Fundamentals of Applying Textures
Core texturing concepts including how to apply, manipulate, and visualize materials on 3D models using Painter's non- destructive layer workflow
This summary is AI generated
Learning Outcomes:
- Understand paintable and fill layers in Substance Painter.
- Apply materials using the Substance 3D assets library.
- Manipulate brush settings for effective texturing.
Level: Advanced
Skills you'll gain:
Substance Painter, Texturing, 3D Modeling, Material Application
Key Insights
- Paintable layers allow direct painting on surfaces.
- Fill layers provide uniform color or texture information.
- Use the properties panel to adjust brush and material settings.
- UDIM feature enables painting across multiple texture sets.
- Substance Painter supports parametric materials for easy adjustments.
- Environment maps influence lighting and material appearance.
- Use keyboard shortcuts for quick brush size adjustments.
- Triplanar projection helps avoid UV seam issues.
- Color picker allows selecting colors from outside the application.
- Align environment lighting to camera for better visibility.