompany this lesson and I'll show you
[00:13:54] the exact folder path that you need to
[00:13:56] follow in order to place those files
[00:13:58] correctly now just like with the
[00:13:59] technical L we have an intensity slider
[00:14:02] to change the effect of this creative L
[00:14:05] here more or less
[00:14:08] intense there's a faded film option
[00:14:10] which basically kind of washes out the
[00:14:12] image if you're going for that type of
[00:14:13] look there is a sharpener here and you
[00:14:17] don't want to put in uh all the way to
[00:14:19] 100 but somewhere around here if you
[00:14:22] want to just add a little bit of
[00:14:23] sharpness if the edges don't quite feel
[00:14:26] crispy enough you can push this a little
[00:14:28] bit here or take it all the way down and
[00:14:30] actually add blur if you go into the
[00:14:32] negative
[00:14:34] side now Vibrance and saturation work in
[00:14:38] similar yet different ways they're
[00:14:39] basically affecting the overall
[00:14:41] intensity of the color saturation just
[00:14:44] increases
[00:14:46] everything and if you desaturate
[00:14:48] completely obviously you will go to
[00:14:50] black and white I'm just going to
[00:14:51] quickly set that back to 100 now
[00:14:53] Vibrance is often called smart
[00:14:56] saturation and that it looks at the
[00:14:57] overall shot and and only attempts to
[00:15:00] intensify those colors that are muted
[00:15:02] and in that in this case it tends to
[00:15:04] favor kind of the Blues and the greens
[00:15:07] and will not affect the Reds and yellows
[00:15:09] as much and because of that it tends to
[00:15:11] be pretty good about not overdoing skin
[00:15:14] tones so you see by just pumping up the
[00:15:17] Vibrance here it's affecting the other
[00:15:19] parts of the shot and not his face all
[00:15:22] right and again negative Vibrance will
[00:15:24] just lead to black and white so we're
[00:15:27] just going to push that up just a little
[00:15:29] bit and then we have options here to
[00:15:30] push color into the Shadows so I can
[00:15:33] warm those up make them redder and I'm
[00:15:35] just clicking and holding as if this was
[00:15:37] a track ball interface here so you click
[00:15:39] and hold and you see the crosshairs
[00:15:42] move like so I can do the same thing for
[00:15:45] the highlights I can push those more
[00:15:46] towards green for
[00:15:48] example now the quick tip here to reset
[00:15:51] these what if you've already moved these
[00:15:53] balls a little bit you want to put them
[00:15:54] back to where they were just double
[00:15:55] click right hit there in the center you
[00:15:57] want to see that dnut hole that tells
[00:15:58] you that you're basically back to zero
[00:16:01] and then you can control the amount of
[00:16:03] tint that you've added to the shot with
[00:16:04] this balance option here below it's sort
[00:16:07] of like another in version of the
[00:16:08] intensity slider for the effect that
[00:16:10] you've applied here for the Shadow and
[00:16:12] the
[00:16:14] highlights all
[00:16:16] right now some of you are used to
[00:16:18] working in curves those are available
[00:16:21] here in this curves drop down like so
[00:16:24] you've got the main curve selection by
[00:16:26] default it's set to the luminance value
[00:16:29] which is what you're seeing here and
[00:16:32] when you scroll down over this line you
[00:16:34] get the pen tool you can add points and
[00:16:37] push them accordingly like so or you can
[00:16:40] always move the beginning point or end
[00:16:44] point for the Shadows or the highlights
[00:16:47] or adjust the midtones like so if you
[00:16:51] want to again reset any of these values
[00:16:53] just double click in the empty space and
[00:16:55] all of your points will reset to zero
[00:16:58] and the line will go back to the way it
[00:17:00] was if you want to adjust individual
[00:17:02] curves you use this selector here so
[00:17:05] this is the overall luminance but here I
[00:17:07] can select the red the green or the blue
[00:17:10] and just adjust that channel
[00:17:15] accordingly I want to move those curves
[00:17:17] there and again double click to
[00:17:21] reset now below the RGB curves are some
[00:17:24] interesting ways to manipulate color
[00:17:27] based on selection I'm going just go
[00:17:29] back up here to the main RGB curve the
