User Interface Tour & Basic Animation Techniques
Learn to navigate the After Effects interface, structure your projects and create basic animations from existing Photoshop designs.
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Transcript
[00:00:00] hey everyone I'm Kyle hamri and I'm here
[00:00:00] to help you learn after effects from the
[00:00:00] very beginning over the next couple
[00:00:00] hours I'm going to show you the
[00:00:00] important tools Concepts and techniques
[00:00:00] you need to get started you can just
[00:00:00] watch and learn if you like but I've
[00:00:00] made my project files available so you
[00:00:00] can follow along with me and I've also
[00:00:00] created a PDF guide packed full of
[00:00:00] terminology tips keyboard shortcuts and
[00:00:00] more make sure you grab both of those
[00:00:00] from the download links now after
[00:00:00] effects is a big program with a lot of
[00:00:00] capabilities so I'm focusing on the
[00:00:00] techniques that would be most helpful
[00:00:00] for someone with a visual design
[00:00:00] background who's looking to add motion
[00:00:00] to their skill set ideally you have at
[00:00:00] least some experience with Adobe design
[00:00:00] apps like Photoshop and illustrator but
[00:00:00] everything I'll be showing you will be
[00:00:00] just as useful even if that's not you in
[00:00:00] this first video we'll go through a few
[00:00:00] different examples to help you learn
[00:00:00] about the fundamentals of After Effects
[00:00:00] creating key frames to animate layers
[00:00:00] and working with imported images and
[00:00:00] video files before we dive into those
[00:00:00] examples let's get you thinking about
[00:00:00] motion as another aspect of visual
[00:00:00] design
[00:00:00] much like other creative skill sets
[00:00:00] motion has plenty of Specialties you can
[00:00:00] dive into once you get a handle on the
[00:00:00] basics I bet there's a good chance you
[00:00:00] already have some creative skills of
[00:00:00] your own so I'll be demonstrating how
[00:00:00] After Effects can help you add motion to
[00:00:00] your existing skill set and allow you to
[00:00:00] build on your other creative interests
[00:00:00] motion allows you to add timing and
[00:00:00] movement to your designs both of which
[00:00:00] can add a whole new layer of meaning to
[00:00:00] the material you decide how long an
[00:00:00] element is on screen and that may help
[00:00:00] communicate to the viewer how important
[00:00:00] this this thing is or I can show you
[00:00:00] these two identical objects and then
[00:00:00] you'll see that the way an element moves
[00:00:00] can actually communicate just as much
[00:00:00] about that thing as the way it looks if
[00:00:00] you're already a visual designer you've
[00:00:00] actually got a head start because a good
[00:00:00] design animated simply is almost always
[00:00:00] going to be more powerful than a bad
[00:00:00] design with great animation adding
[00:00:00] motion to an existing design layout can
[00:00:00] also be pretty approachable and I'll be
[00:00:00] walking you through a few examples of
[00:00:00] exactly that as we go through these
[00:00:00] examples you'll see several tools you'll
[00:00:00] probably recognize from other Adobe
[00:00:00] design apps but you'll also be seeing
[00:00:00] more flexible approaches that may not be
[00:00:00] possible anywhere else once you get a
[00:00:00] handle on the actual tools learning to
[00:00:00] see the possibilities for the best way
[00:00:00] to animate a design does take some
[00:00:00] experience but I'll also be sprinkling
[00:00:00] in a few of those tips as we go now
[00:00:00] let's start out by taking a little tour
[00:00:00] of the after effects interface and then
[00:00:00] we'll hop into some projects when you
[00:00:00] first open after effects you'll be
[00:00:00] greeted by this home screen and it'll
[00:00:00] have a list of any recent projects that
[00:00:00] you've worked in any other projects you
[00:00:00] can come over to this open project and
[00:00:00] navigate to them through your file
[00:00:00] browser or if you're starting from
[00:00:00] scratch you can choose new project right
[00:00:00] here you'll also see some suggested
[00:00:00] tutorials up top which you can hide if
[00:00:00] you don't want to see those and then
[00:00:00] over here on the left you have this
[00:00:00] learn tab that will have a bunch of
[00:00:00] other tutorials from Adobe and when
[00:00:00] we're all done you can either use that
[00:00:00] to review or to learn other techniques
[00:00:00] that you and I don't have time for I'll
[00:00:00] just come back over here to home and I
[00:00:00] will choose to open this welcome to AE
[00:00:00] project
[00:00:00] an After Effects project is a single
[00:00:00] project file that can contain a lot of
[00:00:00] stuff you can import other elements into
[00:00:00] here or you can create things directly
[00:00:00] in After Effects either way that's all
[00:00:00] saved and managed as a single project
[00:00:00] file when you're creating some other
[00:00:00] unrelated animation you'd probably save
[00:00:00] that as its own separate After Effects
[00:00:00] project the first thing I want to draw
[00:00:00] your attention to is the workspace up
[00:00:00] here in the top right corner you'll see
[00:00:00] a bar with a few different options I'm
[00:00:00] using the default workspace and I
[00:00:00] recommend that you do too so it's easier
[00:00:00] for you to follow along with me you can
[00:00:00] use some of the other options as you
[00:00:00] learn more about after effects you can
[00:00:00] also come over to the window menu
[00:00:00] workspace and there are more options in
[00:00:00] here later on we will be customizing
[00:00:00] these just a little bit and if you
[00:00:00] decide you want to save one of those you
[00:00:00] can do that right here or you can always
[00:00:00] set the current workspace back to its
[00:00:00] default if you don't want to keep those
[00:00:00] changes here in After Effects we work in
[00:00:00] what are called compositions you can
[00:00:00] think of this as being similar to a
[00:00:00] document or an artboard where you can
[00:00:00] add multiple layers and elements in one
[00:00:00] place and then edit and animate them
[00:00:00] this after effects project actually has
[00:00:00] four compositions in it there're these
[00:00:00] little multimedia icons right here and
[00:00:00] right now I have the welcome to AE
[00:00:00] composition open down here in my
[00:00:00] timeline this timeline is kind of the
[00:00:00] heart of After Effects it's where you do
[00:00:00] most of the actual work you'll see I
[00:00:00] have quite a few layers in here and so
[00:00:00] this should look pretty similar to
[00:00:00] something like Photoshop but this
[00:00:00] timeline combines those layers with time
[00:00:00] here on the left is the very beginning
[00:00:00] of our timeline that's zero in time if I
[00:00:00] drag this all the way over to the right
[00:00:00] will be at the very last frame of our
[00:00:00] 10-second composition I'll go ahead and
[00:00:00] just bring that back to the beginning
[00:00:00] here now these layers work just like
[00:00:00] other design apps if I come up here and
[00:00:00] select this green ball for example you
[00:00:00] can look here in the timeline and see
[00:00:00] that in the layer stack that is below
[00:00:00] the blue ball and above the red ball so
[00:00:00] if I drag this over here you'll see that
[00:00:00] the blue ball shows as being on top of
[00:00:00] it or if I drag this over here you'll
[00:00:00] see that the red ball shows as being
