Home > Fundamentals of Applying Textures

Wes McDermott

Principal Director, Substance 3D Worldwide Evangelism

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Fundamentals of Applying Textures

Core texturing concepts including how to apply, manipulate, and visualize materials on 3D models using Painter's non- destructive layer workflow

This summary is AI generated

Learning Outcomes:

  • Understand paintable and fill layers in Substance Painter.
  • Apply materials using the Substance 3D assets library.
  • Adjust material properties for desired visual effects.

Level: Advanced

Skills you'll gain:

Substance Painter, Texturing, 3D Modeling, Material Application

Key Insights

  • Differentiate between paintable layers and fill layers.
  • Use the brush settings to customize painting effects.
  • Apply materials based on UV projection or triplanar methods.
  • Utilize the Substance 3D assets library for quick material access.
  • Adjust lighting in the viewport to enhance material visibility.
  • Change material parameters dynamically for real-time feedback.
  • Experiment with different brushes and settings for unique textures.
  • Use keyboard shortcuts for efficient brush size adjustments.
  • Understand the importance of environment alignment for lighting.
  • Explore various environment maps to achieve different lighting effects.