[00:17:32] luminance value here and I'm just going
[00:17:34] to adjust the midtone of the shot and
[00:17:37] bring everything down just a little bit
[00:17:40] and I'm going to play around with the
[00:17:41] color of his shirt so here in Hue verses
[00:17:45] saturation we have ey dropper tool I'm
[00:17:47] going to just select a patch of his
[00:17:48] shirt like so you can see it makes a
[00:17:50] selection right here on this colored
[00:17:52] line and I'm going to adjust that Middle
[00:17:56] Point here and you see if I pull down
[00:17:57] this is adjusting the saturation of the
[00:17:59] selection that I made which is the blue
[00:18:02] if I want to get more of the blue in
[00:18:03] other words get more of the shirt
[00:18:05] captured here I can always pull this
[00:18:08] other point over here to the right that
[00:18:10] captures the tones that are closer to
[00:18:11] purple and in this case I'll pull this
[00:18:13] one on the left over even more which
[00:18:16] will capture any tones closer to cyan
[00:18:18] notice I'm only affecting the shirt it's
[00:18:22] leaving the skin tones alone I am
[00:18:24] catching a little bit of the background
[00:18:25] anything that basically falls into this
[00:18:27] blue area of color here is being
[00:18:30] affected I can push the opposite way and
[00:18:32] I will oversaturate those blue colors
[00:18:34] for example and again double click to
[00:18:37] reset you also have Hue versus Hue so
[00:18:39] you can use that option to actually
[00:18:41] change the color of something I'm going
[00:18:43] to select the shirt a little darker area
[00:18:44] this time and as I pull up and down
[00:18:46] notice I have a second axis of that
[00:18:49] color bar and if I pull down I'm pulling
[00:18:51] it more towards red and
[00:18:54] orange for example and if I pull up I'm
[00:18:57] actually changing it to green and it's
[00:18:59] affecting a lot of the shot there if you
[00:19:01] want to not affect as much of the shot
[00:19:03] then you actually pull these points in
[00:19:06] more and will affect less of the overall
[00:19:09] shot you see there it's actually not
[00:19:11] grabbing that section of the shirt as
[00:19:14] much so I would have to add another
[00:19:16] point there and you can keep adding
[00:19:17] points that you want to adjust as well
[00:19:20] try to get everything to match
[00:19:23] up it's really fun to play around with
[00:19:26] this in this case I can also affect the
[00:19:27] Reds in this which would affect his
[00:19:29] flesh tones so you can achieve some
[00:19:31] pretty interesting effects again double
[00:19:33] click to reset then Hugh versus Luma
[00:19:36] again I'll select that shirt that
[00:19:38] affects the overall luminance of that
[00:19:40] color and you can see that I'm getting
[00:19:42] some pretty nasty results there I need
[00:19:44] to be a little more selective in the
[00:19:47] color there to get the effect that I
[00:19:49] want and a little bit goes a long way
[00:19:51] there we go it's pulling it down again
[00:19:53] if you go too far you're going to see
[00:19:54] some breakup in the image this case I'll
[00:19:57] push up increase alumin
[00:20:01] there I am getting some scattering up
[00:20:03] here in the ceiling so there will be a
[00:20:04] different way to approach this that I'll
[00:20:07] show you in a moment let me reset that
[00:20:10] then we also have Luma versus saturation
[00:20:13] that allows you to adjust the saturation
[00:20:15] based on the tone rather than the Hue
[00:20:18] and then saturation versus saturation
[00:20:21] which allows you to selectively
[00:20:22] manipulate areas of saturation in the
[00:20:24] image now this section here under color
[00:20:27] match is interesting
[00:20:29] this section below curves is called
[00:20:30] color wheels and match this gives us
[00:20:33] additional options for manipulating the
[00:20:35] color based on shadows midtones and
[00:20:38] highlights first of all there are
[00:20:40] sliders next to each of those for
[00:20:42] manipulating those elements separately
[00:20:44] so if I want to adjust just the Shadows
[00:20:46] pump them up or in this case crush them
[00:20:49] a little further can pull down same
[00:20:53] thing with the midtones and the
[00:20:55] highlights
[00:20:59] so I'm adjusting all those independently
[00:21:00] and I can also put color selectively
[00:21:03] into those areas I'll pump some red into