[00:00:00] underneath it because that corresponds
[00:00:00] to the way it's stacked in the layers I
[00:00:00] can change that by dragging this below
[00:00:00] the red ball and so now because it's
[00:00:00] below red in the layer stack it's below
[00:00:00] red in terms of visibility I'll just
[00:00:00] undo you'll see that each of these balls
[00:00:00] is a PNG file which you can see here in
[00:00:00] the layer name and if you look up here
[00:00:00] in the top left in our project panel
[00:00:00] you'll see that those same elements
[00:00:00] exist up here your project panel is
[00:00:00] where you create compositions and import
[00:00:00] assets that you're going to use in your
[00:00:00] project in this case I've imported a
[00:00:00] couple of pngs for the balls and the
[00:00:00] background and when I click on each of
[00:00:00] these you'll see it shows me some
[00:00:00] information about those things in terms
[00:00:00] of how big it is how many colors it has
[00:00:00] and if I click on a composition you'll
[00:00:00] see it has some additional information
[00:00:00] like the duration and the frame rate you
[00:00:00] can import pretty much any multimedia
[00:00:00] file into After Effects images video
[00:00:00] files layered Photoshop and illustrator
[00:00:00] documents audio files and even a few
[00:00:00] kinds of 3D objects anything you import
[00:00:00] is going to live here in your project
[00:00:00] panel and you can create folders like I
[00:00:00] did here to keep everything organized of
[00:00:00] course you're going to want to look at
[00:00:00] the things that you're creating so that
[00:00:00] you can see what's going on and that's
[00:00:00] what this composition viewer is for like
[00:00:00] the viewers in the other design apps you
[00:00:00] do have things like rulers and you can
[00:00:00] create guides and grids so that you can
[00:00:00] be precise about things if you are so
[00:00:00] inclined I'll just turn that back off
[00:00:00] for now using the scroll wheel on your
[00:00:00] mouse you're able to zoom in and out of
[00:00:00] a composition I do want to point out
[00:00:00] that as I get closer this starts getting
[00:00:00] a little pixelated right it's because
[00:00:00] this is a pixel-based program but if you
[00:00:00] look down here you'll see I'm zoomed in
[00:00:00] to 800% and so I should expect that it's
[00:00:00] going to look a little chunky here if I
[00:00:00] go back to 100% then all looks good
[00:00:00] again you can also hold control or
[00:00:00] command and use the plus or minus keys
[00:00:00] on the top of your keyboard to zoom in
[00:00:00] and out like that here's one other thing
[00:00:00] I want to call out you can see I've
[00:00:00] scaled this middle circle way up and
[00:00:00] these edges look pretty bad right well
[00:00:00] remember this is a pixel-based program
[00:00:00] and this is just a PNG image so this is
[00:00:00] expected when scaling an image or video
[00:00:00] layer you generally don't want to go
[00:00:00] above 100% or you'll start noticing this
[00:00:00] blockiness called aliasing if you're
[00:00:00] working with native elements like text
[00:00:00] layers or a vector file imported from
[00:00:00] illustrator those can potentially be
[00:00:00] scaled infinitely without any quality
[00:00:00] loss there are a couple different ways
[00:00:00] to manipulate things here in After
[00:00:00] Effects and one of them is that you can
[00:00:00] just click on them and move them around
[00:00:00] here in the viewer and as I do what's
[00:00:00] happening is that this layer's position
[00:00:00] is changing if you look over here in the
[00:00:00] top right you'll see position and then
[00:00:00] there are two numbers attached to it and
[00:00:00] you'll see them changing as I drag this
[00:00:00] layer around while you can totally just
[00:00:00] drag things around and do it by I once
[00:00:00] you start animating it's helpful to have
[00:00:00] an understanding of what these numbers
[00:00:00] actually mean layer positions here in
[00:00:00] After Effects work just like in
[00:00:00] Photoshop there's a coordinate system
[00:00:00] made up of two numbers and that
[00:00:00] determines where a thing is in the space
[00:00:00] of this composition now this particular
[00:00:00] composition is
[00:00:00] 1,920 pixels wide by 1,80 pixels tall
[00:00:00] that's a standard HD video format we say
[00:00:00] the X first so if I were describing this
[00:00:00] frame I would say it's 1920 x 1080 and
[00:00:00] if I come back and click on that in the
[00:00:00] project panel you'll see that right here
[00:00:00] 1920 by 1080 this coordinate system uses
[00:00:00] those numbers to tell both you and after
[00:00:00] effects exactly where a layer is and
[00:00:00] that's important since once you start
[00:00:00] animating that may be constantly
[00:00:00] changing 0 0 is your top left corner so
[00:00:00] that's 0 on X and0 on y the bottom right
[00:00:00] corner is going to be all of the X X and
[00:00:00] all of the Y so for this composition
[00:00:00] that's 1920 1080 down here the top right
[00:00:00] corner will be all of the X and Zer on y
[00:00:00] so that's 1920 0 the bottom left corner
[00:00:00] is going to be0 on X and all of the Y so
[00:00:00] in this case that's 0 1080 and that
[00:00:00] means that the middle of any composition
[00:00:00] is exactly half of whatever the frame
[00:00:00] size is so half of 1920 is 960 and half
[00:00:00] of 1080 is 540 so that would be the
[00:00:00] center point in this particular
[00:00:00] composition the biggest thing to
[00:00:00] remember is that a larger x value means
[00:00:00] further to the right and a higher y
[00:00:00] value means down anytime you select a
[00:00:00] layer either in the viewer or down here
[00:00:00] in the timeline over here on the right
[00:00:00] you'll see the properties panel appear
[00:00:00] with properties that you can change
[00:00:00] about that layer every layer that you
[00:00:00] can see is going to have all of these
[00:00:00] transform properties right here and we
[00:00:00] can go ahead and make those changes you
[00:00:00] can see the scale has actually already
[00:00:00] been changed so I can just scale this up
[00:00:00] right here by clicking and dragging on
[00:00:00] that number or you can also drag these
[00:00:00] around inside the viewer to change
[00:00:00] things like scale or position just by
[00:00:00] dragging your layers around I'll just
[00:00:00] undo that these same properties all
[00:00:00] exist down in the timeline if I come
[00:00:00] down here and twirl this layer open
[00:00:00] right here transform you'll see the same
[00:00:00] Anchor Point position scale rotation
[00:00:00] opacity it's all the exact same things
[00:00:00] in both places this is just a little
[00:00:00] easier to see without having to open
[00:00:00] things up let's take just a minute and
[00:00:00] explore these properties I already
[00:00:00] talked about position and what that
[00:00:00] means so if this is 0 and this is 1920
[00:00:00] 1080 that means this layer is currently
[00:00:00] located at 960 which means it's exactly
[00:00:00] in the middle on X and then at 675 on y
[00:00:00] so it's a little bit below the middle
[00:00:00] and as I move this around you'll see
[00:00:00] that position value
[00:00:00] change when I animate that that'll
[00:00:00] become even more important the scale
[00:00:00] value is of course how big any layer is
[00:00:00] and you'll see it has a little chain
[00:00:00] right here if I unclick that now I can
[00:00:00] scale this in either X or Y and they
[00:00:00] don't need to stay connected our
[00:00:00] rotation value actually has two numbers
