Intermediate Animation Techniques
Learn to smooth and refine your animations, building upon all you've learned to create a stylish animated product ad. This section includes a 3D model to take your work to a whole new dimension!
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Transcript
[00:00:00] hey Kyle here again guiding you through
[00:00:00] your introduction to After Effects this
[00:00:00] is the last video in this series so if
[00:00:00] you're just joining me here you'll
[00:00:00] probably want to step back and watch the
[00:00:00] earlier videos to make sure you haven't
[00:00:00] missed anything by now we've covered
[00:00:00] many of the tools and techniques you'll
[00:00:00] need to be successful in After Effects
[00:00:00] so it's time to take things just a bit
[00:00:00] further we'll Begin by learning a little
[00:00:00] more about the conceptual side of making
[00:00:00] things move and once we're feeling good
[00:00:00] there it's time to tackle our final
[00:00:00] example together compared to static
[00:00:00] design motion gives you the ability to
[00:00:00] communicate a tremendous amount of
[00:00:00] context I would go so far as to say that
[00:00:00] motion is meaning let's say that you're
[00:00:00] asked to create an ad for a new brand of
[00:00:00] shoes for a static design you'd probably
[00:00:00] do something kind of like this says the
[00:00:00] name of the shoes some kind of offer and
[00:00:00] we see the product itself but if this ad
[00:00:00] can be animated imagine how much more
[00:00:00] information you can communicate even
[00:00:00] with just a simple animation let's say
[00:00:00] three or four frames on a low frame rate
[00:00:00] Loop you could show the shoes walking
[00:00:00] okay that's pretty straightforward or
[00:00:00] you could show them running now that's
[00:00:00] communicating what you do with the
[00:00:00] product but what if you show them say
[00:00:00] dancing that's much more of a statement
[00:00:00] about the lifestyle of people who buy
[00:00:00] this brand that kind of context can be
[00:00:00] very immediately communicated with
[00:00:00] animation you might remember our earlier
[00:00:00] example with these two identical circles
[00:00:00] these are just some pixels on a screen
[00:00:00] but this animation clearly communicates
[00:00:00] that one of them is heavier than the
[00:00:00] other right meaning that we're able to
[00:00:00] give this simple shape a sense of weight
[00:00:00] by the way it moves we're also
[00:00:00] establishing that this isn't just a line
[00:00:00] it's a hard surface of some kind and
[00:00:00] that we're in a space with gravity Al
[00:00:00] bet you can also Imagine The Sound each
[00:00:00] of these circles might make as it
[00:00:00] bounces off of that surface That's The
[00:00:00] Power of movement you may already be
[00:00:00] familiar with the concept of using
[00:00:00] contrast to draw a viewer's eye to a
[00:00:00] specific area in a design areas of high
[00:00:00] contrast are going to stand out and be
[00:00:00] more noticeable while areas of low
[00:00:00] contrast can be easy to overlook
[00:00:00] visually speaking you definitely need to
[00:00:00] keep the in mind when animating since
[00:00:00] your elements move you'll need to pay
[00:00:00] attention to their interaction with the
[00:00:00] background or other elements in frame
[00:00:00] because while this line of text is fine
[00:00:00] up here if it also needs to move down
[00:00:00] here for some reason suddenly that
[00:00:00] doesn't work at all right you can also
[00:00:00] use contrast in the speed and amount of
[00:00:00] the movement you add to help certain
[00:00:00] elements stand out or take on more
[00:00:00] importance having everything move at the
[00:00:00] same speed and similar amounts might
[00:00:00] make it difficult for your viewer to
[00:00:00] know where they're supposed to look
[00:00:00] again these two circles are the same but
[00:00:00] the extreme movement of the one on the
[00:00:00] right means that's probably where you're
[00:00:00] going to look it's actually pretty hard
[00:00:00] to pay attention to the circle on the
[00:00:00] left right but if both circles have that
[00:00:00] same extreme movement they start
[00:00:00] competing for your attention and it's
[00:00:00] probably unclear which one you're even
[00:00:00] supposed to be trying to follow now that
[00:00:00] I've got you thinking about all these
[00:00:00] movement Concepts let's revisit the logo
[00:00:00] we animated in one of the earlier
[00:00:00] examples as we were animating these
[00:00:00] letters we added an extra key frame to
[00:00:00] give a little bit of Bounce to each one
[00:00:00] as they settle into into
[00:00:00] place in the world of Animation this is
[00:00:00] called overshoot most things in the real
[00:00:00] world aren't able to immediately come to
[00:00:00] a Full Stop So this mimics that real
[00:00:00] world movement usually in a slightly
[00:00:00] exaggerated way but it also adds extra
[00:00:00] emphasis to the movement and makes it
[00:00:00] feel more energetic for comparison
[00:00:00] here's a circle moving with no overshoot
[00:00:00] there's certainly nothing wrong with it
[00:00:00] but here's that same movement with
[00:00:00] overshoot notice the little bounce as it
[00:00:00] lands which makes it feel like it has
[00:00:00] more energy compared to the circle above
[00:00:00] if you add that same little bounce to
[00:00:00] the beginning of a movement it's known
[00:00:00] as
[00:00:00] anticipation anticipation is like a
[00:00:00] little charge up before the movement
[00:00:00] which again mimics the way things tend
[00:00:00] to move in real life but to an
[00:00:00] exaggerated amount for visual effect
[00:00:00] let's compare all three of these and see
[00:00:00] what you
[00:00:00] think and let's take a look at the key
[00:00:00] frames you would create to build these
[00:00:00] our top Circle just has two key frames a
[00:00:00] start and
[00:00:00] end once you add overshoot into the mix
[00:00:00] you end up with three key frames you
[00:00:00] have a start position and as you get to
[00:00:00] the right side here it goes just a
[00:00:00] little bit beyond that end position and
[00:00:00] then settles into
[00:00:00] place to create anticipation you'll end
[00:00:00] up with four key
[00:00:00] frames you start at that original
[00:00:00] position move backwards just a little
[00:00:00] bit and then it moves across to again go
[00:00:00] a little bit Beyond because we have
[00:00:00] overshoot as well and then settles into
[00:00:00] place let's look at all three for a
[00:00:00] direct
[00:00:00] comparison these won't make sense for
[00:00:00] every animation of course but they can
[00:00:00] add a lot of energy and personality to
[00:00:00] your movements now in addition to making
[00:00:00] choices about how many key frames you're
[00:00:00] creating and how close together they are
[00:00:00] you can also actually have control over
[00:00:00] how each of these key frames actually
[00:00:00] behaves I said earlier that a key frame
[00:00:00] is a value at a time and when you have
[00:00:00] more than one value at one time you have
[00:00:00] animation but you can control how After
[00:00:00] Effects moves between those