[00:21:05] those highlights and I'll make the
[00:21:07] Shadows even Bluer here for example and
[00:21:10] once again to reset anything you just
[00:21:12] double click so inside the color ball
[00:21:15] circles there it makes the doughnut
[00:21:17] shape and then just double click on the
[00:21:18] slider to reset that to zero if you want
[00:21:22] now at the top of that panel here we
[00:21:24] have the option to color match this is
[00:21:26] for finding another shot on the sequence
[00:21:29] that you may want to apply the same
[00:21:31] overall color effect to this shot
[00:21:34] from I can turn on comparison view with
[00:21:36] the button right here and I'll find
[00:21:38] another shot in the sequence I have a
[00:21:39] different type of clip parked in front
[00:21:40] of this one here so I'll find another
[00:21:43] shot in that it's outdoor scene there we
[00:21:46] go that's kind of nice Sunset shot there
[00:21:48] I'm going to apply the overall kind of
[00:21:50] tone and color of this shot to this shot
[00:21:53] here and I'm just going to hit apply
[00:21:55] match and see what happens and there we
[00:21:58] go we can see it's made some adjustments
[00:22:00] there in the shadows the midtones and
[00:22:02] the highlights and it's touched a little
[00:22:03] bit of color each time and you can
[00:22:06] experiment with this by turning face
[00:22:08] detection on or off as well and see if
[00:22:12] what it does there if it makes any
[00:22:14] difference all right so in this case it
[00:22:16] found some warmth here in this shot and
[00:22:18] kind of added that into the flesh tones
[00:22:21] of our shot there we can turn comparison
[00:22:23] view back off and it looks pretty
[00:22:26] good all right and the next section of
[00:22:29] the panel is called hsl secondary this
[00:22:32] allows you to do a secondary color
[00:22:34] correction on certain areas of the image
[00:22:36] on top of the correction that you've
[00:22:38] already done now what we're doing here
[00:22:40] is creating a key we're going to create
[00:22:41] a mask key basically on his face using
[00:22:45] the flesh tones and the way you preview
[00:22:48] that is flipping this color gray switch
[00:22:51] right here this displays your selection
[00:22:54] versus a gray so with when you see
[00:22:56] nothing but gray you have no selection
[00:22:58] made there turn that off very quickly
[00:23:00] here you can use set color with the eye
[00:23:03] droppers or you can just choose these
[00:23:05] options here so this is selecting all
[00:23:07] the Reds yellows greens and so forth so
[00:23:10] if I turn on that preview option for
[00:23:12] color and gray now if I chose the Reds I
[00:23:14] can see all the Reds the yellows the
[00:23:17] greens the cyan blues and so forth so
[00:23:22] the color gray is a way of actually
[00:23:23] previewing the key that you're going to
[00:23:25] make and what you want to do is once you
[00:23:27] have a decent selection here is you want
[00:23:29] to add to it there's a few different
[00:23:31] ways to do that you can try to use this
[00:23:33] plus dropper to increase your selection
[00:23:36] there so I just added some to it you can
[00:23:38] also use this dropper to remove try to
[00:23:40] remove things you don't want from the
[00:23:41] selection from this key all right that's
[00:23:44] getting there now these arrows on top of
[00:23:47] these triangles here they can be moved
[00:23:50] to add a little bit more color and kind
[00:23:52] of refine the selection as well so I'm
[00:23:54] just working within the Hue here to get
[00:23:56] more of that skin selected
[00:23:59] up top and I can do the same thing down
[00:24:01] here for saturation maybe I have too
[00:24:03] much selected so I'll bring that back in
[00:24:05] but I'll just add back to it like so
[00:24:07] kind of bring that out all right I'm
[00:24:09] getting a pretty good amount of his skin
[00:24:11] there I don't want his eyes so that's
[00:24:14] fine and this goes into the Shadows a
[00:24:16] little bit more there we
[00:24:18] go now one tip here is that I often do
[00:24:22] hsl secondaries as a separate pass I
[00:24:26] don't want to do this as part of this
[00:24:27] main color effect here this main lry
[00:24:29] effect that I've applied because I want
[00:24:31] to be able to actually mask this if I
[00:24:33] need to this is selecting too much