[00:00:00] in it right here the number on the right
[00:00:00] is our degrees I'll just click and drag
[00:00:00] that number and you can see the layer is
[00:00:00] rotating and then the number on the left
[00:00:00] is actually full rotations because again
[00:00:00] remember this is animation so just
[00:00:00] degrees is isn't going to get you
[00:00:00] everything you need if I were to take
[00:00:00] this number click and drag it really far
[00:00:00] to the left just before I hit minus 360
[00:00:00] it's going to click over to instead
[00:00:00] minus one full rotation and then netive
[00:00:00] deg this way I'd be able to animate this
[00:00:00] property to have multiple full rotations
[00:00:00] again I'll undo set that back to zero
[00:00:00] now this top property which I skipped
[00:00:00] over is the Anchor Point and that's
[00:00:00] actually the point around which the
[00:00:00] position scale and rotation happen
[00:00:00] your Anchor Point is the little center
[00:00:00] point of your layer let me just quickly
[00:00:00] change the color of this layer so you
[00:00:00] can see that better there's actually a
[00:00:00] special tool that you can use to change
[00:00:00] the Anchor Point we'll do this again
[00:00:00] later so I could set the Anchor Point
[00:00:00] way out here and now if I scale this
[00:00:00] layer it's going to scale to and from
[00:00:00] that point or it's going to rotate
[00:00:00] around that point as we get further into
[00:00:00] our lessons we're going to be changing
[00:00:00] this on occasion so that we're scaling
[00:00:00] or rotating around a specific point
[00:00:00] instead of just the default layer Center
[00:00:00] last up every layer has an opacity value
[00:00:00] which is how transparent or opaque the
[00:00:00] layer is 100% means it's totally
[00:00:00] opaque zero means it's totally
[00:00:00] transparent and of course we can animate
[00:00:00] this to fade layers on and off just
[00:00:00] below the properties panel you'll see we
[00:00:00] have an effects and presets and if I
[00:00:00] click that it will open up and now we
[00:00:00] have this huge list of effects and
[00:00:00] animation presets that we could apply to
[00:00:00] our layers this particular layer has an
[00:00:00] effect applied to it so it has a little
[00:00:00] effects thing here in the timeline if I
[00:00:00] twirl that open you'll see that I've
[00:00:00] added a drop shadow already to this
[00:00:00] layer and if I want to adjust that I can
[00:00:00] do that also here in the timeline or
[00:00:00] there's one more panel hiding behind the
[00:00:00] project panel called effect controls and
[00:00:00] that will show you all the controls for
[00:00:00] any effects on the layer you currently
[00:00:00] have selected so I could come back up
[00:00:00] here and I could change this Shadow to a
[00:00:00] bright pink color and I can turn that
[00:00:00] distance way up and now you'll see that
[00:00:00] reflected over in the viewer there are
[00:00:00] also several other panels here in After
[00:00:00] Effects that I didn't point out yet you
[00:00:00] can find all of the available ones under
[00:00:00] the window menu in your top toolbar we
[00:00:00] will be getting into a few of these as
[00:00:00] we work through our examples and then
[00:00:00] there are several more that we won't be
[00:00:00] using today but you're free to explore
[00:00:00] them on your own now it's time to take a
[00:00:00] minute to learn about the little tiny
[00:00:00] thing that controls pretty much
[00:00:00] everything we're about to do a key frame
[00:00:00] a key frame holds on to a specific value
[00:00:00] at a specific time and that's what
[00:00:00] enables animation I'll select my ball
[00:00:00] layer here and you'll see that it comes
[00:00:00] up in the properties
[00:00:00] panel as I drag it around in the viewer
[00:00:00] that position value updates but right
[00:00:00] now I'm not animating anything I'm just
[00:00:00] changing the position let's put it over
[00:00:00] here on the left side and I'll come up
[00:00:00] to the properties panel and click on
[00:00:00] this round thing right next to position
[00:00:00] this is a stopwatch and when I click it
[00:00:00] it enables animation for this property
[00:00:00] you'll see it changes up here and down
[00:00:00] in my timeline it creates this little
[00:00:00] Diamond that is a key frame so at frame
[00:00:00] zero this key frame is holding the
[00:00:00] position value of 357
[00:00:00] 714 I'll grab this blue thing right here
[00:00:00] this is called my current time indicator
[00:00:00] or CTI I'll drag that up to about 2
[00:00:00] seconds and then I'll move this ball to
[00:00:00] somewhere else on screen you'll see it
[00:00:00] kind of gets this trail behind it
[00:00:00] showing where it was and where it went
[00:00:00] to and then if you look down in the
[00:00:00] timeline you'll see I have a second key
[00:00:00] frame so this one at 2 seconds and one
[00:00:00] frame is holding this new position value
[00:00:00] if I drag back to the beginning of my
[00:00:00] timeline and press the space bar to
[00:00:00] preview you'll see I've created some
[00:00:00] animation After Effects is moving
[00:00:00] between this value and this value in the
[00:00:00] amount of time that I gave it now
[00:00:00] remember these are holding on to a
[00:00:00] specific value at a specific time so if
[00:00:00] I want to change this animation I could
[00:00:00] change one of those values so now this
[00:00:00] is my animation right or I could change
[00:00:00] the time at which one of these values
[00:00:00] occurs I could take the second key frame
[00:00:00] and move it to frame 20 for example now
[00:00:00] if I preview it will be the same
[00:00:00] movement but much
[00:00:00] faster or if I drag this way down here
[00:00:00] to about 9 seconds you'll see that same
[00:00:00] movement but very
[00:00:00] slow this is the basis of almost
[00:00:00] everything we're about to do from here
[00:00:00] we'll be making key frames on different
[00:00:00] properties across different layers and
[00:00:00] being intentional about when they happen
[00:00:00] I promise we're about to dive into that
[00:00:00] first example but first I want to make
[00:00:00] sure you know how to use the project
[00:00:00] files you downloaded any files that are
[00:00:00] imported into an After Effects project
[00:00:00] are actually just links to that file on
[00:00:00] your hard drive this is similar to a
[00:00:00] linked or placed file in the other Adobe
[00:00:00] design apps that means if you rename
[00:00:00] delete or move something after effects
[00:00:00] won't know where where it went when
[00:00:00] you're working on your own After Effects
[00:00:00] projects it's best to create a folder
[00:00:00] for each project and then keep any
[00:00:00] multimedia files for that project
[00:00:00] organized inside that same folder I like
[00:00:00] creating subfolders for images video
[00:00:00] audio anything else I'm using so that I
[00:00:00] always know exactly where to find my
[00:00:00] stuff when it comes to the downloaded
[00:00:00] project files you can bring this entire
[00:00:00] folder to wherever you'd like on your
[00:00:00] own machine the most important thing is
[00:00:00] that you do not separate the project
[00:00:00] file from this footage folder
[00:00:00] that has all the media for each project
[00:00:00] and if you start moving things around
[00:00:00] you're not going to have the right
[00:00:00] pieces to be able to follow along all
[00:00:00] right it's time for us to get into that
[00:00:00] timeline and make something move from