[00:00:00] values here's that simple animation I
[00:00:00] created back during the lesson on key
[00:00:00] frames if I select these key frames you
[00:00:00] can see a line between these two points
[00:00:00] this is called a motion path and these
[00:00:00] dots actually tell you the location of
[00:00:00] this layer at every single frame between
[00:00:00] these two
[00:00:00] values so if I move the second one
[00:00:00] closer you'll see these dots get much
[00:00:00] further apart because there are fewer
[00:00:00] frames between those two values but this
[00:00:00] motion path is actually also a bezier
[00:00:00] path if we get our pen tool click on one
[00:00:00] of these points and drag away look at
[00:00:00] that we've now made a curved path but
[00:00:00] you'll see there are no more key frames
[00:00:00] here in our
[00:00:00] timeline but we completely changed the
[00:00:00] way this animation looks
[00:00:00] I could grab the other side as well drag
[00:00:00] that out and again we've completely
[00:00:00] changed the way this animation looks but
[00:00:00] there are still only two key frames here
[00:00:00] on this
[00:00:00] layer the way after effects moves
[00:00:00] between values is called interpolation
[00:00:00] when we edit the motion path like I just
[00:00:00] did we're changing the spatial
[00:00:00] interpolation for those key frames this
[00:00:00] is something you can only do with
[00:00:00] position you can also change what's
[00:00:00] known as the temporal interpolation or
[00:00:00] the way you move between these values in
[00:00:00] time time we're actually taking
[00:00:00] advantage of this when we set our key
[00:00:00] frames to easy ease which we've done a
[00:00:00] couple times now so let's make sure you
[00:00:00] understand what's going on there up top
[00:00:00] we're looking at what's called a linear
[00:00:00] key frame those are the default key
[00:00:00] frames and they're just sort of a hard
[00:00:00] start and stop to the movement feels
[00:00:00] pretty mechanical right we've been using
[00:00:00] easy EAS which gives a little bit of a
[00:00:00] Slowdown at the beginning and end of the
[00:00:00] movement if you look over at the right
[00:00:00] side you can actually see a depiction of
[00:00:00] this change the linear key frames up top
[00:00:00] are a constant change so it's a flat
[00:00:00] line changing from one value to another
[00:00:00] for easy ease you can see there's just a
[00:00:00] very slight S curve to that line the
[00:00:00] values change a little more slowly at
[00:00:00] the beginning and end but they're pretty
[00:00:00] consistent near the middle you can also
[00:00:00] further customize this like the bottom
[00:00:00] example where I've made that pretty
[00:00:00] extreme and you can see there's a pretty
[00:00:00] big change between the speed at the
[00:00:00] beginning and end versus the Middle
[00:00:00] where it's really fast and snappy you'll
[00:00:00] find plenty of times that a constant
[00:00:00] linear move movement might make sense
[00:00:00] like if you're animating something with
[00:00:00] a more mechanical feel or you want that
[00:00:00] movement to have a very consistent speed
[00:00:00] but other times having a fast Snappy
[00:00:00] movement will be what's appropriate
[00:00:00] let's take a look at how you can change
[00:00:00] and control this for yourself these two
[00:00:00] shapes each have a basic rotation
[00:00:00] animation going from 0 to 90° over the
[00:00:00] course of 1 second with a quick preview
[00:00:00] you'll see right now they're exactly the
[00:00:00] same if I select this shape on the right
[00:00:00] and press F9 to easy ease those key
[00:00:00] frames you'll see that there's a
[00:00:00] difference but they're still pretty
[00:00:00] similar now I'll select the rotation for
[00:00:00] this left layer and click on this little
[00:00:00] icon right here to open What's called
[00:00:00] the graph editor down here you'll see a
[00:00:00] representation of the change in that
[00:00:00] value right here we're at 0° and then
[00:00:00] there's a steady change up to 90° at
[00:00:00] which point it stops moving there's no
[00:00:00] change here slowly and consistently
[00:00:00] changing from 0 to 90 and then again no
[00:00:00] change clicking on the rotation for this
[00:00:00] second layer just like the example from
[00:00:00] a minute ago we have this gentle S curve
[00:00:00] because we are easing in and out of
[00:00:00] these key frames no change slowly easing
[00:00:00] out of that value and then picking up
[00:00:00] speed and then it slows down and then
[00:00:00] after it hits that key frame we again
[00:00:00] have no change but we're not just in
[00:00:00] here to look let's adjust these you can
[00:00:00] select these points and then these are
[00:00:00] yet another bezier path that you can
[00:00:00] adjust you can pull out the these
[00:00:00] tangent handles and now you'll be
[00:00:00] changing the way that this move happens
[00:00:00] let's preview
[00:00:00] that so just as this graph indicates no
[00:00:00] change and then we're slowly easing up
[00:00:00] in this case it starts moving much
[00:00:00] faster much earlier because now it has
[00:00:00] to ease much more slowly into this
[00:00:00] second key frame we could grab this
[00:00:00] first key frame and drag it over and now
[00:00:00] we'll have a very slow e e both into
[00:00:00] this movement a very fast movement in
[00:00:00] the middle and then a very slow ease to
[00:00:00] the second key
[00:00:00] frame what a different feel that is now
[00:00:00] right I'll select both of these press F9
[00:00:00] to take them back to the default easy
[00:00:00] EAS key frame and then I'll come down
[00:00:00] here and click this little menu we've
[00:00:00] actually been looking at What's called
[00:00:00] the value graph you can also look at
[00:00:00] this in terms of the actual speed of the
[00:00:00] change so let's SEL s that and now we're
[00:00:00] looking at the speed of change for the
[00:00:00] rotation value on that right shape let's
[00:00:00] look back at our left shape though this
[00:00:00] is the representation of that speed
[00:00:00] again no change and then as soon as it
[00:00:00] hits that key frame we're suddenly going
[00:00:00] exactly 90° per second because we're
[00:00:00] rotating from 0 to 90° over the course
[00:00:00] of 1 second so that's the speed of that
[00:00:00] change once we get to that second key
[00:00:00] frame again we're back to zero because
[00:00:00] there's no more change happening on this
[00:00:00] right layer though we have a very
[00:00:00] different graph on each side of this
[00:00:00] graph we're starting at zero and then up
[00:00:00] in the middle it reaches its top speed
[00:00:00] so again we can select one of these
[00:00:00] points and drag the handle over to
[00:00:00] change the way this animation
[00:00:00] happens we're starting out very slowly
[00:00:00] and then easing into that move with the
[00:00:00] fastest movement happening way over here
[00:00:00] at this point almost at the end of that
[00:00:00] movement
[00:00:00] let's look at a similar example with
[00:00:00] position the top shape has linear key
[00:00:00] frames and the lower shape has been easy
[00:00:00] eased you can see more of a difference