[00:24:36] outside of his skin tones I'm getting
[00:24:38] sections of the office over here so I
[00:24:40] can apply a quick mask in my effects
[00:24:42] controls panel to get rid of that but in
[00:24:45] order to do that I need to separate this
[00:24:48] secondary color effect from the main
[00:24:50] color effect that I'm working on let me
[00:24:52] turn off that selection for now I'm
[00:24:54] going to reset this panel just for a
[00:24:56] moment and up here at the top where says
[00:24:58] lumetri color there's a drop down there
[00:25:02] where I can add a lumetri color effect
[00:25:04] this is a second version of this effect
[00:25:07] stacked on top of the main lumry effect
[00:25:10] I've already applied you can stack as
[00:25:12] many versions of this effect on top of
[00:25:14] itself that you want I'm going to add a
[00:25:17] secondary lumetri color effect and very
[00:25:20] quickly I want to rename it and the
[00:25:23] option is also there to rename it that
[00:25:25] way when I look at them in the effect
[00:25:26] stack I can tell them apart so I'm going
[00:25:28] to click click rename and I'm going to
[00:25:29] call this one
[00:25:31] skin
[00:25:34] pass and now that is separate if I go to
[00:25:36] effects controls I actually can see both
[00:25:39] options there I can see the main lumry
[00:25:41] effect that I applied and then this
[00:25:43] version of the of the lry effect that we
[00:25:45] just made and that was renamed as Skin
[00:25:48] pass so they exist separately and
[00:25:50] because each effect any most effects in
[00:25:53] Premiere Pro can be masked with these
[00:25:55] tools I have the option now to mask out
[00:25:59] the skin pass so I'm going to do that
[00:26:00] right now and I'm just going to just do
[00:26:02] a rough garbage mat around my actor here
[00:26:06] like
[00:26:09] so great so now everything I apply on
[00:26:12] this lumetri pass is going to be within
[00:26:15] this mask and I can always track it I'm
[00:26:17] just going to do a quick scrub here make
[00:26:19] sure that most of his skin Falls within
[00:26:21] the mask so a little further down I'm
[00:26:22] going to need a little more space there
[00:26:25] that looks pretty good so that's going
[00:26:27] to allow me to just affect the skin
[00:26:28] tones right there within the
[00:26:30] mask so now I'll go back up here to the
[00:26:33] lry panel again I want to make sure the
[00:26:35] right one is selected so I see skin pass
[00:26:37] up there not the other lumetri effect
[00:26:39] which is the main base effect here so I
[00:26:43] click on skin pass now I'm going to
[00:26:44] select my Reds me hide that mask real
[00:26:47] quickly just by clicking off of it
[00:26:49] select my Reds turn on color gray there
[00:26:51] we go so now I'm getting that skin tone
[00:26:57] key that I saw earlier I'm just going to
[00:26:58] try to isolate that better and get a
[00:27:02] little more of his skin
[00:27:04] there like
[00:27:08] so pretty good I'll try to use the plus
[00:27:11] side eye dropper to select a little bit
[00:27:12] more that looks good there go back get a
[00:27:14] little bit more in here all right that
[00:27:16] looks pretty good I've gotten most of
[00:27:18] that skin there's a little denoiser pass
[00:27:19] you can do here to try to remove some of
[00:27:21] that kind of crunchy noise that appears
[00:27:23] on the edges and there is a blur option
[00:27:25] as well you're going to want to add just
[00:27:26] a little bit of blur to this not a ton
[00:27:29] but just a little bit to kind of clean
[00:27:31] up those rough edges I'll give it 1.0
[00:27:34] that way the line between the selection
[00:27:36] we made and the parts that are not
[00:27:38] selected won't be quite as Stark all
[00:27:41] right now you have other options by the
[00:27:43] way instead of just the color gray
[00:27:44] preview you can do a color versus black
[00:27:47] and you can also do a black and white
[00:27:49] version of the key just to see
[00:27:50] everything that you are selecting and
[00:27:52] with that selected I can see ah yes it
[00:27:54] is going to get this section of ear that
[00:27:57] was on the other side of his face and
[00:28:00] it's not going to catch much of this
[00:28:01] part of his flesh tones but that's in
[00:28:03] the shadows anyway so we're not going to
[00:28:05] notice much of
[00:28:06] that now below that is where we do the