[00:00:00] your home screen let's come up to open
[00:00:00] project and then navigate to the place
[00:00:00] on your hard drive where you downloaded
[00:00:00] the project files you'll see one folder
[00:00:00] named make it move folder and inside
[00:00:00] that will be an After Effects file
[00:00:00] called make it move let's choose that
[00:00:00] and open once you've opened the file
[00:00:00] you'll see one composition and then a
[00:00:00] folder full of Photoshop layers let's
[00:00:00] double click that composition to open it
[00:00:00] up and now you know what you're in for
[00:00:00] After Effects lessons and a lot of
[00:00:00] pretty bad puns sorry the first thing
[00:00:00] I'd like to do is clean up the timeline
[00:00:00] a little bit since these are all
[00:00:00] Photoshop layers they all import as the
[00:00:00] same color and so it's a little hard to
[00:00:00] look at so I'll come over to this make
[00:00:00] layer right here and if you click on
[00:00:00] this color chip you can choose a
[00:00:00] different color for this layer I'll
[00:00:00] choose yellow let's go ahead and choose
[00:00:00] it and then control or command click on
[00:00:00] move so that you select both of them
[00:00:00] we'll do the same thing and set those to
[00:00:00] Yellow as well this is helpful for
[00:00:00] keeping track of stuff but you can also
[00:00:00] click on one of these now and select the
[00:00:00] entire label group at once so that's
[00:00:00] handy our next layer is this icon and
[00:00:00] that looks like aha the cow let's go
[00:00:00] ahead and change that name by pressing
[00:00:00] enter and you'll see now we can edit the
[00:00:00] layer name so I'll type in cow
[00:00:00] and press enter to confirm that I'll
[00:00:00] click on that color chip and let's make
[00:00:00] that
[00:00:00] green I think the texture and the
[00:00:00] background can stay the color they
[00:00:00] already are but I'm a little afraid I
[00:00:00] might grab those accidentally while
[00:00:00] we're working on the other layers so if
[00:00:00] we look under this lock column right
[00:00:00] here we can click that for both layer
[00:00:00] five and layer six and that way we won't
[00:00:00] accidentally move them while we're doing
[00:00:00] something else my plan for this
[00:00:00] animation is to take each of these four
[00:00:00] main objects start them off screen and
[00:00:00] have them move into place then they'll
[00:00:00] sit there for a second or two and then
[00:00:00] animate back off so in that case we
[00:00:00] probably don't want to make our key
[00:00:00] frames at frame zero right now it would
[00:00:00] make more sense to make key frames when
[00:00:00] we want them to land on screen which in
[00:00:00] this case is about 1 second I'll drag my
[00:00:00] CTI up here to 1 second which you can
[00:00:00] also see right there and it shows up in
[00:00:00] the bottom of your viewer as well right
[00:00:00] here I'm going to select the make layer
[00:00:00] and then you can come up to the
[00:00:00] properties panel where you can also
[00:00:00] twirl this open and work in the timeline
[00:00:00] this is the same thing both places we'll
[00:00:00] click that stopwatch to enable animation
[00:00:00] for position and you'll see it creates a
[00:00:00] key frame right there if we move back to
[00:00:00] zero now we can grab the layer here in
[00:00:00] the viewer drag it right off the left
[00:00:00] side of the screen I'd like to make sure
[00:00:00] that this is exactly a totally
[00:00:00] horizontal move so if I hold shift it
[00:00:00] will snap and only move horizontally
[00:00:00] once I release that you'll see it has
[00:00:00] created a key frame here at frame zero
[00:00:00] with that value and if I press space bar
[00:00:00] to preview there we go it moves into
[00:00:00] place let's drag our CTI back here to 1
[00:00:00] second if you hold shift it will snap to
[00:00:00] that existing key frame and then let's
[00:00:00] do the same thing for it and move we can
[00:00:00] actually select both of them at once
[00:00:00] again using the control or command key
[00:00:00] and if you come up to the properties
[00:00:00] panel you can click the stopwatch click
[00:00:00] it once and it will make key frames on
[00:00:00] both
[00:00:00] layers let's come back to zero here
[00:00:00] click off somewhere to deselect and then
[00:00:00] choose it and we'll just drag this right
[00:00:00] off the top again holding shift to make
[00:00:00] sure it stays as a straight line let's
[00:00:00] select move and this time let's drag the
[00:00:00] value down here in the timeline or you
[00:00:00] can do it up in the properties panel if
[00:00:00] you like I'm going to click and hold and
[00:00:00] then drag right on the Y value and that
[00:00:00] moves it downwards and I'll keep going
[00:00:00] until I see the bounding box of that
[00:00:00] layer go right off the bottom of my
[00:00:00] composition let's hit space bar to do
[00:00:00] another preview and there we go we've
[00:00:00] got some nice animation
[00:00:00] happening I'd like to get that cow
[00:00:00] moving as well so let's select that and
[00:00:00] let's enable key frames for both scale
[00:00:00] and
[00:00:00] rotation now if we move back to frame
[00:00:00] zero here let's set rotation to I don't
[00:00:00] know about minus 100 you don't have to
[00:00:00] be precise here and then for scale let's
[00:00:00] click on either value and just type zero
[00:00:00] and then hit enter let's preview again
[00:00:00] hey there we go not too
[00:00:00] bad you might notice when we're
[00:00:00] previewing we have a little bit of
[00:00:00] animation and then a whole bunch of time
[00:00:00] when nothing's happening and that's
[00:00:00] because right now there's no other key
[00:00:00] frames so there's no other animation
[00:00:00] there when it gets all the way to the
[00:00:00] end it plays that beginning part again
[00:00:00] and then a whole lot of nothing I don't
[00:00:00] know about you but this feels like a lot
[00:00:00] of time we're wasting so let's fix that
[00:00:00] this gray bar up here at the top is
[00:00:00] called your work area and that controls
[00:00:00] what you preview and eventually what you
[00:00:00] export you can grab the Blue Ends right
[00:00:00] here and actually just drag those to be
[00:00:00] shorter let's say maybe 4 seconds here
[00:00:00] we can press the home key to jump back
[00:00:00] to the very beginning of our animation
[00:00:00] and now when we preview it will play
[00:00:00] through that 4 seconds which yes still
[00:00:00] has some dead spots and then Loops back
[00:00:00] to the beginning and it will keep
[00:00:00] playing that until we press space bar
[00:00:00] again to stop
[00:00:00] it I think that feels pretty good but
[00:00:00] I'd like to offset the timing a little
[00:00:00] bit right now everything happens at the
[00:00:00] same time and that doesn't really line
[00:00:00] up with the way that we would read these
[00:00:00] words right make it move but they're all
[00:00:00] coming in at once so it's a little
[00:00:00] confusing to know where to look let's
[00:00:00] stop that preview and hit home to come
[00:00:00] back to the beginning let's go ahead and
[00:00:00] select all of these layers by pressing
[00:00:00] control or command a and then if you
[00:00:00] twirl any of them closed they'll all
[00:00:00] close up just to make this a little
[00:00:00] easier to look at I'm going to press U
[00:00:00] so that only the properties we've key
[00:00:00] framed are now revealed and just click
[00:00:00] off any of those you can use the page up
[00:00:00] and page down keys to move one frame at
