Home > Fundamentals of Applying Textures

Wes McDermott

Principal Director, Substance 3D Worldwide Evangelism

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Fundamentals of Applying Textures

Core texturing concepts including how to apply, manipulate, and visualize materials on 3D models using Painter's non- destructive layer workflow

This summary is AI generated

Learning Outcomes:

  • Understand paintable and fill layers in Substance Painter.
  • Apply materials using the Substance 3D assets library.
  • Adjust material properties for desired visual effects.

Level: Advanced

Skills you'll gain:

Substance Painter, Layering, Texturing, Material Properties

Key Insights

  • Paintable layers allow direct painting on surfaces.
  • Fill layers fill material channels with uniform data.
  • Use the brush tab to customize brush settings.
  • Change material properties like color, roughness, and metalness.
  • Utilize the environment map for realistic lighting effects.
  • Experiment with different brushes for varied textures.
  • Adjust projection settings for materials on 3D models.
  • Use shortcuts for quick brush size adjustments.
  • Select materials from the Substance 3D assets library.
  • Align environment lighting to the camera for better visibility.