[00:00:00] here but it's not
[00:00:00] huge I'll select this top layer's
[00:00:00] position and open up the graph editor
[00:00:00] for position you'll actually see two
[00:00:00] lines because position has an x value
[00:00:00] and a yvalue so we're seeing both of
[00:00:00] those represented here in the graph the
[00:00:00] red line would be the x value that
[00:00:00] changes from this value to this value
[00:00:00] over time and the green line would be
[00:00:00] the Y value that never
[00:00:00] changes if we look at this in the speed
[00:00:00] graph again you'll see a flat line for
[00:00:00] zero and then it's moving at a
[00:00:00] consistent speed until it hits the
[00:00:00] second key frame and then back to
[00:00:00] zero let's look at the position for the
[00:00:00] second layer as you'd expect we see a
[00:00:00] very similar curve right here because
[00:00:00] it's just the default easy ease so it's
[00:00:00] going to look the same when it's applied
[00:00:00] but position has something special about
[00:00:00] it and that's that you cannot change
[00:00:00] anything in the value graph or position
[00:00:00] because these two dimensions are locked
[00:00:00] together if you'd like to be able to
[00:00:00] change those you can come over to the
[00:00:00] position property right click and choose
[00:00:00] separate Dimensions now your X and Y
[00:00:00] Position will each be treated as
[00:00:00] separate properties since the Y position
[00:00:00] isn't changing on this animation we
[00:00:00] could actually just click that stopwatch
[00:00:00] to disable the animation and now under
[00:00:00] the X position we'll be able to ease
[00:00:00] that key frame and adjust it as we
[00:00:00] like all of this is to help illustrate a
[00:00:00] point that when you're animating you
[00:00:00] want to be mindful about what's moving
[00:00:00] when it's moving how it's moving and why
[00:00:00] it's moving of course there won't be
[00:00:00] some deep meaning to every single
[00:00:00] movement you create but being
[00:00:00] intentional about the choices you make
[00:00:00] and understanding the impact that has on
[00:00:00] the people who watch your work will make
[00:00:00] it that much stronger and more effective
[00:00:00] now it will probably take some time and
[00:00:00] experience for all of that to really
[00:00:00] sink in but to help you get more
[00:00:00] comfortable with the tools themselves
[00:00:00] let's reopen that very first example we
[00:00:00] created and see if we can make it look a
[00:00:00] little more Dynamic I'm back here in
[00:00:00] that make it move project that we built
[00:00:00] way back in the first video if you
[00:00:00] didn't do that one along with me there's
[00:00:00] a completed version of this after
[00:00:00] effects project in your downloads now
[00:00:00] the first thing I'll do is come over to
[00:00:00] the project panel select that
[00:00:00] composition and duplicate it this way we
[00:00:00] keep a backup version of our original
[00:00:00] animation just in case we don't like
[00:00:00] what we do here so I'll go ahead and
[00:00:00] rename that to original let's preview
[00:00:00] this animation to remind ourselves what
[00:00:00] we're working
[00:00:00] with okay not bad but I bet you're
[00:00:00] already seeing a lot of room for
[00:00:00] improvement here let's stop that preview
[00:00:00] and make some decisions about what we'd
[00:00:00] like to change I don't think we'll need
[00:00:00] to change anything about the texture so
[00:00:00] I'll close that one and go ahead and
[00:00:00] lock it and we'll come back and deal
[00:00:00] with the cow in a minute so let's just
[00:00:00] twirl that closed as well now you might
[00:00:00] remember that each of these text layers
[00:00:00] only moves on one axis so those look
[00:00:00] like great candidates for using separate
[00:00:00] Dimensions right let's highlight all of
[00:00:00] these key frames and then over any of
[00:00:00] the position properties of any of those
[00:00:00] three layers you can rightclick and
[00:00:00] choose separate Dimensions now make only
[00:00:00] moves horizontally on X so deselecting
[00:00:00] that we could turn off the animation for
[00:00:00] the Y position it only moves vertically
[00:00:00] so we could get rid of the animation on
[00:00:00] X and move also only moves vertically so
[00:00:00] we can get rid of that X position
[00:00:00] animation as well selecting all three of
[00:00:00] them I'll press U and now I only see
[00:00:00] those properties that are key framed
[00:00:00] let's once again select all of these key
[00:00:00] frames and press F9 to easy ease and now
[00:00:00] let's dive into that graph editor since
[00:00:00] all three of those properties are
[00:00:00] selected all three of them are visible
[00:00:00] in here right now you can see the red
[00:00:00] line is the X position for make and if
[00:00:00] you hover over the line it will tell you
[00:00:00] exactly what it is so this right here is
[00:00:00] the Y position for it
[00:00:00] and this is the Y position for move
[00:00:00] we're currently looking at the value
[00:00:00] graph if you were looking at the speed
[00:00:00] graph you'd see something like this
[00:00:00] because they all move into place and
[00:00:00] then they sit there motionless until
[00:00:00] they all move out you can choose
[00:00:00] whichever one of these you'd like to
[00:00:00] adjust this will work the same in either
[00:00:00] case I think it's a little clearer to
[00:00:00] show you what I'm doing in the value
[00:00:00] graph now you could select one of these
[00:00:00] points and you can adjust these
[00:00:00] individually if you like when you pull
[00:00:00] on these handles you can freely drag
[00:00:00] them in any direction or you can hold
[00:00:00] shift to lock that in and keep it on a
[00:00:00] straight
[00:00:00] line I'll just undo that but if I want
[00:00:00] to make sure these moves all feel
[00:00:00] similar I can actually draw a box around
[00:00:00] all three of these points and adjust
[00:00:00] them all at the same
[00:00:00] time we'll do the same with these key
[00:00:00] frames up front these are the key frames
[00:00:00] where they land in place we'll just drag
[00:00:00] those out and now let's do a preview and
[00:00:00] see what this animation feels like
[00:00:00] already such a huge change
[00:00:00] right all right let's close our graph
[00:00:00] editor swirl these layers closed and
[00:00:00] then select our cow and then press U to
[00:00:00] open that up I'll press K to jump up to
[00:00:00] that position key frame select that and
[00:00:00] then let's grab our pen tool by pressing
[00:00:00] G and then you could change this motion
[00:00:00] path if you wanted to and easy ease that
[00:00:00] one as well dive back into the graph
[00:00:00] editor and then remember we can't adjust
[00:00:00] the Val value graph for position when
[00:00:00] it's still unified so we could change
[00:00:00] over to the speed graph here and then
[00:00:00] drag that handle out if you like and
[00:00:00] let's see how this
[00:00:00] feels right now the cow still has linear
[00:00:00] key frames for scale and rotation let's
[00:00:00] just quickly grab these inner key frames
[00:00:00] where it lands easy ease those let's hop
