Home > Introduction and Project Setup

Wes McDermott

Principal Director, Substance 3D Worldwide Evangelism

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Introduction and Project Setup

Overview of Substance Painter's workflow, UI, and initial project setup, introducing the essentials for 3D texturing workflows.

This summary is AI generated

Learning Outcomes:

  • Navigate the 3D view in Substance Painter.
  • Create a new project with a 3D model.
  • Understand material and layer stack management.

Level: Advanced

Skills you'll gain:

Substance Painter, Texturing, 3D Modeling, Navigation

Key Insights

  • Use Substance 3D Viewer to preview 3D models.
  • Select the appropriate template for new projects.
  • Set document resolution for optimal performance.
  • Understand the importance of UV mapping in texturing.
  • Utilize non-destructive resolution independence in Substance Painter.
  • Manage multiple materials with separate layer stacks.
  • Navigate the 3D view using mouse controls effectively.
  • Adjust project settings before starting texturing.
  • Ensure auto unwrap is disabled if UVs are pre-made.
  • Use GPU for better performance in Substance Painter.