[00:28:09] actual correction for this hsl secondary
[00:28:13] layer we have one big color wheel we can
[00:28:15] use just to kind of push that in the
[00:28:17] direction we
[00:28:20] want like so and one big kind of luma
[00:28:24] slider over here on the side to brighten
[00:28:28] or darken our selection now if you want
[00:28:32] to break that off into finer controls
[00:28:34] you don't have to use one big wheel you
[00:28:35] can click this button right here and
[00:28:38] that breaks it out into three wheels for
[00:28:40] shadows midtones and highlights and now
[00:28:42] you can be a little more selective in
[00:28:44] what you're going to do it also we also
[00:28:46] have the temperature tint contrast
[00:28:48] sharpen and saturation controls similar
[00:28:50] to what we had up here in the basic
[00:28:52] correction panel so for temperature I'm
[00:28:54] going to push this skin a little more
[00:28:56] warmer like so
[00:28:58] and I'll just see what happens if I
[00:29:00] remove some of that green actually no a
[00:29:01] little more pink in there will do him
[00:29:04] nicely I'm going to increase the mid
[00:29:06] tones just a little bit here to kind of
[00:29:07] open up that
[00:29:09] face and same thing just a little bit
[00:29:12] for the highlights as well and I'm going
[00:29:14] to push the midtones a little warmer
[00:29:16] that's too much go the other just a
[00:29:19] little touch there and pull a little
[00:29:25] warmth and put some warmth as well into
[00:29:27] the high
[00:29:30] highlights and now that I've got it
[00:29:32] there me
[00:29:33] increased I can mess around with
[00:29:43] contrast and I'm going to just decrease
[00:29:46] that saturation he got a little bit too
[00:29:47] hot for me so I'm just going to bring
[00:29:49] that saturation down a little bit now
[00:29:52] let's take a look at our work I can very
[00:29:53] quickly AB that I'm just going to turn
[00:29:55] the checkbox next to hsl secondary on on
[00:29:58] or off like
[00:30:00] so all right a little bit of warmth
[00:30:02] there it's catching a little bit of that
[00:30:03] background I can refine that mask a
[00:30:05] little bit if I want to but for now I
[00:30:07] think this looks pretty good as by way
[00:30:09] of example all right so that's how we
[00:30:11] use the HL secondary and again I prefer
[00:30:13] to use that in a second lumetri pass
[00:30:16] that way I can use masks if I need to or
[00:30:18] I can just isolate that effect to a very
[00:30:20] small portion of the image because a lot
[00:30:22] of times you select something like skin
[00:30:24] and there's some other color in the shot
[00:30:26] that's the same uh color of the skin or
[00:30:28] within the same tonal range and you wind
[00:30:30] up color correcting that when you don't
[00:30:31] want to so by adding the hsl secondary
[00:30:34] to a second lumry effect you can use the
[00:30:37] mass tools to isolate that better and
[00:30:39] finally down here at the bottom we go
[00:30:41] back to the main lumry effect here
[00:30:44] because that's where I might want to do
[00:30:46] a vignette this is very simple if you
[00:30:48] push negative you will get the expected
[00:30:51] effect there on the edges it will go
[00:30:53] darker if you go positive they will
[00:30:55] actually get lighter so in this cas
[00:30:58] we're going to do that and then by
[00:31:00] affecting things like the midpoint you
[00:31:02] increase the amount on the edges there
[00:31:04] the roundness you're basically affecting
[00:31:06] the shape of the vignette there and you
[00:31:08] can feather it and again I'll AB that
[00:31:12] effect like
[00:31:14] so now I'm going to go ahead and turn
[00:31:17] off this skin pass here and I'll go back
[00:31:19] to the base level lry effect now I can
[00:31:23] again turn off the effects badge to see
[00:31:26] before and after I can also do that in
[00:31:29] comparison view so I'll go back here to
[00:31:31] comparison View and there's a switch
[00:31:33] down here in the bottom left shot of
[00:31:35] frame comparison so instead of comparing
[00:31:37] it to a different shot in the sequence
[00:31:40] it Compares it to itself and then I can
[00:31:42] ab it like
[00:31:45] so or I can do a split screen so there's
[00:31:47] a vertical split
[00:31:50] option and a horizontal split option and
[00:31:55] you can leave this on so if you want to
[00:31:58] change it further so I'll go turn my