[00:00:00] back into the graph editor one more time
[00:00:00] select these two incoming key frames and
[00:00:00] pull out that handle select this
[00:00:00] outgoing key frame and pull out that
[00:00:00] handle let's close up the graph editor
[00:00:00] and do one last
[00:00:00] preview compared to where we started
[00:00:00] that's a totally different
[00:00:00] feel what a difference right you're
[00:00:00] obviously free to make your own version
[00:00:00] of this and I would actually encourage
[00:00:00] you to make a couple duplicate that
[00:00:00] original composition a few more times
[00:00:00] and try out different adjustments and
[00:00:00] different easing on the various
[00:00:00] properties maybe add in some of that
[00:00:00] overshoot and anticipation we talked
[00:00:00] about earlier that way you get a feel
[00:00:00] for working with these and how the
[00:00:00] Curves in the graph editor line up with
[00:00:00] the effect they actually have on your
[00:00:00] animation when you're ready we're about
[00:00:00] to dive into our final example where
[00:00:00] you'll get to apply almost everything
[00:00:00] we've covered but first I need to
[00:00:00] quickly introduce you to one more
[00:00:00] feature we'll be using in the last
[00:00:00] project and get ready because we'll
[00:00:00] literally be accessing another dimension
[00:00:00] so far we've been working with X and Y
[00:00:00] values which move your layer around in
[00:00:00] two-dimensional space but after effects
[00:00:00] also allows you to move layers in
[00:00:00] three-dimensional space looking at my
[00:00:00] switches panel under this column with
[00:00:00] the little Cube I can click that to
[00:00:00] enable 3D for this layer you'll see that
[00:00:00] my layer now has this new control in the
[00:00:00] middle and we have additional properties
[00:00:00] over in the properties panel there's a
[00:00:00] third value for position scale and
[00:00:00] Anchor Point and what was a single
[00:00:00] rotation is now several in addition to X
[00:00:00] and Y our position property now also has
[00:00:00] a value for Z which can push this layer
[00:00:00] further away from us or bring it closer
[00:00:00] to us these little circles allow you to
[00:00:00] rotate your layer in all three
[00:00:00] directions one at a time or to Freer
[00:00:00] rotate you can come up to the toolbar
[00:00:00] and grab your rotation tool the shortcut
[00:00:00] for that one is W since R was already
[00:00:00] taken and I've always remembered this
[00:00:00] one by thinking of it as rotate you can
[00:00:00] use this to Freer rotate the layer and
[00:00:00] if I spin it around far enough you can
[00:00:00] see that yep even if it's in 3D space
[00:00:00] it's still just a flat object kind of
[00:00:00] like a postcard 3D definitely opens up a
[00:00:00] lot of complexity so we're just going to
[00:00:00] get a little taste of what's possible
[00:00:00] here what's really exciting is that we
[00:00:00] also get the ability to work with actual
[00:00:00] 3D objects directly in After Effects you
[00:00:00] can create your own or find them online
[00:00:00] including from Adobe stock when you
[00:00:00] bring one of these 3D objects into your
[00:00:00] composition you'll get this popup
[00:00:00] notifying you that after effects is
[00:00:00] changing over to a specific 3D engine to
[00:00:00] work with this file that's okay you'll
[00:00:00] also get the option to make adjustments
[00:00:00] to this model scale right here if needed
[00:00:00] once you hit okay now you can work with
[00:00:00] the model directly in your composition
[00:00:00] again this is a fully three-dimensional
[00:00:00] object so I can rotate it in all
[00:00:00] directions and we're able to see that it
[00:00:00] has a front and a back and a top and a
[00:00:00] bottom so you've got all these new
[00:00:00] options but without really changing up
[00:00:00] your workflow having the power to work
[00:00:00] with your 2D art in 3D space and then to
[00:00:00] add actual 3D objects as well again this
[00:00:00] totally opens up a whole new world of
[00:00:00] possibilities right I'll bet you're
[00:00:00] excited to see how this all works so
[00:00:00] let's get started on that final example
[00:00:00] in your downloads we'll be opening this
[00:00:00] soda promo After Effects
[00:00:00] project and once that's open you'll see
[00:00:00] we have a fully prepped project nicely
[00:00:00] organized and ready for us to animate
[00:00:00] I've already colorcoded layers set up a
[00:00:00] lot of blending modes things like that
[00:00:00] you're of course totally free to explore
[00:00:00] all of this but I figured that I would
[00:00:00] save us the setup time on this example
[00:00:00] so we can focus on the animation
[00:00:00] techniques we'll be doing a promo for
[00:00:00] this new brand of soda which happens to
[00:00:00] be my favorite Wate woot beer or um root
[00:00:00] beer very tasty and their slogan is give
[00:00:00] your senses a spin right now we just
[00:00:00] have a placeholder for this 3D can but
[00:00:00] we'll be importing that later as far as
[00:00:00] the concept I'm thinking that we can
[00:00:00] have this can come up into screen we
[00:00:00] could have it rotate slowly since we'll
[00:00:00] be able to take advantage of that 3D
[00:00:00] movement and then this Arrow will bring
[00:00:00] our eyes right over here to the tagline
[00:00:00] so I think we could probably animate
[00:00:00] that to give it some life and then we'll
[00:00:00] continue right down to the logo we'll
[00:00:00] animate that a bit too so we'll have
[00:00:00] this nice flow right around like this to
[00:00:00] build this animation we're going to
[00:00:00] tackle each section of the screen or
[00:00:00] each major group of elements one at a
[00:00:00] time this obviously makes more sense in
[00:00:00] this format where you're following along
[00:00:00] with me but it can also be a helpful way
[00:00:00] to approach your real world projects
[00:00:00] I've already figured out the values and
[00:00:00] timings that I think make sense for this
[00:00:00] example so I'll be giving those to you
[00:00:00] as we go but experimenting and seeing
[00:00:00] what feels right as you work your way
[00:00:00] through in animation is always a really
[00:00:00] important part of this process so you're
[00:00:00] always free to adjust any of these
[00:00:00] values the way you like and give this
[00:00:00] project your own spin working with those
[00:00:00] 3D objects does tend to be a bit more
[00:00:00] processor intensive so we'll save
[00:00:00] importing that actual 3D can for later
[00:00:00] on I think a good place to start is this
[00:00:00] block of text over here on the top left
[00:00:00] so let's start by coming over here and
[00:00:00] click and drag to solo these top three
[00:00:00] layers right here I'll zoom in a bit
[00:00:00] drag this over and now we can focus on
[00:00:00] this section you'll see this is already
[00:00:00] broken out into two different layers of
[00:00:00] text one for each line and then these
[00:00:00] green lines are both contained on one
[00:00:00] shape layer let's start with give your
[00:00:00] senses a we can come over to the
[00:00:00] properties panel for this one but we
[00:00:00] don't actually need to adjust any of
