Home > Fundamentals of Applying Textures

Wes McDermott

Principal Director, Substance 3D Worldwide Evangelism

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Fundamentals of Applying Textures

Core texturing concepts including how to apply, manipulate, and visualize materials on 3D models using Painter's non- destructive layer workflow

Learning Outcomes:

  • Understand paintable and fill layers in Substance Painter.
  • Apply materials using the Substance 3D assets library.
  • Manipulate brush settings for effective painting.

Level: Advanced

Skills you'll gain:

Substance Painter, Texturing, 3D Modeling, Material Application

Key Insights

  • Differentiate between paintable layers and fill layers.
  • Use the properties panel to adjust brush and material settings.
  • Explore advanced features like UDIM for complex texturing.
  • Utilize the color picker to select colors from outside the application.
  • Change material projection methods between UV and triplaner.
  • Adjust lighting in the viewport to enhance material visibility.
  • Use keyboard shortcuts for efficient brush size adjustments.
  • Experiment with different brushes to achieve desired effects.
  • Understand the importance of environment alignment for lighting.