[00:32:00] effects back on in another basic
[00:32:01] correction there I'm just going to do a
[00:32:03] little bump and exposure and I can
[00:32:07] see the difference there between left
[00:32:09] and right I'll go top and bottom there
[00:32:11] we go I'll warm it up a little bit so
[00:32:13] there on the bottom I can see the
[00:32:15] difference and up top here is where we
[00:32:18] were I can also do that vertically or I
[00:32:21] can do them side by sides so that's just
[00:32:22] a way to compare the shot to itself as
[00:32:25] I'm making further directions and again
[00:32:28] that's the switch down here in the
[00:32:30] bottom left of comparison view otherwise
[00:32:32] it goes back to the selector where you
[00:32:35] can grab something else in the
[00:32:38] sequence now you can also stack lumetri
[00:32:40] effects to do a variation on the idea of
[00:32:43] a power window so we're going to isolate
[00:32:45] the subject of the shot and then reduce
[00:32:48] the background contrast and exposure to
[00:32:50] make him really pop there so I'm looking
[00:32:52] at this shot here I'm not really happy
[00:32:54] with the amount of exposure on this uh
[00:32:57] column here it's a little bright it's
[00:32:59] kind of pulling Focus away from his face
[00:33:01] so again we can add even another layer
[00:33:04] here on top of our base lumry and the
[00:33:06] skin pass I'm going to add another
[00:33:08] lumetri color effect and I'm going to
[00:33:10] rename that
[00:33:14] exposure and for that one I am going to
[00:33:17] bring the
[00:33:18] exposure down and I'm just paying
[00:33:20] attention to that back wall there play
[00:33:22] with the contrast a little bit those
[00:33:24] highlights need to come down a
[00:33:26] lot there we go so I'm just going to
[00:33:28] bring those down like so and again we
[00:33:31] can go back to effects controls and find
[00:33:35] that lumry color effect there we go it's
[00:33:37] called exposure I'm going to put that
[00:33:39] one on the
[00:33:41] top and I'm going to make a quick
[00:33:44] garbage mat around my
[00:33:48] subject like
[00:33:50] so and I'm going to invert that mask and
[00:33:54] feather the heck out of
[00:33:56] it and there we go so now I've really
[00:33:59] darkened that background really make
[00:34:01] made him pop and I can reduce the
[00:34:03] overall opacity of that effect as
[00:34:07] well I play with the mask opacity here
[00:34:10] if I think I've gone a little bit too
[00:34:12] far to extreme I can pull that back
[00:34:15] down like so I'll AB
[00:34:18] that there we go just a nice little drop
[00:34:21] there now I could keep going with this
[00:34:23] shot here maybe try to bring up some of
[00:34:24] the Shadows here on the face but for now
[00:34:27] we've got a Prett pretty good Baseline
[00:34:28] we've got some nice exposure and color
[00:34:30] Happening Here I think the shirt looks
[00:34:32] pretty good I've cleaned up the flesh
[00:34:34] tones made those nice and Rich and
[00:34:37] brought down the exposure there in the
[00:34:39] background and keep our Focus here on
[00:34:41] our main subject now similar to Avid and
[00:34:43] other software you have the ability to
[00:34:45] color correct the source clip in the
[00:34:47] project bins as opposed to just the clip
[00:34:49] on the timeline and those changes to the
[00:34:51] source Clips color will Ripple through
[00:34:53] all of your sequences wherever that clip
[00:34:55] is used so here I have the coach
[00:34:58] and instead of just color correcting
[00:35:00] this clip right here on the timeline and
[00:35:02] then copying pasting that effect to the
[00:35:05] other examples of the same clip here I'm
[00:35:07] going to color correct the source so you
[00:35:10] see up here in lumetri we have two tabs
[00:35:14] up here at the top we've been color
[00:35:15] correcting on the sequence side but you
[00:35:18] can correct on the source side and when
[00:35:21] I click on that it automatically opens
[00:35:22] up the source clip here in the source
[00:35:25] viewer and all these Corrections are now
[00:35:27] going to take place on the source clip
[00:35:30] itself and not just this instance in the
[00:35:32] timeline I'm just going to go to basic
[00:35:33] correction here and hit Auto and I'm
[00:35:36] just going to warm up the
[00:35:38] temperature slightly just make some
[00:35:40] basic moves here I'm going to play