[00:00:00] this we're going to take advantage of
[00:00:00] some of that text animation that we
[00:00:00] learned earlier so under text animation
[00:00:00] I'll click add animator for position I
[00:00:00] want these words to move up into place
[00:00:00] as they come on so that means we need to
[00:00:00] adjust this property value not the
[00:00:00] layers property value but the one under
[00:00:00] the text animator we'll need to adjust
[00:00:00] that to have a higher y value which
[00:00:00] means it moves it downward right so if
[00:00:00] we set this to 75 this is the modified
[00:00:00] position that they will move from I
[00:00:00] would like these to also fade on as they
[00:00:00] move up into place so right here there's
[00:00:00] this little ad fly out for this animator
[00:00:00] we'll click on that and choose property
[00:00:00] opacity and set that down to zero now
[00:00:00] when we open up the range selector and
[00:00:00] start animating this start value you'll
[00:00:00] see everything moves into place let's
[00:00:00] make sure that our CTI is right here at
[00:00:00] frame zero set start at zero and create
[00:00:00] a key frame move up to 1 second and set
[00:00:00] start up to 100 as we start doing
[00:00:00] previews we're going to have a lot of
[00:00:00] dead space back here for now so let's
[00:00:00] set our work area to end maybe around 2
[00:00:00] seconds by pressing n to end the work
[00:00:00] area and now we can do a quick
[00:00:00] preview all right that's pretty fast
[00:00:00] right now but I said I wanted to animate
[00:00:00] these by word so let's change that
[00:00:00] setting if you open up this little
[00:00:00] Advanced group right here we can change
[00:00:00] this based on property from characters
[00:00:00] to
[00:00:00] words yeah that's more like
[00:00:00] it that is feeling a little mechanical
[00:00:00] though so let's set ease low to 70 and
[00:00:00] then preview
[00:00:00] that there we go that has a nice little
[00:00:00] snap to it but also sort of a smoothness
[00:00:00] to The
[00:00:00] Landing I think this layer's ready so
[00:00:00] let's go ahead and select it press U to
[00:00:00] hide everything except for those key
[00:00:00] frames let's hit home to jump back to
[00:00:00] the first frame and now we can animate
[00:00:00] spin you can also find those text
[00:00:00] animation properties right here in the
[00:00:00] layer right across from text here we
[00:00:00] have an animate fly out and it's the
[00:00:00] same list that's in the properties panel
[00:00:00] so again we'll choose position I would
[00:00:00] like this one to slide into place
[00:00:00] horizontally as the letters appear so
[00:00:00] that means we need to come down here and
[00:00:00] adjust the x value on this position
[00:00:00] property I think 150 would feel good and
[00:00:00] since this is spin I think we could kind
[00:00:00] of play up that Theme by adding rotation
[00:00:00] into the mix so again right here on this
[00:00:00] add fly out we'll choose property
[00:00:00] rotation and let's adjust that but
[00:00:00] there's a problem here and it's that the
[00:00:00] letters are not rotating from the right
[00:00:00] place just like layers the text
[00:00:00] characters effectively have their own
[00:00:00] Anchor Point and we can change that
[00:00:00] under the more options heading right
[00:00:00] here you can twirl this open this
[00:00:00] grouping alignment property is how you
[00:00:00] adjust this per character or if you
[00:00:00] would rather have this set per word or
[00:00:00] per line that's possible too but we'll
[00:00:00] leave it set to character for this
[00:00:00] example in this case we'll need to
[00:00:00] figure out what the right y value is on
[00:00:00] this property to be just about in the
[00:00:00] middle of each character it looks like
[00:00:00] right around minus 40% is good you can
[00:00:00] look up here and see those little X's
[00:00:00] right there in the middle of each letter
[00:00:00] so let's close that back up and set
[00:00:00] rotation to 45° Zoom back out out here
[00:00:00] and I would again like these to fade as
[00:00:00] they move into place so let's add
[00:00:00] property opacity and set that to zero
[00:00:00] under the range selector I think we
[00:00:00] could probably steal these start key
[00:00:00] frames from the layer above so we'll
[00:00:00] just copy paste
[00:00:00] that and let's see how that feels okay
[00:00:00] getting there let's open up Advanced and
[00:00:00] adjust that ease low again to 70 so it
[00:00:00] matches the layer above
[00:00:00] okay that's feeling pretty good I think
[00:00:00] the timing just needs a little bit of
[00:00:00] adjustment can go ahead and press U to
[00:00:00] collapse that layer let's scoot this
[00:00:00] over to start at maybe frame
[00:00:00] six that feels pretty good but I bet we
[00:00:00] could make it just a little bit tighter
[00:00:00] if we start it at frame four here let's
[00:00:00] see if that gives us just enough room
[00:00:00] for give to get out of the way away and
[00:00:00] then this kind of slides
[00:00:00] in yeah that feels
[00:00:00] good okay those are good let's deal with
[00:00:00] these lines glancing over at the
[00:00:00] properties panel you can see this is
[00:00:00] already split up into Top Line and
[00:00:00] bottom line unfortunately the modifiers
[00:00:00] like trim paths which is what we're
[00:00:00] going to use here are not available in
[00:00:00] the properties panel so we'll need to do
[00:00:00] all this within the layer we'll just
[00:00:00] twirl this open twirl open contents and
[00:00:00] then you see we have these two groups
[00:00:00] right here Top Line and bottom line each
[00:00:00] of them are just a path with a stroke I
[00:00:00] think we can use one trim paths for both
[00:00:00] of these so I'll select the word
[00:00:00] contents and then choose add trim
[00:00:00] paths twirling that open we can adjust
[00:00:00] this end property right here to animate
[00:00:00] both of those lines on okay so we'll set
[00:00:00] end to zero make a key frame here at the
[00:00:00] first frame and I think in this case
[00:00:00] let's make this one take just a little
[00:00:00] bit longer come up to 112 and then set 0
[00:00:00] up to
[00:00:00] 100 okay that's feeling a little slow
[00:00:00] and kind of clunky here but I bet we can
[00:00:00] adjust that let's highlight both of
[00:00:00] those key frames press F9 to easy ease
[00:00:00] and take a look at the graph
[00:00:00] editor let's grab that second key frame
[00:00:00] and bring this over to maybe around here
[00:00:00] and see how that
[00:00:00] feels yeah look at that much Snappy here
[00:00:00] and it feels like it just works right in
[00:00:00] there with that
[00:00:00] text however I think I would like the
[00:00:00] bottom one to be drawing on in the
[00:00:00] opposite direction feels like it would
[00:00:00] kind of work a little better with the
[00:00:00] movement of spin one option there would
[00:00:00] be to take this trim paths and stick it
[00:00:00] inside this Topline group duplicate it
[00:00:00] stick it in the bottom line group and
[00:00:00] then adjust those key frames but you
[00:00:00] actually don't need to do that notice
[00:00:00] that each of these path properties has