[00:00:00] a time so I'm going to press page down 1
[00:00:00] 2 3 4 five times so that I come up to
[00:00:00] frame five then I'll take my it layer
[00:00:00] and just drag it over a little bit so
[00:00:00] that that is where it begins then let's
[00:00:00] come over 1 2 3 4 5 so that now we're at
[00:00:00] frame 10 and let's go ahead and make the
[00:00:00] cow be the next thing that happens so
[00:00:00] we'll drag that over and then we'll go
[00:00:00] five more frames 1 2 3 4 five so that
[00:00:00] we're at frame 15 and we'll bring move
[00:00:00] up and have that start there
[00:00:00] maybe this is just me but because the
[00:00:00] cow is starting first I kind of feel
[00:00:00] like I'd like it on top of this one so
[00:00:00] we'll just grab that layer drag it up
[00:00:00] here so that now it is layer three let's
[00:00:00] come back to the beginning and press
[00:00:00] space bar see how that
[00:00:00] feels I think that feels a lot better
[00:00:00] don't
[00:00:00] you let's stop our preview and now we'll
[00:00:00] animate these back off let's drag our
[00:00:00] CTI up to 3 seconds and we can go ahead
[00:00:00] and select all four of these
[00:00:00] layers and if you come back up to the
[00:00:00] properties panel you can click right
[00:00:00] here and now we'll get position key
[00:00:00] frames on all four of
[00:00:00] them let's come up to 4 seconds and then
[00:00:00] individually you can grab each layer and
[00:00:00] drag it off screen I'm going to take
[00:00:00] this one back off to the left but you
[00:00:00] can be creative here and do whatever you
[00:00:00] like I'll drag make off to the left I'll
[00:00:00] grab it and drag it back up off the top
[00:00:00] I'll grab move and drag it back off the
[00:00:00] bottom bottom and then I'll grab this
[00:00:00] cow and drag that off to the right hit
[00:00:00] home do another
[00:00:00] preview okay and now we've set up this
[00:00:00] nice looping
[00:00:00] animation I think that cow could maybe
[00:00:00] use a little rotation as it moves off
[00:00:00] just to spice things up so let's move to
[00:00:00] this key frame and we'll come over here
[00:00:00] and if you click right here it will
[00:00:00] create another key frame for rotation
[00:00:00] with the same value as the one that it
[00:00:00] already had
[00:00:00] come up here to where the other key
[00:00:00] frames are and let's just drag this up
[00:00:00] to maybe around 90 again you don't have
[00:00:00] to be perfect there press home to go
[00:00:00] back to the beginning and space bar to
[00:00:00] preview all right I think that's feeling
[00:00:00] pretty good there's just one more thing
[00:00:00] I'd like to do and it's Give a Little
[00:00:00] Bit Of Life to the background after
[00:00:00] everything lands it's a little static
[00:00:00] for that couple seconds there so let's
[00:00:00] just spice this up a little bit I'll
[00:00:00] stop my preview
[00:00:00] press home to go to the very first frame
[00:00:00] and then I'm going to unlock this
[00:00:00] texture
[00:00:00] layer in this case it's going to make a
[00:00:00] little more sense to work directly in
[00:00:00] the timeline but I don't need to twirl
[00:00:00] the whole thing open I can actually just
[00:00:00] press the P key to reveal only the
[00:00:00] position I'll click the stopwatch right
[00:00:00] here to make a key frame and then I'm
[00:00:00] going to jump up to 1 second by holding
[00:00:00] shift and page down you can jump 10
[00:00:00] frames at a time so I'll hold shift and
[00:00:00] press page down 1 2 3 times and that
[00:00:00] puts me up at exactly 1 second I'll come
[00:00:00] up to my viewer and zoom out a little
[00:00:00] bit with my mouse scroll wheel and I'll
[00:00:00] just drag this layer over here like this
[00:00:00] I just want something different but
[00:00:00] making sure that the bounding box stays
[00:00:00] within my viewable area then I'll jump
[00:00:00] up another 30 frames 1 two 3 and drag
[00:00:00] this maybe like this 1 two 3 and drag it
[00:00:00] way over here 1 2 3
[00:00:00] and again a new position now if you zoom
[00:00:00] back in and do a preview you'll see this
[00:00:00] is probably not what we wanted it's sort
[00:00:00] of awkwardly bouncing around but I did
[00:00:00] do this on purpose because I have a plan
[00:00:00] we can actually select all of the
[00:00:00] position key frames on this layer either
[00:00:00] by dragging around all of them or you
[00:00:00] can click the word position and it will
[00:00:00] select all of them as well then if you
[00:00:00] right click on any of them you'll get
[00:00:00] this popup menu right here there's an
[00:00:00] option to toggle hold key frame and that
[00:00:00] means it's going to hang on to this
[00:00:00] value until it gets a new one so instead
[00:00:00] of moving between them it's just going
[00:00:00] to hold this and then suddenly pop to
[00:00:00] this value so it'll get kind of a nice
[00:00:00] stop motion feel let's preview that and
[00:00:00] see what it looks
[00:00:00] like okay not bad I think it might need
[00:00:00] just a little bit more of that so let's
[00:00:00] stop our preview and come to frame 15
[00:00:00] I'll go go ahead and zoom back out and
[00:00:00] grabb that texture just randomize the
[00:00:00] position and now we can again jump 30
[00:00:00] frames so hold shift and page down one
[00:00:00] two three
[00:00:00] times and so again you can just kind of
[00:00:00] work your way through here
[00:00:00] quickly now let's Zoom back in go back
[00:00:00] to the first frame and do a
[00:00:00] preview there there we go that feels
[00:00:00] pretty
[00:00:00] good I think that very last one is
[00:00:00] looking a little too close to the
[00:00:00] original so I'll just scoot that over a
[00:00:00] bit creating an animation like this is
[00:00:00] all about adjusting previewing adjusting
[00:00:00] some more until everything feels
[00:00:00] right I'm pretty happy with this so I
[00:00:00] think it's time to export it so we can
[00:00:00] show it to our friends but first I do
[00:00:00] want to make sure we come up to file
[00:00:00] save and save our project so that we
[00:00:00] don't our work now we're ready to export
[00:00:00] this which we can do by coming up to
[00:00:00] composition add to render CU you could
[00:00:00] actually stack up a bunch of exports to
[00:00:00] do all at once but we're just doing the
[00:00:00] one for now by default it's going to
[00:00:00] export as an h264 which is a good format
[00:00:00] for posting online we just need to come
[00:00:00] over here to where it says not yet
[00:00:00] specified and choose a place to export
[00:00:00] this file if you click that it will open
[00:00:00] up your file browser and you just need
[00:00:00] to pick an appropriate spot on your hard
[00:00:00] drive click save and then come over here
[00:00:00] and click this render
[00:00:00] button this will go pretty quick and
[00:00:00] then you'll hear that chime that lets
[00:00:00] you know that it's done and now you can
[00:00:00] find that file on your hard drive and
[00:00:00] preview it to make sure it came out the
[00:00:00] way you wanted and there we go we've got
[00:00:00] our very first animation it's a perfect
[00:00:00] Loop for a not so great
[00:00:00] pun well how did it go with your first
[00:00:00] animation I hope you did great and that
[00:00:00] you're excited to learn more though I do
[00:00:00] have to warn you that if you are hoping
[00:00:00] for the puns to get better you will be
[00:00:00] utterly disappointed because I plan to
[00:00:00] milk these jokes for all they're worth
[00:00:00] okay time for the next example we're
[00:00:00] going to start fresh on this project so
