Introduction and Project Setup
Overview of Substance Painter's workflow, UI, and initial project setup, introducing the essentials for 3D texturing workflows.
This summary is AI generated
Learning Outcomes:
- Navigate the 3D view in Substance Painter.
- Create a new project with a 3D model.
- Understand material and layer stack concepts.
Level: Advanced
Skills you'll gain:
Substance Painter, Texturing, 3D Modeling, Navigation
Key Insights
- Use Substance 3D Viewer to preview 3D models.
- Select the appropriate frame for texturing animated models.
- Start projects with default PBR metallic roughness settings.
- Maintain a balance between resolution and performance.
- Utilize GPU for better performance in Substance Painter.
- Avoid enabling auto unwrap for specific UV layouts.
- Navigate the 3D view using mouse controls.
- Manage multiple materials with separate layer stacks.
- Adjust document resolution as needed during the project.
- Toggle visibility of materials in the texture set list.