[00:00:00] this little toggle right here and this
[00:00:00] actually allows you to set the direction
[00:00:00] of that path so if I click this right
[00:00:00] direction right here for the path under
[00:00:00] bottom line now it's going to draw on in
[00:00:00] the opposite
[00:00:00] direction and that's exactly what I want
[00:00:00] perfect let's close up the graph editor
[00:00:00] again press U to collapse this layer and
[00:00:00] I think this group is done we'll
[00:00:00] probably need to slide the whole group
[00:00:00] over to start a bit later but we'll work
[00:00:00] that out once we get to some of the
[00:00:00] other elements moving on let's unsolo
[00:00:00] those couple layers and I think the logo
[00:00:00] is the next good thing to tackle so
[00:00:00] let's solo those two and again zoom in I
[00:00:00] think this one will be pretty
[00:00:00] straightforward we could maybe have both
[00:00:00] of these sort of scoot into place from
[00:00:00] opposite directions with again a little
[00:00:00] fade so how about we put our CTI at 1
[00:00:00] second select both of those layers and
[00:00:00] press P to reveal position now I know
[00:00:00] we're going to want to do some graph
[00:00:00] editor work so I think it would make
[00:00:00] sense to go ahead and select both of
[00:00:00] these position properties right click
[00:00:00] and separate and since we'll also be
[00:00:00] working with opacity I can hold shift
[00:00:00] and press T to also reveal that property
[00:00:00] so now I can create key frames for my x
[00:00:00] positions and my opacities right here if
[00:00:00] you want to hide that y position we can
[00:00:00] just select both of these and press U
[00:00:00] and now we'll come back to frame zero on
[00:00:00] our rotate logo let's hold shift and
[00:00:00] Scoot that over with the arrow key 1 2 3
[00:00:00] 4 5 maybe six times let's do the same
[00:00:00] with root beer but going in the opposite
[00:00:00] direction 1 2 3 4 5 six to the right and
[00:00:00] then we could bring both of these
[00:00:00] opacity properties down to zero and see
[00:00:00] what we
[00:00:00] have I think the graph editor will make
[00:00:00] that look just fine so let's highlight
[00:00:00] all those Landing key frames F9 open up
[00:00:00] the graph editor and then we could
[00:00:00] adjust all of these by just dragging
[00:00:00] this over to maybe around there and
[00:00:00] check that
[00:00:00] out there we go again so we have kind of
[00:00:00] a nice little snap on and a nice slow
[00:00:00] Landing looking at both of these
[00:00:00] together we'll obviously need to adjust
[00:00:00] the timing but everything's feeling
[00:00:00] pretty
[00:00:00] good how's yours working out feeling
[00:00:00] good if not just take a minute and keep
[00:00:00] making those little adjustments until
[00:00:00] you're happy with it we'll be tackling
[00:00:00] this big Arrow icon next that is the
[00:00:00] Wate icon pre because it's a pre
[00:00:00] composition as you can see by the little
[00:00:00] icon there let's solo that and it turns
[00:00:00] out that lay is actually blue there's
[00:00:00] just a blending mode to get that final
[00:00:00] look we're going to be rotating this
[00:00:00] into place so we can twirl this open or
[00:00:00] again you're free to work in the
[00:00:00] properties panel if you like we'll
[00:00:00] create a rotation key frame for 0 de at
[00:00:00] 2 seconds and then come back to the very
[00:00:00] beginning and let's set that up to 180
[00:00:00] so that it will rotate into place like
[00:00:00] that and let's bring our work area out
[00:00:00] just a bit more so we can see that
[00:00:00] land okay so I think this probably needs
[00:00:00] a little bit of overshoot to be a little
[00:00:00] more interesting maybe around here at
[00:00:00] about 108 or so we could copy this end
[00:00:00] key frame but then we want to go a
[00:00:00] little bit past that so I think we could
[00:00:00] set that to maybe about 8 -10 somewhere
[00:00:00] around there now we get just a little
[00:00:00] bit of Bounce and that feels pretty
[00:00:00] clunky right now select those key frames
[00:00:00] by clicking the word rotation press F9
[00:00:00] and hop into the graph editor let's see
[00:00:00] if we can work that out just a little
[00:00:00] bit give it just a little bit more snap
[00:00:00] coming in and maybe a little bit in this
[00:00:00] direction
[00:00:00] too and what a difference that made
[00:00:00] right
[00:00:00] right very nice close that back up one
[00:00:00] thing I am noticing is that these dots
[00:00:00] are pretty flickery and kind of
[00:00:00] distracting as this rotates so I think
[00:00:00] let's have those animate on as this
[00:00:00] moves and to do that we'll need to
[00:00:00] double click on this layer to go into
[00:00:00] the
[00:00:00] pre-composting shape layer it would just
[00:00:00] be a lot of digging to get to each of
[00:00:00] those individual dots so let's select
[00:00:00] each of the dots we can press s to
[00:00:00] reveal that scale property I think we
[00:00:00] could have these land at maybe 106 so
[00:00:00] let's click any of those and it will key
[00:00:00] frame all of them let's come back to
[00:00:00] about frame 20 and bring that up to
[00:00:00] 108% and then hop back to zero and set
[00:00:00] all of those scales to
[00:00:00] zero select all of these easy ease let's
[00:00:00] do a quick
[00:00:00] preview again I think adding just just a
[00:00:00] little bit of snap to those would be
[00:00:00] nice so we'll open up the graph editor
[00:00:00] and again just make sure all of these
[00:00:00] are selected pull this out just a little
[00:00:00] bit and maybe just a little bit in this
[00:00:00] direction that feels like it should
[00:00:00] work and let's offset each of these
[00:00:00] maybe have the first one start right
[00:00:00] around frame six here and then I think
[00:00:00] every two frames is probably a good off
[00:00:00] set so page down page down select this
[00:00:00] layer left bracket and
[00:00:00] repeat all right let's hop back out to
[00:00:00] our main composition and see if that
[00:00:00] solves the
[00:00:00] problem much
[00:00:00] better just to give this a little bit
[00:00:00] more energy let's come back to to frame
[00:00:00] zero create a scale key frame jump to
[00:00:00] the end of our animation and set that to
[00:00:00] be maybe
[00:00:00] 90 just a little bit of subtle movement
[00:00:00] there which will mirror with the
[00:00:00] background in a minute let's go ahead
[00:00:00] and set that work area to be the full
[00:00:00] length of our
[00:00:00] composition and let's solo this
[00:00:00] background so we can see that as
[00:00:00] well all right let's adjust the scale on
[00:00:00] this one as well but I think it would be
[00:00:00] interesting if it scales from this
[00:00:00] little Starburst here so we'll press y
[00:00:00] to get our Anchor Point tool bring this
[00:00:00] over to right in the center of that
[00:00:00] Starburst and then let's create some
[00:00:00] scale key frames here as well press s to
[00:00:00] reveal that and click to create a key
[00:00:00] frame and I think we could actually
[00:00:00] start this quite a bit
[00:00:00] bigger just a little under 100 hop all
[00:00:00] the way to the end and then set that