[00:00:00] if you're on your home screen just come
[00:00:00] up and click new project or if you still
[00:00:00] have make it move open make sure you
[00:00:00] saved and then come up to file new new
[00:00:00] project now we need to import our
[00:00:00] artwork so that we have something to
[00:00:00] work with we'll come to file import file
[00:00:00] or you can hit control or command I
[00:00:00] navigate to the designs folder of your
[00:00:00] student
[00:00:00] files and then choose this quality Cafe
[00:00:00] Photoshop file and press
[00:00:00] import when you import a layered
[00:00:00] Photoshop or illustrator file you'll get
[00:00:00] a dialogue box like this where you can
[00:00:00] make a few choices this drop down up top
[00:00:00] lets you choose footage which would be
[00:00:00] like importing this as a flat image
[00:00:00] which we don't want here so we're going
[00:00:00] to make sure this is set to composition
[00:00:00] retain layer sizes and hit okay over in
[00:00:00] your project panel you'll see that it
[00:00:00] created one composition that's from the
[00:00:00] Photoshop document and then a folder
[00:00:00] with all the layers we'll close that
[00:00:00] back up and double click our composition
[00:00:00] to open it in the viewer the first thing
[00:00:00] I want to do before we do any animation
[00:00:00] is adjust our composition settings when
[00:00:00] you create a composition based on a
[00:00:00] still image it uses the settings from
[00:00:00] the last composition your computer
[00:00:00] worked on so I want to make sure we all
[00:00:00] have the same settings before we start
[00:00:00] animating we'll come up to composition
[00:00:00] composition settings or you can hit
[00:00:00] control or command K this is a good
[00:00:00] place to rename your composition if
[00:00:00] you'd like but I'm happy with this name
[00:00:00] if we wanted to use a preset for the
[00:00:00] size of our composition there's quite a
[00:00:00] few here and we'll work with some of
[00:00:00] those later you can see that our width
[00:00:00] is 1080 and our height is 1080 so that's
[00:00:00] a square our frame rate I want to make
[00:00:00] sure we set this to 30 you could type
[00:00:00] that manually but it's one of the
[00:00:00] presets so we'll just choose 30 from
[00:00:00] this list and turns out that's actually
[00:00:00] one of the social media presets already
[00:00:00] anyway but the most important thing I
[00:00:00] want to change here is the duration this
[00:00:00] number right here is the duration of our
[00:00:00] composition in this case it's 30 seconds
[00:00:00] yours might be different here but I want
[00:00:00] to make sure ours are all the same so
[00:00:00] let's make this 8 seconds you can just
[00:00:00] type 8 0 0 you can also come in here to
[00:00:00] change the background color of your
[00:00:00] composition this is just to make things
[00:00:00] easier to look at but since we have an
[00:00:00] image that fills the frame that's not
[00:00:00] really relevant here so we won't worry
[00:00:00] about it I'll hit okay if it turns out
[00:00:00] that your composition was shorter than 8
[00:00:00] seconds you may see something like this
[00:00:00] where your layers are all clipped off at
[00:00:00] some earlier time if that's the case all
[00:00:00] you have to do is Select them all you
[00:00:00] can come up to edit select all or hit
[00:00:00] control or command a and then just grab
[00:00:00] the end of one of these layers and
[00:00:00] extend that out to the end of the
[00:00:00] timeline and click in this empty space
[00:00:00] to deselect those I'll press home to go
[00:00:00] to the first frame of my composition and
[00:00:00] let's do a little
[00:00:00] housekeeping this top layer is our text
[00:00:00] layer let's set that to Green we're
[00:00:00] going to come back and work with that
[00:00:00] later then we have koala te cafe or
[00:00:00] koala image this ellipse and the other
[00:00:00] shape we're not really going to mess
[00:00:00] with any of those so let's set them all
[00:00:00] to be dark green and actually go ahead
[00:00:00] and lock all of those then we have this
[00:00:00] steam which is just a temporary image
[00:00:00] you can move this around here okay we'll
[00:00:00] be replacing that in a minute and then
[00:00:00] we have our teacup image let's make that
[00:00:00] yellow because we're going to work with
[00:00:00] that quite a bit I'd like to add a
[00:00:00] little bit of Animation having this
[00:00:00] scale up slowly to give it some life but
[00:00:00] before we scale it I'd like to move the
[00:00:00] Anchor Point so that it scales from the
[00:00:00] point that I want not just what happens
[00:00:00] to be the center of the image if you
[00:00:00] look up in your viewer you'll see that
[00:00:00] the Anchor Point is right here which is
[00:00:00] exactly in the center but it's not
[00:00:00] really the center of this content so
[00:00:00] I'll come up to my toolbar and choose
[00:00:00] this tool right here which is called the
[00:00:00] Pan behind or Anchor Point tool or you
[00:00:00] can press y to quickly select this tool
[00:00:00] come back to your image and grab this
[00:00:00] Anchor Point and you can just move it to
[00:00:00] where you'd like I'm going to put it
[00:00:00] right in the center of the top of the
[00:00:00] cup here then I'll press V to go back to
[00:00:00] my normal selection tool with my cursor
[00:00:00] on the first frame again you can either
[00:00:00] do this down here in the timeline by
[00:00:00] twirling this open or you can work in
[00:00:00] the properties panel which is what I'm
[00:00:00] going to do I'll create a key frame for
[00:00:00] scale right here and then I'll press end
[00:00:00] to jump to the end of my timeline and
[00:00:00] let's set that scale to I don't know
[00:00:00] maybe
[00:00:00] 110 and let's do a quick preview to see
[00:00:00] how that
[00:00:00] feels okay not very exciting yet but
[00:00:00] it's got a little bit of life it's a
[00:00:00] start I'll go ahead and stop that
[00:00:00] preview and hit home to go back to the
[00:00:00] beginning I'd like to replace this still
[00:00:00] image of the steam so let's grab that
[00:00:00] file and even quicker way to import
[00:00:00] files is just to double click in the
[00:00:00] empty area of your project panel we are
[00:00:00] looking in the assets folder of your
[00:00:00] student files for this vertical steam
[00:00:00] mov and import that now this is a video
[00:00:00] file as you can see up here in the
[00:00:00] project panel it has a duration and a
[00:00:00] frame rate I want to take a quick break
[00:00:00] to point out that while you can import
[00:00:00] and work with video files here in After
[00:00:00] Effects and you'll often be trimming and
[00:00:00] moving them around on a timeline After
[00:00:00] Effects is not a good place to do video
[00:00:00] editing if edit is most of what your
[00:00:00] project is going to be you'll have a
[00:00:00] much faster and easier experience
[00:00:00] working in Premiere Pro instead then
[00:00:00] once your edit is ready you can send it
[00:00:00] to after effects for your graphics and
[00:00:00] special effects I'll grab this steam mov
[00:00:00] and just drag it directly into my
[00:00:00] viewer okay let's move it around we
[00:00:00] might need to scale this down a little
[00:00:00] bit which you can do right here if you
[00:00:00] hold shift you'll make sure that you
[00:00:00] scale
[00:00:00] proportionally maybe somewhere around
[00:00:00] here I'm at about 82% here but you can
[00:00:00] do whatever looks good for you and I'll