[00:35:42] around with this
[00:35:43] contrast and you see it's color
[00:35:45] correcting on the source side over there
[00:35:47] on the left as well there we go now a
[00:35:50] couple things to note when you color
[00:35:52] correct on the source or actually if you
[00:35:54] apply any effect on the source side of
[00:35:55] things you'll notice that the FX badge
[00:35:57] gets this little red line underneath it
[00:36:00] that visually tells you that there is
[00:36:02] something going on on the source side
[00:36:04] with this clip that there has been a
[00:36:05] source effect applied and indeed if I
[00:36:07] click on that clip and do a match
[00:36:10] frame I can see in effects controls
[00:36:13] there is the regular uh controls for
[00:36:16] this clip on the sequence side but there
[00:36:17] is also a source effects tab here and I
[00:36:20] can see that the lumetri color has been
[00:36:23] applied and because I've applied that on
[00:36:26] the source level if I look at other
[00:36:28] Clips in the timeline they are all the
[00:36:30] same that Source effect has applied
[00:36:33] itself to all instances here because
[00:36:35] it's coming from the main clip in the
[00:36:37] bins and not just this clip and the
[00:36:39] sequence if we alter anything I'm just
[00:36:40] going to do a radical shift here I'll
[00:36:43] just push the temperature way down I'll
[00:36:45] go to Blue you can see that that also
[00:36:47] has changed all the instances so if
[00:36:49] you're going to use a clip several times
[00:36:51] in several sequences or you know it's a
[00:36:53] long form project and that clip is going
[00:36:55] to appear several times just go ahead
[00:36:57] and color correct it at the source level
[00:36:59] as opposed to the sequence level that
[00:37:01] way all your changes will make sure to
[00:37:02] Ripple through every time you use that
[00:37:05] clip in a sequence now I'm going to push
[00:37:07] that clip back to its warmer self that
[00:37:10] looks much better now a quick note here
[00:37:13] sometimes this happens and I do this all
[00:37:15] the time myself when you're color
[00:37:17] correcting and you mean to do it on the
[00:37:19] source side let me go ahead and delete
[00:37:20] this uh effect here and go back to the
[00:37:24] way it
[00:37:25] was you intend to color correct on the
[00:37:28] source side but accidentally you color
[00:37:30] correct it uh on the sequence side at
[00:37:32] the clip level here and not at the
[00:37:33] source clip level I'm just going to go
[00:37:35] back and hit Auto again push it warmer
[00:37:37] and do that same kind of contrast move
[00:37:40] here so I've accidentally done that just
[00:37:44] on this instance of the clip in the
[00:37:45] sequence it has not affected the other
[00:37:47] Clips I meant to do that on the source
[00:37:49] side happens to me all the time no
[00:37:52] problem just go into your effects
[00:37:54] controls click on lumetri color and just
[00:37:57] cut it command or control X in this case
[00:38:02] just cut that and then immediately
[00:38:03] switch to the source effects Tab and
[00:38:06] paste and now you've got the source
[00:38:10] effect so either do it that way or make
[00:38:12] sure that you have the source uh the
[00:38:14] Elementry applied on the source side
[00:38:15] here or use the source tab over here as
[00:38:19] opposed to the sequence tab but again no
[00:38:22] problem if you accidentally start color
[00:38:23] correcting it on the sequence just copy
[00:38:26] paste that elry into the source side and
[00:38:28] obviously you can stack those up so you
[00:38:30] can have a source side
[00:38:33] effect of lry but then also do a
[00:38:36] sequence side effect of lumetri and
[00:38:39] that's just a second instance of that
[00:38:41] where you can push things a lot further
[00:38:43] so in this case I'm going to just do a
[00:38:44] quick vignette on this clip but that's
[00:38:47] only going to affect that clip there and
[00:38:48] not the rest so you can stack lumry
[00:38:50] effects and both the source side and the
[00:38:52] sequence side if you want that's it for
[00:38:55] working with color hopefully this
[00:38:56] overview has given G you the confidence
[00:38:58] to start doing your own correction and
[00:38:59] Grading right inside Premiere Pro thanks
[00:39:02] for watching we'll see you on the next
[00:39:03] one