[00:00:00] back to just over 50 we'll easy ease
[00:00:00] those select that property hop into the
[00:00:00] graph editor and this time instead of
[00:00:00] pulling this further to the right let's
[00:00:00] actually grab this handle and Pull It
[00:00:00] downward so this property is going to
[00:00:00] come on really fast and then ease into
[00:00:00] this second key frame we could drag this
[00:00:00] over further to make that a little more
[00:00:00] severe maybe pull this down even further
[00:00:00] let's take a look and
[00:00:00] see so most of that movement happens at
[00:00:00] the beginning and then it kind of slowly
[00:00:00] creeps into
[00:00:00] place we can always come back and adjust
[00:00:00] this but for now that's feeling pretty
[00:00:00] good now looking at everything this is
[00:00:00] what we've got we'll need to kind of
[00:00:00] imagine what the can is
[00:00:00] doing maybe just as a placeholder we
[00:00:00] could quickly create some position key
[00:00:00] frames for this can we'll just kind of
[00:00:00] ballpark this for now so that we can
[00:00:00] kind of see roughly what it's going to
[00:00:00] do okay that timing is not quite right
[00:00:00] but we'll work on
[00:00:00] that I think we can go ahead and adjust
[00:00:00] the timing for these other elements
[00:00:00] though and that will kind of help guide
[00:00:00] us to what the can needs to
[00:00:00] be I think this text block could
[00:00:00] probably start coming on maybe somewhere
[00:00:00] around frame 12 here so let's grab all
[00:00:00] three of those and bring that
[00:00:00] over and then our logo could maybe start
[00:00:00] right around here just as that's kind of
[00:00:00] finishing up let's bring those two over
[00:00:00] like that see what that feels
[00:00:00] like so this can definitely needs work
[00:00:00] but you can see how we're getting that
[00:00:00] flow around here where the can comes up
[00:00:00] the arrow brings us right over to these
[00:00:00] text elements
[00:00:00] it's time for us to work with the 3D
[00:00:00] soda can element so we'll be replacing
[00:00:00] the temporary layer with an actual 3D
[00:00:00] model now depending on how powerful your
[00:00:00] system is remember that you can turn
[00:00:00] down the resolution in your viewer and
[00:00:00] you can also change your preview
[00:00:00] settings there's also a button right
[00:00:00] here called draft 3D which applies
[00:00:00] specifically to 3D layers it will bring
[00:00:00] down the visual quality and temporarily
[00:00:00] disable some features like shadows and
[00:00:00] some effects to improve performance you
[00:00:00] should think of draft 3D as being
[00:00:00] similar to adjusting that resolution in
[00:00:00] your view
[00:00:00] this setting is great for animating a 3D
[00:00:00] layer and then you'll want to turn it
[00:00:00] back off to make sure everything looks
[00:00:00] the way you want before exporting your
[00:00:00] animation I'll start out by soloing that
[00:00:00] placeholder layer and then if you look
[00:00:00] in your assets folder you'll find this
[00:00:00] soda can glb which is a type of 3D
[00:00:00] object that gets created in its own
[00:00:00] little folder here so we can take that
[00:00:00] and drag it into our project there's
[00:00:00] that popup letting us know it's using
[00:00:00] the advanced 3D renderer and that's okay
[00:00:00] so now we'll get this pop up and um hm
[00:00:00] notice this model is actually quite
[00:00:00] small that's not uncommon at 3D models
[00:00:00] but you get the opportunity to scale it
[00:00:00] right here I'm going to set this all the
[00:00:00] way up to
[00:00:00] 1,000% 3D models are not just pixels
[00:00:00] they're created by geometry so scaling
[00:00:00] it up this much is not necessarily bad
[00:00:00] models can also be built at very
[00:00:00] different scales so some might come in
[00:00:00] really big and some really small as
[00:00:00] always trust your eyes that all feels
[00:00:00] good to me so I'll press okay you can
[00:00:00] move these layers around like any other
[00:00:00] layer but using this control which is
[00:00:00] called a 3D Gizmo you can also move
[00:00:00] things just on a specific axis so if I
[00:00:00] grab this green axis you'll see that's
[00:00:00] just moving in y and if I use this red
[00:00:00] axis right here that's just moving in X
[00:00:00] once you start rotating though
[00:00:00] everything becomes relative to that if I
[00:00:00] grab the little ball on this red circle
[00:00:00] now will be rotating on the xais and now
[00:00:00] my Gizmo has also rotated so now I'm
[00:00:00] moving only on the Y AIS but relative to
[00:00:00] the direction that it's now rotated it
[00:00:00] wouldn't be a bad thing for you to spend
[00:00:00] a little time playing around with this
[00:00:00] and get a feel for how it works but when
[00:00:00] you're ready I do have the specific
[00:00:00] values to get this into just the right
[00:00:00] spot to make it a little easier to match
[00:00:00] up with that placeholder I think we
[00:00:00] should add an effect to it so on that
[00:00:00] placeholder layer I'll right click and
[00:00:00] go to effect generate
[00:00:00] fill the default fill color is this
[00:00:00] bright Adobe red which I actually really
[00:00:00] like for temporary purposes like this
[00:00:00] that placeholder layer also had some
[00:00:00] temporary position key frames on it
[00:00:00] which we can just delete and unless you
[00:00:00] want to spend more time exploring that
[00:00:00] 3D Gizmo let's put in those transform
[00:00:00] values we'll just do this all in the
[00:00:00] properties panel here under position
[00:00:00] we'll want to set that to
[00:00:00] 1330
[00:00:00] 532
[00:00:00] 24 we can actually nudge the scale up to
[00:00:00] 105% and then we'll tab through to this
[00:00:00] orientation property and set that to
[00:00:00] 347 53 11 3D objects have both an
[00:00:00] orientation and then individual rotation
[00:00:00] properties for each axis it's usually
[00:00:00] best to use orientation to just set your
[00:00:00] layer the way you want it to look and
[00:00:00] then use the rotations to actually turn
[00:00:00] the layer relative to that you might
[00:00:00] notice that orientation is only degrees
[00:00:00] it doesn't have full rotation
[00:00:00] and so it's not a great one to animate
[00:00:00] in most cases since we want our can to
[00:00:00] slowly rotate over the life of this
[00:00:00] promo we can jump up to the end of our
[00:00:00] composition and set a key frame for the
[00:00:00] Y rotation we'll jump back to home and
[00:00:00] then rotate that back into the negatives
[00:00:00] that's a little too much maybe right
[00:00:00] around minus
[00:00:00] 30 and a quick preview to see how that
[00:00:00] feels all right nice and smooth and
[00:00:00] shows us the full
[00:00:00] name and a reminder that you can always
[00:00:00] just turn down the resolution over here
[00:00:00] or try out draft 3D if you want to work
[00:00:00] a little faster we've got our can slowly
[00:00:00] rotating but I would also like it to
[00:00:00] quickly spin as it moves up into place
[00:00:00] we could definitely create a few more
[00:00:00] rotation key frames and probably spend a
[00:00:00] while in the graph Editor to work that