[00:00:00] place it somewhere around here near the
[00:00:00] top of the cup obviously it's a little
[00:00:00] difficult to see right now but we'll fix
[00:00:00] that in just a
[00:00:00] second I'm going to come down to my
[00:00:00] layers and delete this steam Foo because
[00:00:00] we don't need that anymore and then on
[00:00:00] this video steam layer that we imported
[00:00:00] we need to reveal another panel to
[00:00:00] composite this correctly down at the
[00:00:00] bottom of your timeline you should have
[00:00:00] this little button that says toggle
[00:00:00] switches and modes if you click that
[00:00:00] you'll get a whole new set of buttons
[00:00:00] right here that say mode and track mat
[00:00:00] the mode is your blending mode and if
[00:00:00] you click on this right here you'll get
[00:00:00] a huge popup of options we're going to
[00:00:00] set this to screen which is a blending
[00:00:00] mode that shows only the lighter pixels
[00:00:00] and makes black transparent there we go
[00:00:00] that looks a lot better although we
[00:00:00] obviously have an issue here at the edge
[00:00:00] of the image let's use that Mouse scroll
[00:00:00] wheel to zoom out just a little bit and
[00:00:00] we'll fix that I'll come up to my
[00:00:00] toolbar and grab this rectangle tool
[00:00:00] right here and we're going to draw a
[00:00:00] mask on this video
[00:00:00] layer you can start wherever you'd like
[00:00:00] but it's going to create a rectangle I'm
[00:00:00] going to start roughly here a little bit
[00:00:00] outside the
[00:00:00] frame and draw a rectangle like this
[00:00:00] upwards to make sure I get plenty of the
[00:00:00] steam that's going to trim this off so
[00:00:00] that it's not visible outside this
[00:00:00] rectangle I want to quickly point out a
[00:00:00] little gotcha that newer folks sometimes
[00:00:00] run into if you tried to do this and you
[00:00:00] accidentally made a big weird colored
[00:00:00] rectangle that's because you just
[00:00:00] created a shape layer shape layers and
[00:00:00] masks are actually created with the same
[00:00:00] tool depending on whether you have
[00:00:00] another layer selected or not if you
[00:00:00] have nothing selected it will draw a
[00:00:00] shape layer like this if you do have a
[00:00:00] layer selected like right here I have my
[00:00:00] vertical steam Mo selected when I start
[00:00:00] drawing with that tool it will create a
[00:00:00] mask on that layer now if we were to
[00:00:00] zoom back in this is going to create a
[00:00:00] pretty hard cut right here so I want to
[00:00:00] come down here and twirl this open to my
[00:00:00] mask settings and on this mask feather
[00:00:00] property let's turn that up to about 60
[00:00:00] something just so that'll create a nice
[00:00:00] feathered Edge Let's do a preview and
[00:00:00] see how this
[00:00:00] feels boy that's a steamy cup of tea huh
[00:00:00] looking pretty good though there's one
[00:00:00] thing that we need to adjust and it's
[00:00:00] not super noticeable here but remember
[00:00:00] we animated this cup so that it's moving
[00:00:00] but the steam is actually not moving at
[00:00:00] all so let's bring our CTI back to the
[00:00:00] very beginning and we're going to do
[00:00:00] what's called parenting so that we make
[00:00:00] sure this steam follows that image you
[00:00:00] should see this parent and Link column
[00:00:00] right here next to your modes and mats
[00:00:00] you have a drop- down menu right here or
[00:00:00] you can use this little curly CU thing
[00:00:00] called a pick Whip and tell a layer
[00:00:00] exactly which layer you want it to
[00:00:00] follow I'll click and drag here and drag
[00:00:00] this sound to our image layer and now
[00:00:00] wherever that image layer
[00:00:00] goes steam is going to
[00:00:00] follow if I were to do some other crazy
[00:00:00] stuff with our image layer you'd see yep
[00:00:00] there we go the steam comes along for
[00:00:00] the ride this is a pretty simple use of
[00:00:00] parenting but it's a really important
[00:00:00] concept to remember and we'll be using
[00:00:00] this feature quite a bit in a later
[00:00:00] example I think this stee is a little
[00:00:00] intense right now so let's see if we can
[00:00:00] find some ways to dial it back now we
[00:00:00] could twirl this open and adjust the
[00:00:00] clips opacity and that would probably
[00:00:00] look pretty good here but I think this
[00:00:00] might be a good time to try in
[00:00:00] effect I'll come over to the right side
[00:00:00] and click on effects and presets to open
[00:00:00] up that panel I'm going to type in
[00:00:00] levels and choose this levels effect if
[00:00:00] you have your layer selected you can
[00:00:00] actually just doubleclick this or you
[00:00:00] can click and drag it onto the layer in
[00:00:00] your timeline you won't see a change
[00:00:00] immediately because we haven't done
[00:00:00] anything yet but if you look over in the
[00:00:00] left your project panel has now changed
[00:00:00] to the effect controls we can open this
[00:00:00] up just a little bit more by clicking
[00:00:00] and dragging here and then you can use
[00:00:00] this slider to make the steam more
[00:00:00] intense or we actually want the opposite
[00:00:00] of that let's grab this middle slider
[00:00:00] and just slide it a little bit to the
[00:00:00] right until the steam feels a little
[00:00:00] more subtle let's do another
[00:00:00] preview okay that's probably better I
[00:00:00] might try one more thing just because
[00:00:00] this is a little fast if you rightclick
[00:00:00] on your Steam steam clip you'll get this
[00:00:00] other pop up here and one of the choices
[00:00:00] in here is time I'm going to choose Time
[00:00:00] Stretch and I'll try slowing the Steam
[00:00:00] down a little bit just to see how that
[00:00:00] feels this stretch factor is actually
[00:00:00] letting you decide what percentage of
[00:00:00] the original length you want this clip
[00:00:00] to be if I type 200 that means it's
[00:00:00] twice the original length or half the
[00:00:00] speed so I'll hit okay and let's see how
[00:00:00] this feels
[00:00:00] I think that feels pretty good and it
[00:00:00] doesn't feel like it's creating too many
[00:00:00] artifacts up here unless it was shot at
[00:00:00] a higher frame rate slowing the footage
[00:00:00] down means you're actually just
[00:00:00] duplicating frames in this example I
[00:00:00] think it works fine but this is
[00:00:00] something you need to be pretty careful
[00:00:00] about because it can make things look
[00:00:00] jumpy depending on the motion in the
[00:00:00] clip itself always trust your eyes in
[00:00:00] this case I think it works out fine and
[00:00:00] it has a little more relaxing feel which
[00:00:00] seems appropriate for this Tea
[00:00:00] Cafe let's stop our
[00:00:00] preview close up this layer we can close
[00:00:00] up our image as well and there's one
[00:00:00] more thing I want to do and that's
[00:00:00] animate our text except we don't
[00:00:00] actually have text here this is just a
[00:00:00] Photoshop layer but if you have a layer
[00:00:00] that was editable text in Photoshop it's
[00:00:00] actually very easy to make it editable
[00:00:00] here in After Effects we'll just
[00:00:00] rightclick on this steamy motion matcha
[00:00:00] layer then come up to create and choose
[00:00:00] convert to editable text you'll see the
[00:00:00] icon change down in the timeline and
[00:00:00] then if you look over at the properties
[00:00:00] panel you'll see that we have text
[00:00:00] options and if you double click on this
[00:00:00] you'll see that the text is now fully
