Home > Introduction and Project Setup

Wes McDermott

Principal Director, Substance 3D Worldwide Evangelism

linkedin-icon

Introduction and Project Setup

Overview of Substance Painter's workflow, UI, and initial project setup, introducing the essentials for 3D texturing workflows.

This summary is AI generated

Learning Outcomes:

  • Navigate the 3D view in Substance Painter.
  • Create a new project with a 3D model.
  • Understand material and layer stack concepts.

Level: Advanced

Skills you'll gain:

Substance Painter, Texturing, 3D Modeling, Navigation

Key Insights

  • Use Substance 3D Viewer to preview 3D models.
  • Select the appropriate frame for texturing animated models.
  • Start projects with default PBR metallic roughness settings.
  • Maintain a balance between resolution and performance.
  • Utilize GPU for better performance in Substance Painter.
  • Avoid enabling auto unwrap for specific UV layouts.
  • Navigate the 3D view using mouse controls.
  • Manage multiple materials with separate layer stacks.
  • Adjust document resolution as needed during the project.
  • Toggle visibility of materials in the texture set list.