[00:00:00] out but if you think back to our earlier
[00:00:00] lessons on parenting you know that it
[00:00:00] can sometimes be easier to just use
[00:00:00] another layer instead there's a special
[00:00:00] type of layer called a null object that
[00:00:00] mostly just exists so that you can
[00:00:00] parent other layers to it we'll create a
[00:00:00] null by coming up to layer new null
[00:00:00] object and you'll see it's just this
[00:00:00] empty bounding box here in the viewer
[00:00:00] that's just here so you can manipulate
[00:00:00] it a null will never render as part of
[00:00:00] your animation you can set them to be 3D
[00:00:00] objects though so we'll come down here
[00:00:00] in our switches and enable 3D and now
[00:00:00] you'll see that the null has a 3D Gizmo
[00:00:00] now I want to place that perfectly in
[00:00:00] line with this can so on our can let's
[00:00:00] twirl this open and then select both our
[00:00:00] position and then control or command
[00:00:00] click on orientation copy those and
[00:00:00] paste them to your null you'll see now
[00:00:00] that lines up perfectly with the
[00:00:00] can if we select the can and parent that
[00:00:00] to the null now all those values get
[00:00:00] zeroed out for the can because its
[00:00:00] transform properties are now relative to
[00:00:00] its parent and they're all the same
[00:00:00] let's go ahead and rename this null to
[00:00:00] can mover and and we'll use that to
[00:00:00] animate the layer into place let's come
[00:00:00] up to I think 2 seconds would be a good
[00:00:00] place for this position animation to end
[00:00:00] and we'll create a key frame for
[00:00:00] position come back to home and then I'll
[00:00:00] just grab the Y value and just click and
[00:00:00] drag that until the can is off the
[00:00:00] bottom of the
[00:00:00] screen there we go and we'll snap back
[00:00:00] to that key frame and we want to rotate
[00:00:00] the can similar to the way it's already
[00:00:00] slowly Rota but we want it to happen
[00:00:00] quickly in this case that's going to be
[00:00:00] the Y
[00:00:00] rotation let me just undo that and for
[00:00:00] that can mover null we'll create a key
[00:00:00] frame for our y rotation jump back to
[00:00:00] home and let's set that value to minus
[00:00:00] 100 yeah that'll work
[00:00:00] nicely okay let's highlight both of
[00:00:00] those Landing key frames F9 open up the
[00:00:00] graph editor
[00:00:00] and oh we're dealing with a unified
[00:00:00] position here so we can't use the value
[00:00:00] graph let's just switch that right over
[00:00:00] to
[00:00:00] speed make sure we've got both of those
[00:00:00] selected and just drag this handle
[00:00:00] over somewhere around here is probably
[00:00:00] good and
[00:00:00] preview yeah that's feeling
[00:00:00] nice let's close out the graph editor
[00:00:00] close all of our layers down unsolo
[00:00:00] these and we could go ahead and get rid
[00:00:00] of our placeholder Now preview again to
[00:00:00] see everything in
[00:00:00] context and see if we need to adjust any
[00:00:00] of our
[00:00:00] timing I think that feels pretty good
[00:00:00] but again you're free to make your own
[00:00:00] decisions
[00:00:00] here another cool thing about these 3D
[00:00:00] objects is that you can use lighting to
[00:00:00] make them feel more realistic using
[00:00:00] what's called an environment light we
[00:00:00] can assign certain types of images to
[00:00:00] simulate the lighting conditions of
[00:00:00] being in a specific location like a
[00:00:00] beach or a photo studio to create a
[00:00:00] light come up to layer new light and
[00:00:00] then you'll get this pop up you can
[00:00:00] actually choose from several different
[00:00:00] types of lights but we're just going to
[00:00:00] choose environment here and leave
[00:00:00] everything at the defaults and press
[00:00:00] okay now you won't see a big change
[00:00:00] initially because everything's at its
[00:00:00] default setting but if you look under
[00:00:00] the transform settings for this light
[00:00:00] you can actually r rotate the
[00:00:00] environment itself if we take the Y
[00:00:00] rotation and scrub that up you can see
[00:00:00] that the environment is actually moving
[00:00:00] around this can and we can see the
[00:00:00] lighting and Shadow and even catch those
[00:00:00] Reflections on the metallic Parts at the
[00:00:00] top and bottom of the Canam but this is
[00:00:00] even more powerful when you actually use
[00:00:00] custom images to light your objects I'll
[00:00:00] come over and click reset to put this
[00:00:00] back at the
[00:00:00] default and then looking in your assets
[00:00:00] folder we'll have one more asset to
[00:00:00] import which which is this environment
[00:00:00] HDR
[00:00:00] file you'll see up here in the preview
[00:00:00] this is from a photography studio with
[00:00:00] specific lights so we can just bring
[00:00:00] that down into our composition and we
[00:00:00] actually don't need this to be turned on
[00:00:00] so we can just disable the eyeball
[00:00:00] switch but what we need to do is under
[00:00:00] this light we can set the source
[00:00:00] property to that new layer we just
[00:00:00] brought in and now you should see a big
[00:00:00] difference and with a preview again the
[00:00:00] can itself is rotating so we're getting
[00:00:00] a little bit of ncy interaction there
[00:00:00] but I think rotating the light a little
[00:00:00] bit as well would give some really nice
[00:00:00] Reflections on this
[00:00:00] can once again you're free to choose
[00:00:00] whatever settings you like but I found
[00:00:00] it looks pretty good if you set the x
[00:00:00] rotation to
[00:00:00] 50° and then animate the Y
[00:00:00] rotation starting with a 0 deg key frame
[00:00:00] at frame zero jump up to the end and set
[00:00:00] this to minus 100
[00:00:00] looking good I really like those
[00:00:00] Reflections I think they add a lot of
[00:00:00] dynamic energy and help the can feel
[00:00:00] more
[00:00:00] realistic I think everything is feeling
[00:00:00] really nice so I'll go ahead and save my
[00:00:00] project do a final export and admire
[00:00:00] this great animation we created we
[00:00:00] didn't end up needing any effects for
[00:00:00] the way that I've built this animation
[00:00:00] but that doesn't mean that you can't add
[00:00:00] some yourself again this is just one
[00:00:00] suggestion of the many ways that you
[00:00:00] could animate this scene and this is
[00:00:00] also just one shot so there's nothing
[00:00:00] stopping you from expanding this into a
[00:00:00] slightly longer promo with multiple
[00:00:00] scenes while I try to cover a lot in our
[00:00:00] time together there's so much more that
[00:00:00] we didn't have time to see I hope this
[00:00:00] is just the beginning of your journey
[00:00:00] into motion or motion design or Motion
[00:00:00] Graphics or animation or whatever you
[00:00:00] want to call it I also hope you've
[00:00:00] enjoyed our time together and again
[00:00:00] thank you so much for allowing me to
[00:00:00] welcome you to After Effects and really
[00:00:00] to A Whole New World of creativity I
[00:00:00] can't wait to see what you make with all
[00:00:00] these amazing new SK s