[00:00:00] editable let's undo that I want to add a
[00:00:00] quick text animation preset to make this
[00:00:00] just a little more Dynamic first I'll
[00:00:00] hit home to make sure I'm at the
[00:00:00] beginning of my
[00:00:00] timeline and then in my effects and
[00:00:00] presets panel I'll clear that last
[00:00:00] search and type in typewriter I'll just
[00:00:00] choose that preset here and drop it onto
[00:00:00] my text layer which you can also do
[00:00:00] directly in the viewer your text layer
[00:00:00] will disappear and that's because this
[00:00:00] actually created some animation on it if
[00:00:00] you click and drag your CTI forward
[00:00:00] you'll see that the letters are
[00:00:00] revealing though so let's press U to
[00:00:00] reveal the animation key frames and then
[00:00:00] we'll be able to see what's
[00:00:00] happening okay so we have a
[00:00:00] 0% and then here is a
[00:00:00] 100% we'll dig more into text animation
[00:00:00] later but now you can see where the
[00:00:00] animation is beginning and ending and
[00:00:00] you can easily adjust the timing by
[00:00:00] moving either of these key frames we'll
[00:00:00] press home press space bar to do a quick
[00:00:00] preview okay this feels pretty
[00:00:00] good we'll let it play through and loop
[00:00:00] watch it one more
[00:00:00] time all right I'm pretty happy with
[00:00:00] this I think we're ready to
[00:00:00] export we'll just stop that preview come
[00:00:00] up to composition add to render queue
[00:00:00] and just like before you just need to
[00:00:00] choose an output location change the
[00:00:00] name if you'd like and then click save
[00:00:00] and press
[00:00:00] render make sure you save that project
[00:00:00] if you're feeling ambitious you can go
[00:00:00] back and animate some of the other text
[00:00:00] and Graphics elements that we didn't
[00:00:00] address yet I wanted to focus on that
[00:00:00] steam element because as you saw adding
[00:00:00] video layers with effects like steam
[00:00:00] smoke particles or animated textures can
[00:00:00] be a great way to bring still layouts to
[00:00:00] life with very little effort and stuff
[00:00:00] like this is usually pretty easy to find
[00:00:00] on sites like Adobe stock
[00:00:00] if you haven't worked much with video
[00:00:00] before and more importantly if you're
[00:00:00] still fairly new to working with time
[00:00:00] there are a few important technical
[00:00:00] Concepts that I need to give you before
[00:00:00] we go much further first you can create
[00:00:00] After Effects compositions at pretty
[00:00:00] much any size you'd like but there are a
[00:00:00] few standard sizes you'll want to use
[00:00:00] for most video projects you already saw
[00:00:00] 1920 x 1080 that's a standard HD or
[00:00:00] highdefinition video frame size and for
[00:00:00] most of you that's probably what you're
[00:00:00] typically watching on TV or online as
[00:00:00] you can see this format is a rectangle
[00:00:00] wider than it is tall this is often
[00:00:00] referred to as 16x9 which is the aspect
[00:00:00] ratio of this particular rectangle 16
[00:00:00] units wide by 9 units tall the vertical
[00:00:00] format you commonly see on social media
[00:00:00] is basically just this rotated 90° that
[00:00:00] would be 1080 by 1920 and some people
[00:00:00] just refer to this as 9x6 you might also
[00:00:00] be familiar with 4K which can also be
[00:00:00] called UHD or ultra high definition
[00:00:00] your phone can probably record in 4k but
[00:00:00] right now it's still a little less
[00:00:00] common as a viewing format because of
[00:00:00] the amount of data required 4K is also a
[00:00:00] 16x9 aspect ratio but it's
[00:00:00] 3,840 pixels wide by
[00:00:00] 2,160 pixels tall numbers wise that's
[00:00:00] just 1920 x 1080 * 2 but in terms of
[00:00:00] actual area that means four of those
[00:00:00] standard HD frames would actually fit
[00:00:00] inside here so working at the size means
[00:00:00] four times the pixels for after effects
[00:00:00] to process and if you're streaming this
[00:00:00] online it might be four times the data
[00:00:00] to watch it whichever format you choose
[00:00:00] you can find these and other common
[00:00:00] video sizes in that presets menu I
[00:00:00] showed you before you can change the
[00:00:00] settings of an existing composition but
[00:00:00] especially when you're creating a new
[00:00:00] composition this preset menu is super
[00:00:00] handy you may have noticed that there
[00:00:00] are multiple versions of several of
[00:00:00] these and that's because they have
[00:00:00] different numbers on the right side
[00:00:00] that's indicating the different frame
[00:00:00] rates of these presets a video is
[00:00:00] basically just a bunch of images all
[00:00:00] packed into a single container in video
[00:00:00] those images are called frames and the
[00:00:00] amount of frames we see every second is
[00:00:00] known as the frame rate we adjusted this
[00:00:00] in the last lesson so let's make sure
[00:00:00] you know what that means if you're in
[00:00:00] North America 30 frames per second is
[00:00:00] what you're used to seeing on television
[00:00:00] as you may have noticed on the presets a
[00:00:00] minute ago you'll often see this listed
[00:00:00] as
[00:00:00] 29.97 this is due to some fairly Arcane
[00:00:00] technical reasons that date back several
[00:00:00] decades just know that they're basically
[00:00:00] the same thing in practice many other
[00:00:00] countries have 25 frames per second as
[00:00:00] their television standard most films are
[00:00:00] shot and projected at 24 frames per
[00:00:00] second so many creators will
[00:00:00] intentionally choose this frame rate to
[00:00:00] give a more cinematic feel while modern
[00:00:00] TVs can account for this better than
[00:00:00] they used to if you've ever watched a
[00:00:00] foreign TV show or a movie and the
[00:00:00] motion of certain shots seemed odd it's
[00:00:00] probably because it was shot and meant
[00:00:00] to be shown at a different frame rate
[00:00:00] than the one you're viewing it in sports
[00:00:00] video games and other action focused
[00:00:00] content often take advant of 60 frames
[00:00:00] per second to capture the smoother
[00:00:00] motion if you record video at a higher
[00:00:00] frame rate than you play it back that's
[00:00:00] how you get slow motion you might
[00:00:00] occasionally see lower frame rates in
[00:00:00] animation or in web content which might
[00:00:00] be chosen for either technical or
[00:00:00] creative reasons this video you're
[00:00:00] watching was exported at 24 frames per
[00:00:00] second so I can't demonstrate anything
[00:00:00] higher than that but here you can see
[00:00:00] the exact same movement at 24 and a
[00:00:00] variety of lower frame rates notice how
[00:00:00] that frame rate affects the way you
[00:00:00] perceive the movement and how smooth or
[00:00:00] choppy it ends up feeling two frames per
[00:00:00] second doesn't even show us anything
[00:00:00] except the two extremes but our brain is
[00:00:00] still able to fill in the gaps and
[00:00:00] interpret the movement implied by seeing
[00:00:00] those two frames in a sequence with that
[00:00:00] I think this is a good time to go ahead
[00:00:00] and bring this first video to a close
[00:00:00] I'm so glad that you've decided to learn
[00:00:00] After Effects and that I get to be the
[00:00:00] one to teach it to you in our next video
[00:00:00] we'll be continuing to work on these
[00:00:00] Basics and learning more about how to
[00:00:00] plan for motion when creating your
[00:00:00] designs